Peter Morville: Information in Formation

Peter MorvilleSince its original publication in 1998, Peter Morville and Lou Rosenfeld’s Information Architecture for the World Wide Web — a.k.a. “the polar bear book” — has been the standard text and handbook for information architects. The recently released third edition has been updated and expanded to include the user-driven aspects of Web 2.0 (It covers so much in fact that it could almost be called “the bi-polar bear book”). It also includes Morville’s latest kick, “ambient findability,” the latter of which is also the topic of his latest book of the same name.

I asked my friend, colleague, and fellow IA Ryan Lane to help me ask Morville a few questions about his books, the future of information architecture, and IA tools.

Roy Christopher and Ryan Lane: When your first information architecture book came out it was one of only a few books available on the topic. Today there is a sea of growing publications making it harder, even for the well-read IA, to keep up. What are your thoughts about this growth? What topics would you like to see that aren’t being written about yet?

Peter Morville: It has been really exciting to witness and participate in the growth of the IA field, but you’re absolutely right about the overwhelming volume of articles, books, reports, and podcasts. Despite being behind in my reading, I’m already looking forward to a couple of upcoming books: Everything is Miscellaneous by David Weinberger and Alignment Diagrams by Indi Young. I am surprised we haven’t seen a book written from the perspective of an “innie” about the evaluation, evolution, and continuous improvement of an enterprise information architecture. That’s a book I’d like to read.

RC and RL: There seems to be a constant struggle for an IA with new social and community technology that give the organization and taxonomy in the user’s hands. Some of these systems work really well, some do not. What is the best way for IAs to strike a balance between a well thought-out organization and user-generated structure?

PM: For every success story (e.g., Flickr, de.licio.us, Wikipedia) there are countless Web 2.0 failures. The information architecture is an important element, but unless the overall product or experience is exceptional (and well-publicized), the belief that if we build some of it, they will build the rest will prove unfounded. I’ve had the opportunity to work on a couple of Web 2.0 projects, and in both cases there was a natural, elegant bridge between tagging and taxonomy. So I don’t think that striking a balance between traditional and user-generated structures is the hard part.

RL: When are IAs going to be more involved with meta-architecture and web standards?

PM: I know some technical information architects such as Margaret Hanley (formerly of Argus Associates and the BBC) who feel very strongly that IAs should be more involved in XML and Web Standards. I agree. IAs can bring greater insight about users and information seeking behaviors to the development of more useful tools and standards. But that’s not an area that plays to my strengths, so I won’t be leading the charge.

RL: I use Visio a lot due to the fact that we work with Microsoft on a regular basis. I dislike Visio for more reasons than I could possibly list here (my preferences are OmniGraffle and InDesign). What tools are IAs using these days? What are the latest trends in IA software that you have seen? There seems to be a vacuum in the space of IA and taxonomy-specific tools.

PM: I was using Visio long before Microsoft acquired the company, and I’ll probably still be using it long after Google acquires Microsoft. Seriously, I’m a faithful Visio user and haven’t fooled around with the competition. Beyond diagramming, IAs rely on a variety of tools for prototyping, content management, analytics, thesaurus management, and more. We ran a survey last year that produced a nice list of the most popular software products. A couple of tools worth mentioning are Mind Canvas and Intuitect since both were developed by IAs for IAs.

RC: Can you briefly explain your concept of “ambient findability”? From folksonomies to wayfinding, it seems to extend IA into new, less-concrete areas.

PM: My latest book, Ambient Findability, describes an emerging world, at the crossroads of ubiquitous computing and the Internet, in which we can find anyone or anything from anywhere at anytime. My goals in writing it included stretching IA and going beyond IA. It’s a conceptual, big picture book, so (in my opinion) it’s less practical but more interesting than the polar bear book.

RC: Is there anything else that you would like to talk about? What’s next for you?

PM: I’m working on a large IA project with the American Psychological Association and traveling to speak at conferences. I was in Norway recently and am off to Australia next month. My goal is to keep myself busy, so I’m never tempted to write any more books.

Avoiding Affordances: Unusability Engineering

With all of the semi-recent focus on usability, I’ve noticed a growing countermovement that doesn’t get near as much attention: unusability. I’m talking here about deliberately designing something so that it’s not usable, not the much-maligned negligence of design that renders things unusable.

