Keeping Records with Christian Marclay

John Cage once said, “…music instructs us, that the uses of things, if they are meaningful, are creative; therefore the only lively thing that will happen with a record, is, if somehow you could use it to make something which it isn’t.” (quoted in Block & Glasmeier, 1989, p. 73). As much as any legitimate Hip-hop turntablist, Christian Marclay has made a career of repurposing vinyl records. Exhibits that include rearranging record cover art into new pieces, lining a gallery floor with records for patrons to walk upon (and then playing those trampled records later), and of course manipulating records on turntables to create new sound collages have all been parts of his extensive body of work.

Christian Marclay: Tone Arms

The punk movement was a liberating influence, with its energy, its non-conformism, its very loud volume of sound. Its amateurish, improvised side gave me the courage to make music without ever having studied it — Christian Marclay (quoted in Szendy, 2000, p. 89).

Like two of his more obvious forebears, John Cage and Brian Eno, Marclay is more artist than musician. Hew told Kim Gordon (2005), “I went to art school, not to music school. I don’t think like a musician” (p. 10). To wit, he’s worked in many other media besides sound. Readymades, collages, video, and performances all find their way into his work. “The more I worked with records,” Marclay told Alan Licht (2003), “the more I realized the potential of all the sounds generated with just a turntable and a record and started to appreciate all thes eunwanted sounds that were traditionally rejected: skipping, clicks and pops, all this stuff that people didn’t want. I started using these sounds for their musical quality and doing all kinds of aggressive, destructive stuff to the records for the purpose of creating new music” (p. 89).

On & By Christian MarclayIn On & By Christian Marclay, edited by Jean-Pierre Criqui (MIT Press, 2014), Marclay adds, “I try to make people aware of these imperfections, and accept them as music; the recording is a sort of illusion; the scratch on the record is more real” (p. 42). He questions each medium itself in terms of itself. One of the most extensive explorations of his work, On & By Christian Marclay boasts pieces by Douglas Kahn, David Toop, Zadie Smith, and Roalind Kraus, among many others, as well as several artist statements and interviews with Marclay himself. It’s as good a place as any to start and an essential text for anyone already familiar.

Borrowing term “telegramophony” from Derrida (1987, p. 90), Peter Szendy writes of Marclay’s Telephones (1995), “The fact remains that Christian Marclay does not reject this ghostly, phantasmal telegramophony. He plays with it, trifles with it, turns it into the tacked-on plot of his story/ies. Of his stories without a story, abstract like the color charts of memory, but each time concretely arresting like a call that cannot be delayed” (p. 115). Marclay uses the broken metaphor, “Memory is our own recording device” (quoted in Khazam, 2000, p. 31), but his works can be seen as montages of broken metaphors. There seems to be something damaged or at least slightly off about the connections he makes and breaks. “For a fragment of the past to be able to be touched by the present,” wrote Walter Benjamin (1999), “there must be no continuity between them” (p. 470). This temporal discontinuity and its interstitial ghosts are the raw stuff that Marclay works with. Records, tapes, telephones—the fragmented ghosts of history are in there, speaking out and seeking their way out of the threshold.

Is history simply a matter of events that leave behind those things that can be weighed and measured—new institutions, new maps, new rulers, new winners and losers—or is it also the result of moments that seem to leave nothing behind, nothing but the mystery of spectral connections between people long separated by place and time, but somehow speaking the same language?
— Greil Marcus, Lipstick Traces

Christian Marclay: Record Without a CoverGreil Marcus (1989) describes punk as remaining “suspended in time” (p. 2), an unfinished nihilistic revolution. And just as punk has a dubious relationship with Dada and the Situationist International, so does Marclay. Guy Debord‘s first book, Mémoires (1959), was bound in sandpaper to wreck the books filed next to it on the shelf. Noise-punk band White‘s “Life on the Ranch of Elizabeth Clare Prophet” 7″ record (1996) came bound in a self-destructive sandpaper sleeve. Christian Marclay released Record Without a Cover (1985/1999), which is just what its name implies, with the same thought in mind: This record will sound different every time you play it. Its slow decay will become a part of its performance. Leaving the record unsleeved and unprotected was an act of creative destruction.

“The loss of control in music is actually what interests me the most,” Marclay tells Russell Ferguson (Criqui, 2014), “The struggle between control and loss of control is so much the core of improvised music. Many artists have been interested in that threshold between determinacy and indeterminacy, and not just John Cage, but also Duchamp, Pollock, Burroughs, and others” (p. 76).

The exploration of the land between those lines now belongs to Christian Marclay.

———-

Here’s Marclay live on the October 29, 1989 episode of the short-lived music television show Night Music:

IIFH4XHU228

References:

Benjamin, Walter. (1999). The Arcades Project. Cambridge: Belknap Press.

Block, Ursula & Glasmeier, Michael. (1989). Broken Music: Artists’ Recordworks. Berlin, Germany: Berliner Kunstlerprogramm des DAAD.

Criqui, Jean-Pierre. (2014). On & By Christian Marclay. Cambridge, MA: MIT Press.

Debord, Guy. (1959). Mémoires. France: Allia.

Gordon, Kim. (2005). Interview with Christian Marclay. In Christian Marclay (pp. 6-21). New York: Phaidon Press.

Marcus, Greil. (1989). Lipstick Traces: A secret History of the Twentieth Century. Cambridge, MA: Harvard University Press, p. 4.

Szendy, Peter. (2007). Christian Marclay on the Phone. In RE:Play. Zurich: jrp/ringier.

Szendy, Peter. (2000). Le son en Image. L’Ecoute. Paris: Ircam/L’Harmattan.

Interfaces of the Word

Designer James Macanufo once said that if paper didn’t exist, we’d have to invent it. Paper, inscribed with writing and then with printing, enabled recorded history (Ong, 1977). Media theorist Friedrich Kittler (1990) wrote that print held a “monopoly on the storage of serial data” (p.245). Even as writing represents a locking down of knowledge, one of “sequestration, interposition, diaeresis or division, alienation, and closed fields or systems” (Ong, 1977, p. 305), Walter Ong points out that it also represents liberation, a system of access where none existed before. After all, we only write things down in order to enable the possibility of referring to them later.

@mathpunk People would make fun of you if you were working on software for communicating with the dead even though that’s half the purpose of writing. [Tweeted, November 1, 2014]

Paper Knowledge“Written genres,” Lisa Gitelman writes in her latest book, Paper Knowledge: Toward a Media History of Documents (Duke University Press, 2014), “depend on a possibly infinite number of things that large groups of people recognize, will recognize, or have recognized that writings can be for. To wit, documents are for knowing-showing” (p. 2). This “knowing-showing” is the liberation aspect of writing and printing, the enabling of access. She continues, “[J]ob printers facilitate or ensure the pure exchange function. That is, they ensure value that exists in and only because of exchange, exchangeability, and circulation” (p. 48).

