My friend and colleague Tom Georgoulias let me run this interview in my book, Follow for Now.
When I last spoke with Rudy Rucker, his nonfiction collection Seek! and science-fiction novel Saucer Wisdom were just finding their way into bookstores. Since that time, Rucker has been hacking on a video game programming toolkit called the Pop Framework and keeping a low profile on the science-fiction scene. After bouncing a few emails with him, it was obvious that we needed to do another interview and shed some light on his latest projects. Continue reading “Rudy Rucker [Part Two]: Game Theory”