“Bum-proof” benchFor example, there are several bus bench designs that allow sitting while waiting for the arrival of mass transit, yet prevent the bench from being used as a bed. Most of these designs involve armrests or ridges in the seat to prevent one from lying prone across the bench, but my favorite is the backless, round-top bench: The seat is shaped like half of a cylinder and allows one to sit (albeit not a luxuriously comfortable place to park yourself). Without your feet on the ground though, you’re not likely to stay on top. Therefore, there’s no napping on this bench. In one of his books on L.A. (City of Quartz, Vintage, 1990), Mike Davis calls them “bum-proof benches.”

The manipulation of the perceived affordances of objects and surfaces is another great example. Donald Norman discusses a few of these in his book Turn Signals are the Facial Expressions of Automobiles (Addison-Wesley, 1992). Chairs and tables offer surfaces that are affordances for the support of weight. That is, a table affords support. If you have a glass counter on which you don’t want anything placed, it should be slanted. If it’s flat, it gives the perception of affording weight placed on top (and often ends up cracked).

The handrails around hotel balconies are typically rounded or beveled in such a way as to prevent the setting down of a beverage. This is to keep one from setting a beer bottle on the rail then drunkenly or excitedly knocking it off onto passers-by, cars, or just the ground below. This is not a design flaw. It is an engineered unusability.

Skate-blocked ledgeIn the past ten years or so architects and urban landscapers have made or retrofitted handrails and ledges to make them unusable for skateboarding. Large knobs welded onto metal handrails or blocks bolted to ledges keep skateboarders from using these surfaces as props or obstacles for their maneuvers. Again, these are not mistakes, but designed — if even often clumsily or not exactly aesthetically — for preventing a certain use.

There are many other examples, but it just struck me that the flipside of usability (in its deliberate form) doesn’t get much attention. Be on the lookout for things designed to prevent their use.

My Mother Was a Computer by N. Katherine Hayles and Shaping Things by Bruce Sterling

There’s been a lot of chatter, books written, and hand-waving about the merging of humans and machines ever since the computer reared its digital head. From artificial intelligence and humanoid robots to microchip implants and uploading consciousness, the melding of biology and technology has been prophesized far and wide.

Humans are indeed merging with machines, but don’t believe the hype: It’s not happening in the way those old science fiction books would have you think. Continue reading “My Mother Was a Computer by N. Katherine Hayles and Shaping Things by Bruce Sterling”

Lori Damiano: Getting Nowhere Faster

Lori DamianoLori Damiano has been skateboarding and making stuff for so long that I can’t even remember when or where I was first introduced to her work. Somewhere among her involvement in the zine Villa Villa Cola, her animation (she did the menus for the Spike Jones DVD, for one example), and skateboarding like a madwoman, she recently earned a master’s degree in experimental animation from The California Institute of the Arts and helped VVC get the Getting Nowhere Faster DVD out. Continue reading “Lori Damiano: Getting Nowhere Faster”

Steven Johnson: No Bitmaps for These Territories

When a friend of mine loaned me Steven Johnson’s first book, I had no idea what he was getting me into. On the surface, Interface Culture (Harper San Francisco, 1997) looks like most other books on the subject of computer interfaces, but how many times must I be warned not to judged books by their looks before I start to believe.

Johnson’s books each tackle a different topic than the one before, but they all wander wide enough for you to see the color outside of the lines. Where Interface Culture seemed to be about interfaces, it was about, well, interfaces — but interfaces like I’d never thought of them before, in places I’d never seen them before. Emergence (Scribner, 2001) was about emergent phenomena and network culture, but again, in ways that I hadn’t seen discussed before. Johnson writes about the signs of the times, but no one else sees what they signify quite like he does.

His latest book, Mind Wide Open (Scribner, 2004), is an autoethnographic romp through the neurobiology of his brain. It’s not quite like reading a Charlie Kaufman script, but it’s close. He also co-founded FEED online magazine, and writes for Wired, Discover, Slate, Salon, and many others.

I’ve returned to Interface Culture many times since that first read, and in turn, I asked Johnson to return with me [Special thanks to Jonathan Field for additional input].

Roy Christopher: I want to go back in time a bit to your first book, Interface Culture. Its title betrays the broad scope of the book, but in the meantime, the interface has expanded in our culture: Everything from media, to branding, to communication is, in effect, an interface. Did you see this expansion when writing this book?