“Digital documents… have no edges” (Gitelman, 2014, p. 17). A “document” in digital space is only metaphorically so. Every form of media is the same at the digital level. Just as genres of writing emerge from discursive fields according to the shared knowledge of readers, “the ways they have been internalized by members of a shared culture” (Gitelman, 2014, p. 17), digital documents are arranged in recognizable forms on the screen. The underlying mechanisms doing the arranging remain largely hidden from us as users, what Alex Galloway (2013) calls “the interface effect” (passim). It’s kind of like using genre as a way to parse massive amounts of text, as a different way to organize and understand writing.

Comparative Textual MediaGitelman also rightfully makes an appearance in Comparative Textual Media: Transforming the Humanities in the Postprint Era (University of Minnesota Press, 2013), edited by N. Katherine Hayles and Jessica Pressman, further arguing the importance of job printing and helping define and redefine the fraught term “print culture.” Other pieces include ones by Matthew Kirschenbaum, Johanna Drucker, Jessica Brantley, and an excellent, contextualizing introduction by the editors. In her chapter, Rita Raley outlines what she calls “TXTual Practice,” describing screen-based, “born-digital” works as unstable, “not texts but text effects” (p. 20). Her essay moves away from viewing the digital document and other such contrivances as metaphors and toward employing Galloway’s interface effect. Galloway’s view casts the old argument of interfaces becoming transparent and “getting out of the way” in a bright and harsh new light, writing that their “operability engenders inoperability” (p. 25).

Reading Writing InterfacesLori Emerson’s Reading Writing Interfaces: From the Digital to the Bookbound (University of Minnesota Press, 2014) takes on the “invisible, imperceptible, inoperable” interface, starting with ubiquitous computing. Once our devices obsolesce into general use, “those transparent devices that achieve more the less they do” (Galloway, 2013, p. 25), they escape everyday criticism. The interface stuff hides in those edges that aren’t really there. The words I write now float and flicker on a screen in a conceptual space I barely understand. Emerson cites the mass seduction of the Macintosh computer interface and the activist digital media poetics that critique that seduction. Her media archeological approach unearths the hidden mechanisms of reading and writing and the ways we negotiate screen- and print-based texts. It’s no surprise that Reading Writing Interfaces is one of the better recent books on these issues.

Type on ScreenLike Judith Donath’s The Social Machine (MIT Press, 2014), Type on Screen: A Critical Guide for Designers, Writers, Developers, and Students (Princeton Architectural Press, 2014), edited by Ellen Lupton, takes a designer’s tack on these issues. Though it’s a guide rather than a scholarly study, the book covers contrivances and conventions like type sizes, fonts, grids, scrolls, spines, wireframes, wayfinding, laundry lines, and designing the written word for different screens, as well as case studies of each. It’s an excellent way to frame one’s thinking on all of the above for critique or the classroom. Or both.

If paper didn’t exist, we’d have to invent it. Would anyone say the same for the screen?

References:

Emerson, Lori. (2014). Reading Writing Interfaces: From the Digital to the Bookbound. Minneapolis, MN: University of Minnesota Press.

Galloway, Alexander R. (2013). The Interface Effect. Malden, MA: Polity Press.

Gitelman, Lisa. (2014). Paper Knowledge: Toward a Media History of Documents. Durham, NC: Duke University Press.

Raley, Rita. (2013). TXTual Practice. In, N. Katerine Hayles & Jessica Pressman (Eds.), Comparative Textual Media: Transforming the Humanities in the Postprint Era (pp. 183-197). Minneapolis, MN: University of Minnesota Press.

Kittler, Friedrich A. (1990). Discourse Networks: 1800/1900. Stanford, CA: Stanford University Press.

Lupton, Ellen (Ed.) (2014). Type on Screen: A Critical Guide for Designers, Writers, Developers, and Students. New York: Princeton Architectural Press.

Ong, Walter J. (1977). Interfaces of the Word: Studies in the Evolution of Consciousness and Culture. Ithaca, NY: Cornell University Press.

Bedlam and Then Some: This is not the Future

One of the many methods used in futures studies is what is called environmental scanning. “All futurists do environmental scanning,” write Theodore J. Gordon and Jerome C. Glenn, “some are more organized and systematic, all try to distinguish among what is constant, what changes, and what constantly changes” (p. 3). The process, which includes several distant early warning techniques (e.g., expert panels, literature reviews, internet searches, conference monitoring, etc.), helps inform the pursuits of issues management and strategic planning. According to William Renfro, President of the Issues Management Association, issues management consists of four stages: identifying potential future issues, researching the background and potential impacts of these issues, evaluating issues competing for a corporation or nation’s operations, and developing appropriate strategies for these operations (see Renfro, 1993, p. 67).

A little further afield, science fiction is another place we look to “see” the future (Hollinger, 2010; Woodgate, 2004). Citing Marx’s reification and Baudrillard’s simulacrum, Adam Roberts (2006) writes, “Science as simulation is the reason why fictional science, or ‘SF’, is so much more fun to watch than real science…” (p. 113). Spaceships, robots, cyberspace: These all exist in some form in the real world, but the widespread perception of these contrivances come from science fiction books and movies. “In the context of SF,” Roberts writes, “this reification works most potently on the interconnected levels of representation of technology and the technologies of reproduction” (p. 113). At varying levels, we look to science fiction to show us the potential directions in which technology is going.

Derek Woodgate (2004), founder of The Futures Lab, calls this method the “wide-angled lens” approach (p. 52). Analyzing the work of William Gibson, Woodgate (2004) writes, “Here, in the various levels of connectivity, we need to study the patterns and signals suggested by the ‘lens’ and models. More important, we must be able to recognize the patterns and make connections between seemingly unrelated data in a way that will provide us with powerful and effective future leverage points” (p. 60). As much as Gibson denies being a predictor of any stripe, his work is invariably consulted as a map to the future of technology.

The above approaches represent applied systems thinking for future planning. I briefly outline them here in order to analyze a few trends I’ve witnessed in recent science fiction, trends I do not believe are reliably predictive. As a member of the Futurist Board of the Lifeboat Foundation and fancying myself an amateur futurist, I enjoy dabbling in the techniques of futures studies. Pointing out the wrongs is much easier than getting it right, nonetheless, the following are four misrepresentations of future technology that I’ve seen popping up on movie screens:

Star Wars

Holograms: We all remember how futuristic Princess Leia’s message to Obi-Wan Kenobi looked when beamed out of R2D2’s projector in the original Star Wars (1977), and holograms have persisted throughout the series. Dennis Gabor was awarded the Nobel Prize in Physics in 1971 for his invention and development of the holographic technique for 3-D image representation. Since then they’ve shown up all over the science fictional universe in film, television, and novels: Total Recall (1990), Vanilla Sky (2001), Paul Levinson‘s novel The Pixel Eye (2003), The Island (2005), Avatar (2009), the Fringe television series (2008-2013), Spike Jonze’s her (2013), The Giver (2014), and perhaps most famously in the Star Trek series, home of the Holodek, as well as the aforementioned Star Wars films.

