Blog

Gaming the Change: Cyborgs and Representation

At the onset of network culture, the online dream of the 1990s was a world without gender, a cyber-sidestepping of patriarchy’s reign on the body, Foucault’s biopower re-imagined through integrated circuits. Though this vision was only tangentially related to gaming, one look at the multiple controversies involved in Gamergate is enough to declare the dream […]

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On the Grid: Nice New Notebooks

If there’s anything I’ve learned definitively about the creative process, it’s that you can’t skimp on tools. Computers, software, and tablets are great and useful for many tasks, but notebooks are the tools I can’t work without. To that end, Princeton Architectural Press puts out Grids & Guides (2015), lovely sets of notebook paper with […]

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Top 14, 2014

Depending on the fandom, our attention to music can span from the insignificance of wallpaper to the altar upon we sacrifice our days. It can be everything from decoration to downright worship. I probably tend more toward the latter than the former, but you probably already know that. Of all the things that December brings, […]

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Contested Boundaries and Saturated Selves

In her book The Social Machine (MIT Press, 2014), Judith Donath outlines designs for living online. Echoing George Lakoff and Mark Johnson (1980), she writes, “We are embodied beings, who have evolved in the physical world; our thoughts and imagination are rooted in the sensory experience of our physical surroundings. Online, there is no body; […]

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