Steven Johnson: In a (slightly self-congratulatory) word: yes. There were a few things I think I ended up being wrong about, and more than a few that I failed to anticipate, but the general argument has held up very well over the eight years that have passed since I wrote it. The argument, simply put, was this: in a society where information is proliferating at an exponential rate, and where information is valued above all else, the tools we have to manage and filter that information — our interfaces — become the most important symbolic or “sense-making” form in the culture. It’s not exaggerating things to say that Google is the defining mode of self-representation for our society, and Google is, in the end, just an interface to the web.

RC: What are your thoughts on our political system as an interface? Everything in this country has evolved so much over the past century, except government. How well do you think it works in today’s world so far as serving the public interest and public good?

SJ: I tend to be an optimist about a lot of things, but the state of the government is not something that puts me in a half-full kind of mood. We’re clearly in a transition phase right now, one that might well last another ten years, if not longer: a small and vocal (and well-publicized) part of the electorate has realized the power of information revolution, and they’re demanding that politics be revolutionized accordingly. (Just today, one of the heads of Moveon.org announced that they had “bought” the Democratic Party in 2004 and it was time for the old guard to hand over the keys.) But a lot of us still think about politics the old-fashioned way: as a remote force over our lives that we can’t control in any real way. I said after Dean imploded that his campaign was a classic study in the clash of two overlapping paradigms: the internet had transformed the way people raise money and mobilize supporters and that had led to Dean’s spectacular rise in late 2003, but the decision that people made about who to vote for was still governed by the tradition of seeing someone on TV (or, if you were really lucky, seeing them in a town hall meeting in person.) And that created an imbalance — because all the early indicators revolved around money and activist passion, which created an artificial sense of Dean’s inevitability. But the “actual voters” didn’t really dig him.

RC: As long as we’re talking about interfaces, what about branding? What about the homogenization of the landscape where big-box retailers are concerned? This is a personal pet peeve, but I like to see different things in different places when I travel. I hate to see the same four stores, or the same coffee shop in every town. Is there any company you think is respecting regional culture even as they move in and set up shop?

SJ: I’m sympathetic to what you’re saying, but I think there’s a risk of sentimentality here as well. I mean, Starbucks is everywhere, which means by a certain standard the world has gotten more homogeneous. On the other hand, the world is now filled with far more places where I can order a triple-shot iced latté with good espresso. Ten years ago the number of places serving a wide range of coffees was pretty small, outside the ten biggest cities and maybe a dozen college towns. But thanks to Starbucks, even airports and shopping malls now have a huge palette of coffee options to choose from. Same goes for Barnes & Noble. Their outlets regularly carry Interface Culture in stores, despite the fact that it never came close to being a bestseller. But you would have been very hard pressed to find a book like that in a nonmetropolitan/academic bookstore ten years ago. (And then there’s the whole Amazon phenomenon, where everyone with a web connection now has access to the most obscure titles in print.)

So for the people outside the urban centers, I think the chains have largely been a force for more diversity, not less. The question is whether the chains are killing off the diversity in the cities themselves. I don’t think anyone has done a convincing study of this yet. My hunch would be it’s pretty much a draw: Soho is filled with J. Crew and The Gap now, but five blocks over in NoLiTa there are more small designers in one-room shops than there ever were in Soho. There are fewer indie bookstores now, but frankly, I don’t need indie bookstores with Amazon. And there are like a thousand Starbucks in NYC, but all the classic small coffee shops I know of are still thriving.

RC: In Emergence, you uproot the free-content-with-advertising model of mass media and propose an opt-in, information-exchange model. You envision a world of media with less ads, but rather a more open exchange of information between companies and consumers. As someone who cringes at ads filling every available space, I like the idea. Do you think there’s a way to get past the privacy issues, or protect privacy, and still implement such a model?

SJ: Amazon sends me email announcements when there’s a new release that it thinks I might be interested in, given my past purchasing history. I’d estimate off the top of my head that they’re on target about thirty percent of the time (often it’s notifying me of something I’ve already purchased, though not from them.) That means that two-thirds of the time they’re completely off base in anticipating my interests, but still I welcome those emails. I mean, what’s the batting average of all the other advertising in my life — all the billboards and radio plugs and subway banners and random TV spots, not to mention the spam? It’s a fraction of a fraction of a percent, if you add it all up. So when someone shows up and says, “thirty percent of the time, I’m going to point out something you really might want to buy,” I say: “Great, keep it coming.”