The best holograms have the resolution of old, black-and-white television. No one is going to turn away from the high-definition flat-screens found on every surface these days to look at a choppy, transparent, 3-D ghost.

her

Voice-activated Interfaces: This is another invention that’s been used throughout science fiction, from Edward Bellamy’s novel Looking Backward (1888) to Star Trek. While the movie her (2013) uses voice activation throughout, there’s a particularly unlikely scene showing main character Theodore Twombly (played by Joaquin Phoenix) checking his email while riding home on public transportation. That scenario is currently as commonplace as they come, but he’s doing it via a voice-activated interface. It’s like widespread adoption of the Bluetooth headset: Can you imagine everyone everywhere reciting commands to their communication devices? It would be Bedlam and then some!

Using a microphone for information input is the opposite of listening to headphones. The former is impossible to do in a crowded car, bus, train, office, or living room, while the latter is happens more often than not. I’ve also never really seen how modality can be expressed via voice. Without a supplementary input device, how does one, for instance, differentiate between writing, editing, and just talking?

Elysium

Exoskeletons: Robotic and semi-robotic exoskeletons are often shown as military contrivances used to augment human strength and agility. They’ve appeared most recently in Elysium (2013) and Edge of Tomorrow (2014). While these provide nice narrative crutches by keeping humans in the fore, and one can easily envision other uses for them, the future of warfare is largely unpersoned. Remotely controlled devices like missiles, bombs, satellites, and drones are the more likely path of future skirmishes. For an excellent speculative tale on the latter, see Daniel Suarez’s novel Kill Decision (2012).

Cloud Atlas

Round Screens: Outside of a radar room, I’ve only seen round screens in one movie. The Wachowski brothers’ adaptation of David Mitchell’s brilliant novel Cloud Atlas (2013) is full of bad ideas, but this has to be the most wrong-headed. Like the hologram, round screens look futuristic, but the grid as a textual and architectural form predates Gutenberg (see Hurlburt, 1978; Williamson, 1986). Unless we stop using symbolic language, its displays need to be rectangles. Screens, like the pages they emulate, require right angles.

To paraphrase Kenneth Burke (1974), science fiction provides equipment for living in future and alternative worlds — even when it gets it wrong. As Elizabeth Grosz (2000) writes, “History is made an inexhaustible enterprise only because of the ongoing movement of time, the precession of futurity, and the multiplicity of positions from which this writing can and will occur” (p. 1021). Science fiction’s speculative trajectories often show us what’s possible, even if its just by showing us what’s not.

References:

Burke, Kenneth. (1974). The Philosophy of Literary Form. Berkeley, CA: University of California Press.

Glenn, Jerome C. & Gordon, Theodore J. (2003). Futures Research Methodology, V2.0. Washington, DC: AC/UNU Millennium Project.

Grosz, Elizaneth. (2000, Summer). Histories of a Feminist Future. Signs, 25(4), pp. 1017-1021.

Hollinger, Veronica. (2010, March). A History of the Future: Notes for an Archive. Science Fiction Studies, 37(1), pp. 23-33

Hurlburt, Allen. (1978). Grid: A Modular System for the Production of Newspapers, Magazines, and Books. New York: Van Nostrand Reinholt Co.

Renfro, William L. (1993). Issues Management in Strategic Planning. Westport, CT: Quorum Books.

Roberts, Adam. (2006). Science Fiction: The New Critical Idiom. New York: Routledge.

Williamson, Jack H. (1986, Autumn). The Grid: History, Use and Meaning. Design Issues, 3(2), pp. 15-30.

Woodgate, Derek (with Pethrick, Wayne R). (2004). Future Frequencies. Austin, TX: Fringecore Publishing.

————-

Special thanks to my futurist friends Scott SmithFrank Spencer, Stuart Candy, Jamais Cascio, Bruce Sterling, and Emily Empel for getting me psyched about futures studies in the first place, and to Lily Brewer and Kathleen Tyner for providing additional texts and inspiration.

Contested Boundaries and Saturated Selves

In her book The Social Machine (MIT Press, 2014), Judith Donath outlines designs for living online. Echoing George Lakoff and Mark Johnson (1980), she writes, “We are embodied beings, who have evolved in the physical world; our thoughts and imagination are rooted in the sensory experience of our physical surroundings. Online, there is no body; there is only information. We comprehend abstract ideas by reframing them in metaphoric terms that ultimately derive from physical experience” (p. 9). One needn’t look any further that a computer’s desktop to see this in action. “Immersion” was once a strong notion in computer-mediated communication studies, online communities, and virtual reality. Now we are not so much immersed in media as we are saturated by it.

The Social MachineDonath points out that these are boundary issues. Walls, fences, locked doors, online moderators—“the doormen of discussions” (p. 159), spam filters, and other gate-keeping contrivances protect the private from the public and vice versa. Even with such boundaries in place, our embodiedness is still at risk. We are as sieves, filtering news from noise, or as sponges, soaking up information and influence of all kinds. The latter evokes Psychologist Kenneth Gergen’s “saturated self”:

Emerging technologies saturate us with the voices of humankind—both harmonious and alien. As we absorb their varied rhymes and reasons, they become a part of us and we of them. Social saturation furnishes us with a multiplicity of incoherent and unrelated languages of the self (1991, p. 6).

Nearly twenty years ago, Nicholas Negroponte (1995) pontificated on the fading boundaries of the “post-information age,” writing,

In the same ways that hypertext removes the limitations of the printed page, the post-information age will remove the limitations of geography. Digital living will include less and less dependence upon being in specific place at specific time, and the transmission of place itself will start to become possible. In the post-information age, since you may live and work at one or many locations, the concept of an “address” now takes on new meaning (p. 163).

The history of the internet is largely a story of broken-down boundaries (see Grodin & Lindolof, 1996; Jenkins, 2006; van Dijck, 2013). Its architecture “rests upon principles of convergence, which enable multiple and overlapping connections between varieties of distinct social spheres” (Papacharissi, 2011, p. 305). The inherent irony of Negroponte’s observation is that since physical location no longer matters in the digital, post-geographic workday, it makes it matter even more. If you can work from anywhere, where you live means more than ever. You can live wherever you want regardless of where your work is. The old boundaries are gone.

The End of AbsenceThe overwhelming irony now is that where we are matters less than the digital wares with which we saturate our selves. On the commute, at school, at work, at home, on a trip, visiting friends—the smartphone usurps all of these with a persistent and precise hold on our attention. In William Gibson‘s term, the online world has “everted” itself into physical space. The fact that it is now inescapable is what writer Michael Harris calls “the end of absence.” His is an example of what I have called the Advent Horizon. We feel a sense of loss when we cross one of these lines. From the Socratic shift from speaking to writing, to the transition from writing to typing, we’re comfortable—differently on an individual and collective level—in one of these phases. As we adopt and assimilate new devices, our horizon of comfort drifts further out while our media vocabulary increases. It takes 30 years for a full, generational change and with that a full shift in advent horizons. Harris notes, “If you were born before 1985, then you know what life is like both with the internet and without. You are making the pilgrimage from Before to After” (p. 15).

Reaching across one of these divides, Thomas de Zengotita (2005) writes of digitally zombified youth,

… It was if they were somnambulating, hypnotized, into some newborn zone of being where hallowed custom and bizarre context were so surreally fused that the whole tableau seemed poised to shimmer off into the ether at any moment (p. 155).

Ours is a chronic presence in a chronic present. Donath (2014), writes of our online personal presences, “The stranger, as we think of him now, may cease to exist” (p. 336). But Harris (2014) adds, “Before all memory of those absences is shuttered, though, there is this brief time when we might record what came before. We might do something with those small, barely noticeable instances when we’re reminded of our love for absence. They flash at us amid the rush of our experience and seem to signal: Wait, wasn’t there something…?” (p. 8).

Well, was there?

References:

de Zengotita, Thomas. (2005). Mediated: How the Media Shapes Our World and the Way We Live in It. New York: Bloomsbury.

Donath, Judith. (2014). The Social Machine: Designs for Living Online. Cambridge, MA: The MIT Press.

Gergen, Kenneth. (1991). The Saturated Self: Dilemmas of Identity in Contemporary Life. New York: Basic Books.

Grodin, Debra & Lindlof, Thomas R. (1996). Constructing the Self in a Mediated World. Thousand Oaks, CA: Sage.

Harris, Michael. (2014). The End of Absence: Reclaiming What We’ve Lost in a World of Constant Connection. New York: Current.

Jenkins, Henry. (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Lakoff, George, & Johnson, Mark (1980). Metaphors We Live By. Chicago: University of Chicago Press.

Negroponte, Nicholas. (1995). Being Digital.  New York: Knopf.

Papacharissi, Zizi. (2011). A Networked Self. In Zizi Papacharissi (Ed.), A Networked Self: Identity, Community, and Culture on Social Network Sites (pp. 304-317). New York: Routledge.

van Dijck, José. (2013). The Culture of Connectivity: A Critical History of Social Media. New York: Oxford University Press.

Is Anyone There? On her and Transcendence

Cinema is our most viable and enduring form of design fiction. More than any other medium, it lets us peer into possible futures projected from the raw materials of the recent past, simulate scenes based on new visions via science and technology, gauge our reactions, and adjust our plans accordingly. These visions are equipment for living in a future heretofore unseen. As video artist Bill Viola (1995) puts it,

The implied goal of many of our efforts, including technological development, is the eradication of signal-to-noise ratio, which in the end is the ultimate transparent state where there is no perceived difference between the simulation and the reality, between ourselves and the other. We think of two lovers locked in a single ecstatic embrace. We think of futuristic descriptions of direct stimulation to the brain to evoke experiences and memories (p. 224).

Miles explains love to Edgar the computer in Electric Dreams (1984)
— Miles explains love to Edgar the computer in Electric Dreams (1984)

Welcome to the world of Pinecone Computers. This model will learn with you, so type your name and press Enter key to begin.
— Miles Harding reading from a computer manual in Electric Dreams (1984)

Since the big-screen tales of the 1980s’ PC-era, the idea of machines merging with humans has been a tenacious trope in popular culture. In Tron (1982) Kevin Flynn was sucked through a laser into the digital realm. Wired to the testosterone, the hormone-driven juvenile geniuses of Weird Science (1985) set to work making the woman of their dreams. WarGames (1983) famously pit suburban whiz-kids against a machine hell bent on launching global thermonuclear war. In Electric Dreams (1984), which is admittedly as much montage as it is movie, Miles Harding (played by Lenny von Dohlen, who would go on to play the agoraphobic recluse Harold Smith in Twin Peaks) attempts to navigate a bizarre love triangle between him, his comely neighbor, and his new computer.

From the jealous machine to falling in love with the machine, the theme remains pervasive 30 years on. As Ray Kurzweil writes of Spike Jonze’s her,

Jonze introduces another idea that I have written about (and that is the central theme of Barry Ptolemy’s movie about my ideas, Transcendent Man), namely, AIs creating an avatar of a deceased person based on their writings, other artifacts and people’s memories of that person. In her, the AIs get together and recreate 1960s philosopher Alan Watts (whom I remember from my teenage years).

Theodore Twombly at work in her (2013).
— Theodore Twombly at work in her (2013).

I’d say “her” is a movie about (the education of) an interesting woman who falls in love with a man who, though sweet, is mired in biology. — , Tweeted on February 16, 2014

in her, Theodore Twombly (played by Joaquin Phoenix) writes letters for a living. Letters between fathers and daughters, long-distance lovers, husbands, wives. He condenses stories from the vapor of their nuances. In doing so, he is especially susceptible to the power of narrative himself since his job involves the constant creation of believable, vicarious stories. His ability to immerse himself in the stories of others makes it that much easier for him to get lost in his operating system (“Samantha,” voiced by Scarlett Johansson) as she constructs narratives to create her personality, and thereby, their relationship.

In many ways, her can be read as a response to Lost in Translation (2003), directed by Jonze’s wife at the time, Sophia Coppola, who, like Jonze did for her, won an Academy Award for Best Original Screenplay. That movie is in part about the dissolution of Jonze and Coppola’s relationship. Where Giovanni Ribisi plays a goofy, self-involved Jonze (“John”) in Lost in Translation, Rooney Mara plays an ununderstanding, judgemental Coppola (“Catherine”) in her: mere caricatures of themselves played out in bit parts. Where others have no problem with it, ex-wife Catherine has no truck with Theodore’s new OS love. He nonetheless remains incredulously committed.