As for the privacy issues, I don’t know. I worry about health and financial records — and personal information about my family — getting into the wrong hands. But I don’t care about someone tracking the DVDs that I buy, as long they give me a one-click method of shutting down their recommendations if they’re not working for me.

RC: What’s the new book-in-progress all about?

SJ: It’s a pure work of persuasion, arguing that popular culture, on average, has been growing more cognitively challenging over the past thirty years, not less. Despite everything you hear about declining standards and dumbing-down, you have to do more intellectual work to make sense of today’s television or games — much less the internet — than you did a few decades ago. It will definitely be the most controversial of my books, but I think it’s also going to be a fun read. It’s called Everything Bad Is Good For You, and it’ll be out in the U.S. in early May.

Chris Ware by Daniel Raeburn

In the much-maligned medium of comic books, Chris Ware is one of the artists that justifies — even as he transcends — the medium. His work encompasses aspects of typography, graphic design, fine art, Joseph Cornell-style cabinet-making, story telling, and, of course, comics.

Chris Ware Daniel Raeburn’s book is the first to explore the expanse of Ware’s work. The book itself consists of a brief biography including in-depth interview sessions with Ware, and an extensive selection from all aspects and eras of Ware’s work. Included are pieces and layouts from Ware’s Acme Novelty Library series, Jimmy Corrigan: The Smartest Kid on Earth, and Quimby the Mouse, as well as drawings, sketches, paintings, toys, display cases, etc. In addition, Raeburn has assembled many of the work of artists who influenced Ware, and many catalog pages from which Ware lifted some of his layout ideas.

Chris Ware represents a brief but thorough overview of one of the most important visual artists working today.

Chris Ware comics

Design Science

I must Create a System, or be enslav’d by another Man’s
I will not Reason and Compare; my business is to Create.

— William Blake

Bucky Fuller used the name “Comprehensive Anticipatory Design Science” for his field of holistic, generalized engineering. In this endeavor, he tried to include every possible angle and scenario in designing his wares. I’ve been attempting to merge this sentiment with Richard Saul Wurman’s idea that the most important design project one can undertake is the design of one’s life. I adore the phrase “design science,” and I think applying it to one’s existence is challenging and ultimately rewarding. Continue reading “Design Science”

Brenda Laurel: Utopian Entrepreneur

Brenda LaurelWith over twenty-five years exploring human-computer interaction, Brenda Laurel is an unsung veteran of the field. Her doctoral dissertation was the first to propose a comprehensive architecture for computer-based interactive fantasy and fiction. Laurel was one of the founding members of the research staff at Interval Research Corporation in Palo Alto, California, where she coordinated research activities exploring gender and technology, and where she co-produced and directed the Placeholder Virtual Reality project. She was also one of the founders and VP of design of a spin-off company from Interval — Purple Moon — formed to market products based on this research. Her latest book, Utopian Entrepreneur (MIT Press, 2001), explores the struggles she dealt with at Purple Moon — attempting to perform socially conscious work in the context of business. Continue reading “Brenda Laurel: Utopian Entrepreneur”

Shepard Fairey: Giant Steps

Shepard FaireyYou’ve seen them: “Andre the Giant has a Posse” stickers, “Obey Giant” posters, Andre’s face covering entire sides of buildings. You’ve seen them and you’ve wondered what it was all about. And once you found out, perhaps you wondered why.

Nearly the entire world has unknowingly fallen prey to Shepard Fairey’s phenomenological street-media experiment. Long-time friend Paul D. Miller recently described Shepard’s postering activities as “obsessive.” Continue reading “Shepard Fairey: Giant Steps”

Jared Souney: By Design

Jared SouneyFrom riding flatland, ramps and street on his BMX bike to designing magazine layouts and T-shirts as well as stealing many souls from behind a shutter, Jared Souney is many things to many poeple. Those in the BMX world know him as a rider from New England who made the move to the Left Coast to do design work and shoot photos for Ride BMX magazine and beyond. Continue reading “Jared Souney: By Design”