Cognitive scientist Douglas Hofstadter calls our imbuing machines with more intelligence than they have—even when we know better—“The ELIZA Effect,” after Joseph Weizenbaum’s text-based psychoanalytic computer program, ELIZA. Hofstadter writes, “The most superficial of syntactic tricks convinced some people who interacted with ELIZA that the program actually understood everything that they were saying, sympathized with them, even empathized with them” (p. 158). ELIZA was written at MIT by Weizenbaum in the mid-1960s, but its effects linger on. “Like a tenacious virus that constantly mutates,” Hofstadter continues, “the Eliza effect seems to crop up over and over again in AI in ever-fresh disguises, and in subtler and subtler forms” (p. 158). To wit, in Chapter One of Sherry Turkle’s Alone Together (2011; specifically pp. 24-25), she extends the idea to our amenability to new technologies, including artificial intelligence, embodied or otherwise: “And true to the ELIZA effect, this is not so much because the robots are ready but because we are” (p. 25).

More germane to her is a program called KARI, which stands for “Knowledge Acquiring and Response Intelligence.” According to Dominic Pettman‘s first and only conversation with Kari (see Pettman’s Look at the Bunny, 2013), there’s a long way to go before any of us are falling in love with our computers.

Kevin Flynn getting zapped into the computer in Tron (1982).
— Kevin Flynn getting zapped into the computer in Tron (1982).

Others imagine a much more deliberate merging, postulating an uploading of human consciousness into the machines themselves, known in robotic and artificial intelligence circles as “The Moravec Transfer.” Its namesake, roboticist Hans Moravec, describes a human brain being uploaded, neuron by neuron, until it exists unperturbed inside a machine. But Moravec wasn’t the first to imagine such a transition (for another early example, see Stine, 1979). NASA’s own Robert Jastrow wrote in 1984 that uploading our minds into machines is the be-all of evolution and would make us immortal. He wrote,

At last the human brain, ensconced in a computer, has been liberated from the weakness of the mortal flesh… The machine is its body; it is the machine’s mind… It seems to me that this must be the mature form of intelligent life in the Universe. Housed in indestructible lattices of silicon, and no longer constrained in the span of its years by the life and death cycle of a biological organism, such a kind of life could live forever (p. 166-167).

Dr. Will Caster merges with the machine in Trancendence (2014).
— Dr. Will Caster merges with the machine in Transcendence (2014).

In Transcendence (2014) Dr. Will Caster (played by Johnny Depp) and his wife (“Evelyn,” played by Rebecca Hall, who almost seems to be filling in for an unavailable Johansson) do just that. Caster is terminally ill and on the verge of offloading his mortal shell. Once uploaded into a quantum computer connected to the internet, Caster becomes something less than himself and something more simultaneously. It’s the chronic consciousness question: What is it about you that makes you you? Is it still there once all of your bits are transferred into a new vessel? The Casters’ love was strong enough for them to try and find out.

If Kubrick and Spielberg’s AI: Artificial Intelligence (2001) can be read as an allegory for gays being accepted by their parents (see Kraus, 2004, p. 182), what sociological anxieties can we superimpose over her and Transcendence? I am admittedly a lapsed student of AI, having dropped out of the University of Georgia’s Artificial Intelligence master’s program several years ago. My interest in AI lies in the weird ways that consciousness and creation butt heads in the midst of such advanced technologies. Mix a love story in there and you’ve got questions and quests for a lifetime. As Jonze himself puts it, “… a lot of the feelings you have about relationships or about technology are often contradictory” (quoted in Michael, 2013). Love and technology willing, when one of us has to be leaving, we won’t let that come between us, okay?

References:

Hofstadter, Douglas. (1995). Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought. New York: Basic Books.

Jastrow, Robert. (1984). The Enchanted Loom: Mind in the Universe. New York: Simon & Schuster.

Kraus, Chris. (2004). Video Green: Los Angeles Art and the Triumph of Nothingness. New York: Semiotext(e).

Michael, Chris. (2013, September 9). Spike Jonze on Letting Her Rip and Being John Malkovich. The Guardian.

Pettman, Dominic. (2013). Look at the Bunny: Totem, Taboo, Technology. Ropley Hants, UK: Zer0 Books.

Stine, G. Harry. (1979, July). The Bionic Brain. Omni Magazine, vol. 1, #10, pp. 84-86, 121-122.

Turkle, Sherry. (2011). Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books

Viola, Bill. (1995). Reasons for Knocking at an Empty House: Writings 1973-1994. Cambridge, MA: The MIT Press.

Weizenbaum, Joseph. (1976). Computer Power and Human Reason. San Francisco: W.H. Freeman.

Mixed Metonymies: Mechanization and Culture

Meanings are malleable. Words bend and break under the stress of unintended use, abuse, or overuse. Like machine parts pushed past their limits, cogs stripped bare of their teeth, the language we use wears out, weakening the culture that carries it and our knowledge thereof.

Charles Babbage's wheel work.

Aldous Huxley (1970) writes, “In the days before machinery men and women who wanted to amuse themselves were compelled, in their humble way, to be artists. Now they sit still and permit professionals to entertain them by the aid of machinery” (p. 11). We use metaphors and metonymies of the machine to explain everything from individual bodies  and brains to society and the cosmos (see Lakoff, 1993; Raunig, 2010; Wilden, 1972). Aristotle used many anthropomorphic ideas to describe natural occurrences, but the technology of the time, needing constant human intervention, offered little in the way of metaphors for the mind. Since then, we have compared the human mind to the clock, the steam engine, the radio, the radar, and the computer (Vroon, 1987). Machines, engines, motors—these are visible, tangible things. The mechanizations we need to watch are the ones we can’t see. As Bettina Knapp (1989) writes, “…machines increasingly cut people off from nature in general and from their own  nature, in particular” (p. 28).

Mechanization Takes CommandIn Mechanization Takes Command: A Contribution to Anonymous History (University of Minnesota Press, 2013), originally published in 1948, Sigfried Giedion attempts to elucidate the cause of this splitting from our nature, the break between thought and feeling in modern society. The culprit according to Giedion? Mechanization. He uses a typological approach, moving chronologically through each of his categories: springs (movement), means (hand, key, assembly line), agriculture (gardening, bread-making, meat production), household (chair, table, furniture, feminism, refrigeration), and bath (steam, shower). This provides a matrix of mechanization (time vs type) that creates a fresh view across this “anonymous history.”

In spite of the machines, interesting people are still central to the story. Giedion follows how the in-house feminism of Catherine Beecher and “curtailed drudgery and improved organization” (p. 512) lead to the further mechanization of the home. He illustrates how Charles Babbage informed Frederick Taylor’s time studies, scientific management, and the division of labor of Taylor and Henry Ford, the inventors of modern industrialization.

“More perhaps than machinery,” writes John Kenneth Galbraith (1967), “massive and complex business organizations are the tangible manifestation of advanced technology” (p. 19). Institutions, bureaucracies, organizations like organisms led to the globalization of the machine: processors, keyboards, harddrives, screens, spreadsheets, websites, databases, fiber optic cables, satellites, wireless clouds bulging gray with data… Paul Virilio (1995) shortens the term “cyberspace” from its imaginary original form “cybernetic space-time” (p. 140), the extending of which evokes the ultimate mechanical prosthesis of the mind, a planet-spanning, command-control system to end all such systems.

The usually glum Huxley (1970) has his high notes: “Giving leisure and wealth, machines make general culture possible. There can be no doubt that many people, who would otherwise have longed in vain, are now permitted, thanks to machinery, to satisfy their longing for culture” (p. 11). From tilling machines to networked screens, our technology curates our culture. Like the precision workings of cogs and gears, let us be mindful of the language we use to describe it.

References:

Galbraith, John Kenneth. (1967; 2007). The New Industrial State. Princeton, NJ: Princeton University Press.

Giedion, Sigfried. (1948; 2014). Mechanization Takes Command: A Contribution to Anonymous History. Minneapolis, MN: University of Minnesota Press.

Huxley, Aldous. (1970). America and the Future: An Essay. Austin, TX: Jenkins Publishing Company.

Knapp, Bettina. (1989). Machine, Metaphor, and the Writer: A Jungian View. University Park, PA: Pennsylvania State University Press.

Lakoff, George. (1993). The Contemporary Theory of Metaphor. In Andrew Ortony (Ed.), Metaphor and Thought (pp. 202–251). Cambridge, MA: Cambridge University Press.

Raunig, Gerald. (2010). A Thousand Machines: A Concise Philosophy of the Machine as Social Movement. New York: Semiotext(e).

Virilio, Paul. (1995). The Art of the Motor. Minneapolis, MN: University of Minnesota Press.

Vroon, P. A. (1987). Man-Machine Analogs and Theoretical Mainstreams in Psychology. In W. J. Baker, M. E. Hyland, H. van Rappard, & A.W. Staats (Eds.), Current Issues in Theoretical Psychology (pp. 393–141). New York: North-Holland.

Wilden, Anthony. (1972). System and Structure: Essays in Communication and Exchange. London: Tavistock.

————-

Babbage wheel-work image from James Gleick‘s The Information (New York: Pantheon, 2011, p. 97).

Cool by Committee: Cultural Capital and Art

“Nobody wants to be uncool,” writes Chris Kraus in her book Video Green (Semiotext(e), 2004, p. 24). She’s writing about the trials of graduate school, specifically MFA programs and the inherent ambiguity in determining the value of art. The rigor of graduate work is part of the gatekeeping and cultural encoding that make the art world go ’round, that make cool art cool. Kraus continues,

…this two-year hazing process is essential to the development of value in the by-nature-elusive parameters of neoconceptual art. Without it, who would know which cibachrome photos of urban signage, which videotapes of socks tossing around a dryer, which neominimalist monochrome paintings are negligible and which are destined to be art? (p. 24)

Damien Hirst: Shark

In his search for authenticity, writer Andrew Potter reduces this hard-won pedigree down to just an artist’s brand. His favorite example is Damien Hirst. “One logical endpoint of this takes us to the world of contemporary art,” he writes (2010), “where many of the works in and of themselves are so ludicrous in concept and so inept in execution that the old philistine war cry ‘My child could do that’ is an insult to untalented children everywhere. But this objection misses the point, which is that the work itself is totally irrelevant. What is being sold is the artist himself [sic], his [sic] persona, or better, his [sic] brand” (p. 98). Brands in this context are largely decided on by the gatekeepers in art schools, galleries, and museums, not so much by “the market” in any economic sense. Potter’s reductionist view is blind to an artist’s training and talent, not to mention her art’s raw aesthetic appeal. Hirst’s art speaks in the language of authenticity (see Boyle, 2003), which must make it worse. Potter adds, “[S]narkiness over sharkiness isn’t serious art criticism, and judging Hirst’s work by the criteria of technical skill, artistic vision, and emotional resonance is like complaining that the Nike swoosh is just a check mark” (p. 99). We may think we’re unaffected by such subversions, but that is a danger in itself. “Considering yourself immune to advertising and branding is not a solution,” writes Rob Walker (2008), “it’s part of the problem” (p. 68).

No MediumWhen Thomas Kuhn (1970) conceived of a paradigm, he was referring to the attitudes and beliefs of the scientists in a community, not the scientific facts themselves. His paradigms are “the entire constellation of beliefs, values, techniques, and so on shared by the members of a given community” (p. 175).* Certain things matter because enough of us decide that they do. We also decide that some of those things matter more than others and that some of them are cooler than others. Cool is tribal. It travels in groups, committees, and communities (see Eckert, 2000; Liu, 2004; Wenger, 1998).

All of these examples hover between what Pierre Bourdieu (1986) called social capital and what he called cultural capital: a system of exchange that takes cultural knowledge as its gold standard. Such knowledge creates in-groups and out-groups (Leppehalme, 1997). You are down if you get the reference and not if you don’t. Craig Dworkin writes in his book No Medium (MIT Press, 2013), “…[W]e are misled when we think of media as objects. Indeed, the closer one looks at the materiality of a work—at the brute fact of its physical composition—the more sharply a social context is brought into focus” (p. 30). Communities of people imbue these objects and their relationships with value. Cool could be the product of an MFA, but it could just as easily be the right amount of properly placed irony or the timely subverting of a paradigm. As Dave Allen puts it in his recent piece “White Ants and Flying Saucers,”

As the famous phrase goes: You are entitled to your own opinions, but not your own facts. This is not to say there won’t be another transitory effect that may destabilize the current models, it is just to say that we must work hard to untangle our strongly held beliefs from the actual reality of the situation. That is where the opportunity for informed debate lies, and the opportunity should be embraced by all who have strong and passionate feelings for the “future of music.”

We tend to think of technological shifts as driven by their own forces (see Winner, 1977), as diffusing through the same old channels (see Rogers, 2003), or as slouching toward their own attractors. People still decide what counts though. Untangling the changes and how we feel about those changes points to the impossibility of finding distance from our devices: The changes happen without our noticing. It’s only when we look back that we can tell a threshold has been crossed, that the paradigm has shifted, that what we thought was cool is now not so much. Sound artist David Dunn (1999) describes it this way:

Most of what we live in now is a technological environment. That’s the status quo. That’s the social ground that constrains us. The degree to which we understand these tools is the degree to which we have freedom from them. If we don’t understand them and don’t know how they work, we easily ascribe to them some mystical significance and belief that the machines are doing our thinking for us (p. 65).

Capital may only want more capital, but art and technology don’t want anything. They are each radically subjective in their own ways. As Kaya Oakes (2009) writes, “Any valid culture, anything that changes people’s perception and way of thinking is made of many, many voices, and the disharmony and occasional harmony of those voices is what makes things interesting and complicated when you’re trying to define what that culture means” (p. 17). I prefer interesting and complicated over cool any day.

* Kuhn’s other definition of paradigms involves the models in use as puzzle-solving tools among those scientists (see Kuhn, 1970, p. 175).

References:

Allen, Dave. (2014, March 11). White Ants and Flying Saucers. Beats Music.

Boyle, David. (2003). Authenticity: Brands, Fakes, Spin and the Lust for Real Life. New York: Harper Perennial.

Dunn, David & van Peer, René. (1999). Music, Language, and Environment. Leonardo Music Journal, 9, 63-67.

Dworkin, Craig. (2013). No Medium. Cambridge, MA: The MIT Press.

Eckert, Penelope. (2000). Linguistic Variation as Social Practice: The Linguistic Construction of Identity in Belten High. Hoboken, NJ: Wiley-Blackwell.

Kraus, Chris. (2004). Video Green: Los Angeles Art and the Triumph of Nothingness. New York: Semiotext(e).

Kuhn, Thomas. (1970). The Structure of Scientific Revolutions (Second Edition, Enlarged). Chicago, IL: University of Chicago Press.

Leppihalme, Ritva. (1997). Culture Bumps: An Empirical Approach to the Translation of Allusions. Bristol, PA: Multilingual Matters.

Liu, Alan. (2004). The Laws of Cool: Knowledge Work and the Culture of Information. Chicago, IL: University of Chicago Press.

Oakes, Kaya. (2009). Slanted and Enchanted: The Evolution of Indie Culture. New York: Henry Holt & Co.

Potter, Andrew. (2010). The Authenticity Hoax: Why the “Real” Things We Seek Don’t Make Us Happy. New York: Harper Perennial.

Rogers, Everett M. (2003). Diffusion of Innovations (5th Edition). New York: Free Press.

Walker, Rob. (2008). Buying In: Why We Buy and Who We Are. New York: Random House.

Wenger, Etienne. (1998). Communities of Practice: Learning, Meaning, and Identity. Cambridge, UK: Cambridge University Press.

Winner, Langdon. (1977). Autonomous Technology: Technics-Out-of-Control as a Theme in Political Thought. Cambridge, MA: The MIT Press.

Social Media Fatigue

The closer we get to each other, the less likely we are to have things in common. The more we know about each other, the more likely we are to fundamentally disagree on how the world should work. The more intimate the details we share, the more likely one of us has done something unforgivable in the eyes of the other. Dig deep enough inside anyone and you’re going to find something you don’t like. As my friend Lucas Molandes puts it, the only reason you’re with the person you’re with right now is because all of your previous relationships failed.

I Can't Believe I'm Not Bitter!

Human relationships are messy. We get involved only when we have to. We skim across the surfaces of each other. We give and get only what is needed in each situation: filling out forms, ID numbers, driver’s licenses, log-ins, passwords, online presences, social networks. We inconvenience ourselves for institutions and one another. Even our personal opinions and comments have migrated from scattered sites and blogs to social media silos, soon to be replaced by Likes and Re-Tweets. The illusion of being in touch. Spam disguised as social interaction.

It’s global. It’s local.
It’s the next thing in Social.
Hip-hop, rockin’, or microbloggin’ —
You get updates every time you log in.
So, come on in, we’re open,
And we’re hopin’ to rope in
All your Facebook friends and MySpace memories.
There’s a brand new place for all of your enemies.
You don’t really care about piracy or privacy.
You just want music and friends as far as the eye can see.
So, sign up, sign in, put in your information.
It’s the new online destination for a bored, boring nation.
Tell your friends, your sister, and your mom.
It’s time for something-something-something.com

The numbers say that social media doesn’t replace face-to-face communication, it enhances and encourages it. The numbers say that older people are uncooling social media and driving the youth to other means of interaction. The numbers tell them what we’ve bought in the past, what we’re buying now, and predict what we will buy later. The numbers tell them where we’ve been, where we are, and where we’re going. The numbers know who we are and who we’re likely to become. We are the products of social media. We are what it buys and sells.

And when time like the pyramids has worn away
All the mountains and the valleys of the words that we say
We have got to make sure that something remains
If we lose each other we’ve got no one to blame
— Oingo Boingo, “My Life”

The numbers can’t tell them what it’s like to hold her hand. How nice it is when she’s here or how empty it is when she’s not. They can’t quantify the unashamed laughs of children or the smiles in the eyes of parents. There’s no database for the barely perceivable daydream-driven smirk, no pivot table for the way that curl hits that curve in her neck just so. Big data seems so small in the face of real human detail.

Getting close to someone else is a sloppy, risky mess. The things you love most can quickly become the things you loathe. Taking that chance is the best thing in the world though. And there is no app for that.

It Toggles the Mind

Twenty years ago, Arthur Kroker described the predominant spirit of the times as a “spasm” (1993). What Bruce Sterling (1998) describes as “that violently oscillating 1990s state when you feel totally hyper and nauseatingly bored. That gnawing sense that we’re on the road to nowhere at a million miles an hour.” The feeling has expanded to the point where detached irony is our default emotional setting. David Foster Wallace called it “Total Noise” (quoted in Gleick, 2011, p. 403): An all-consuming cultural state that “tends to level everything out into an undifferentiated mass of high-quality description and trenchant reflection that becomes both numbing and euphoric” (Wallace, 2012, p. 301). It’s information anxiety coupled with complete boredom (Gleick, 2011). What happened to the chasm between those two extremes?

Always two things
switching.
Current runs through bodies
and then it doesn’t.
It was a language of sounds,
of noise,
of switching,
of signals.

On again.
Off again.
Always two things
switching.
One thing instantly replaces
another.

It was the language
of the Future.

— Laurie Anderson, United States

Constructing sameness is an essential intellectual activity that goes unobserved. — Mary Douglas, How Institutions Think

A skeuomorph is a design element that remains only as an allusion to a previous form, like a digital recording that includes the clicks and pops of a record player, woodgrain wallpaper, the desktop metaphor, or even the digital “page.” It’s obsolete except in signifying what it supplants. N. Katherine Hayles (1999) describes the concept, writing, “It calls into play a psychodynamic that finds the new more acceptable when it recalls the old that it is in the process of displacing and finds the traditional more comfortable when it is presented in a context that reminds us we can escape from it into the new” (p. 17; cf. Tenner, 2003, p. xii). Skeuomorphs meditate the liminal space between uncomfortable shifts and an uncertain future, translating the unknown into the terms of the known.

Translation is always an amalgam of hope and nostalgia, combining the yearning for home with the urge to press forward into new territories. — Matthew Battles, The Sovereignties of Invention

Just like a cramped muscle, the solution to Kroker’s metaphorical spasm is to stretch it out. In the most general sense, my central research question concerns the process by which we mediate our lives with our technologies. What I call The Medium Picture is that process, what it helps, hides, and hinders. A medium is literally a “middle, intermediary state” (Gleick, 2011, p. 153), and that is the place I’ve been investigating. Skeuomorphs bridge the threshold, obscuring the transition, and that is their purpose when it comes to adapting people to new technologies. They soften the blow of the inevitable upgrade. But every new contrivance augments some choices at the expense of others. What we lose is often unbeknownst to us.

… multifunctional lidless eyes watching, outside-in and inside-out; our technology has produced the vision of microscopic giants and intergalactic midgets, freezing time out of the picture, contracting space to a spasm. — Rosi Braidotti, Nomadic Subjects

With his finger ever on the flickering pulse, William Gibson (2012) writes, parenthetically, “(This perpetual toggling between nothing being new under the sun, and everything having very recently changed, absolutely, is perhaps the central driving tension of my work)” (p. 51). That binary belies a bulging, unexplored midsection. The space between that switch from one extreme to the other, that is what The Medium Picture is about.

References:

Anderson, Laurie. (1984). United States. New York: Harper & Row, p. 22.

Battles, Matthew. (2012). The Sovereignties of Invention. New York: Red Lemonade, p. 84.

Braidotti, Rosi. (1994). Nomadic Subjects. New York: Columbia University Press, p. 43.

Douglas, Mary. (1986). How Institutions Think. Syracuse, NY: Syracuse University Press, p. 60.

Gibson, William. (2012). Distrust That Particular Flavor. New York: Putnam.

Gleick, James. (2011). The Information: A History, a Theory, a Flood. New York: Pantheon.

Hayles, N. Katherine. (1999). How We Became Post-Human. Chicago: University of Chicago Press.

Kroker, Arthur. (1993). Spasm: Virtual Reality, Android Music and Electric Flesh. Montreal: New World Perspectives.

Sterling, Bruce. (1998, October 4). Viridian Design. San Francisco: Yerba Buena Center for the Arts.

Tenner, Edward. (2003). Our Own Devices. New York: Knopf.

Flyover Culture: The Death of the Mainstream

We’re all home for the holidays. Looking around the living room today at the family assembled there, most were clicking around on laptops, two were also wearing headphones, one was fingering a smartphone. The television was noticeably dark and silent with each of us engrossed in his or her own digital experience, be it a game, a TV show, or some, social metamedium. Jaron Lanier (2008) writes, ”…pop culture is important. It drags us all along with it; it is our shared fate. We can’t simply remain aloof” (p. 385). But what happens when we don’t share any of it anymore? Narrowcasting and narrowcatching, as each of us burrows further into our own interests, we have less of them in common as a whole. The mainstream has become less of a stream and more of a mist.

What We Share

A friend of mine noted recently that The Long Tail has gotten so long and so thick that there’s not much left in the Big Head. As the internet-enabled market supported a wider and wider variety of cultural artifacts with less and less depth of interest, the big, blockbuster hits have had ever-smaller audiences. This wasn’t the case just a decade ago. The audiences seem to decrease in proportion to the size of the screens. I have found this splintering more and more in the classroom as I try to pick somewhat universal media artifacts to use as examples. Even the biggest shows and movies I brought up this semester left nearly half of my students out, and if I ever got into the stuff I actually like, I was greeted with little more than cricket sounds. The postmodern promise of individual viewpoints and infinite fragmentation is coming closer to fruition.

Cultural divisions as such used to be framed as high versus low culture. New Yorker writer John Seabrook (2000) argues that we have evolved past such hierarchies into what he calls “nobrow culture.” Definitely erring on the high side, Seabrook doesn’t know Stormtroopers from Sand People. Depending on which side of the high/low fence you stand, he and his ilk have “condescended and/or pandered,” in the words of Hal Foster, to you for far too long. The mixing of high culture’s concerns with low culture’s lack thereof only makes sense if there’s a market in the middle. The mainstreaming of anything requires a middle class.

Middle Class, R.I.P.

The middle class is traditionally thought of as the masses of people who are above “working” class but also not quite “upper” class. By definition, membership in the middle class requires a certain amount of discretionary income. Mainstream pop culture relies on that. As that income diminishes and less of the extant money is spent on media due to an increasingly tech-savvy populous, the funding for frivolous entertainment decreases. Art and commerce have always been odd bedfellows, but their offspring are the least interesting children in history. Focus groups, product placement, and everything “brought to you by” a brand are not cool conventions. Mix that division and decline with pop culture’s obsession with its own past, what Simon Reynolds (2011) calls “retromania,” and we get reality television, ubiquitous advertising, and endless remakes and remixes. Reynolds likens the state of the culture industry to global economics, predicting an inevitable crash: “The world economy was brought down by derivatives and bad debt; music has been depleted of meaning through derivatives and indebtedness” (p. 410-420). If the rest of pop culture ends up like the demonetized music industry, then we can bury the middle class next to the mainstream.

None of this is to say that underground culture is inherently better. It’s never made much sense to describe something aesthetically in terms of the mainstream, and now it makes less than ever. Working the ends against the middle trying to get the best of both worlds, so-called “nobrow culture” ends up with the bad of both without any of the good. Watered-down, diluted, widely disseminated, what’s left of the mainstream is the cultural equivalent of the muddy, middle heartland, viewed from an airplane window. It’s flyover culture.

Wittgenstein (1953) once said there was no such thing as a private language. The presumption being that a language only works if it is shared. The same can be said of culture. It only works if it is shared. Here’s hoping we can continue to find some overlapping dirt to dig.

References:

Anderson, Chris. (2006). The Long Tail: Why the Future of Business Is Selling More of Less. New York: Hyperion.

Lanier, Jaron. (2008). Where Did the Music Go? In Paul D. Miller (Ed.), Sound Unbound: Sampling Digital Music and Culture. Cambridge, MA: The MIT Press, pp. 385-390.

Reynolds, Simon. (2011). Retromania: Pop Culture’s Addiction to Its Own Past. New York: faber & faber.

Seabrook, John. (2000). Nobrow: The Marketing of Culture and the Culture of Marketing. New York: Knopf.

Wittgenstein, Ludwig. (1953). Philosophical Investigations. Hoboken, NJ: Blackwell Publishing.

————

This post benefited greatly from discussion and correspondence with Mark Wieman and Tim Baker.