In the late 90s, my friend Mark Wieman ran a record-review website called Pillowfight. It was the pre-Pitchfork pulse of Indie-rock. I contributed quite a lot of reviews to the site during its end-of-the-millennium reign, and along with reviews, come year-end top ten lists. Continue reading “Year End Top Ten, Ten Years Ago”
Radiohead In Rainbows: A Review of Sorts
My In Rainbows discbox arrived almost in time for my birthday, and it’s a big, beautiful slab of music and packaging. Though I’ve been listening to the record for months now thanks to the download that came with my pre-order, writing about it has eluded me. It seems that “a review of sorts” (thanks, Dave) is all that is possible. Continue reading “Radiohead In Rainbows: A Review of Sorts”
DJ Spooky: Holiday in Antarctica
My friend and colleague Paul D. Miller a.k.a DJ Spooky is going to Antarctica for the holidays. Well, he’ll be there for the holidays, but the trip is not exactly holiday-related. He’s going there to make a film. Continue reading “DJ Spooky: Holiday in Antarctica”
Digital Media Demo Day at Georgia Tech
I ventured to Atlanta again this year for Georgia Tech’s Digital Media department‘s Winter Demo Day, and it definitely re-greased the mental wheels. When you’re stuck while thinking about technology and media, an event like this is sure to shake things loose.
The Digital Media program at Georgia Tech spans the spectrum that runs from Human-Computer Interaction (HCI) to film production. Students and faculty come from all points on the spectrum as well, thereby making the input and the output of the department is as diverse as its people. Their semiannual Demo Days allow them to strut their wares, from fully immersive digital environments and emergent games to interactive TV and experimental film, from completed works to projects-in progress. A loose theme this year could’ve been merging the virtual with the corporeal: There were lots of projects bridging bodies and avatars and several others exhibited new approaches to haptics. It’s very difficult to keep a summary about such an event brief, but here are a few highlights.
Kenny Chow’s Generative Visual Renku project uses Fox Harrell’s GRIOT System to create a digital environment for collaborative, linked-poetry using pictographs. Renku is similar to Haiku except that it is a form of linked poetry. Chow’s project allows groups of people connected via a network (e.g., the internet, an intranet, or a social space such as Facebook) to collaborate on pieces of artwork using icons. In the process, GRIOT and Chow’s Renku system create a visual grammar by which the artworks can be built and interpreted.
Over the past couple of years, Susan Robinson has been quietly remediating her Oscar-nominated film Building Bombs (which is now available on DVD) into an interactive piece, the engine behind which manages the relationships among the various personalities and issues in the film. By dragging pictures and icons around on the screen, the user can see how they react to each other and watch video clips from the film. It’s much more impressive and interesting than I can make it sound here.
Space Vectors by Ari Velazquez, Jimmy Truesdell, and Kurt Stilwell is a tabletop video game for up to four players. Each player has a base to protect and three types of space vessels — controlled by tangible objects placed on the tabletop — with which to protect it and attack the others. As it stands now, players set up initial conditions, press “start,” and watch the game unfold. Eventually, Ari says, the game will be very active over the course of play. The interesting thing about Space Vectors‘ current state is how complex the game play is given its relative simplicity. Set up a few pieces, let the game go, and watch to see if your strategy works.
Notably missing this year — or maybe I just notably missed them — were Brian Shrank and company and their Mashboard Games (one of my favorites from last year, which explores haptics by mining affordances from the standard QWERTY keyboard). Also M.I.A. were Ian Bogost and Eugene Thacker. Next time, guys…
Other highlights included Second Life/Augmented Reality (which involved combining physical actors with digital avatars), Mermaids (an MMOG that explores the emergent behavior of large groups), Flourishing Future (an interactive children’s tangible-object tabletop video game involving making a city more environmentally friendly), and Machinima Futurista (which uses the Second Life/Augmented Reality project to recreate the 1916 Italian Futurist film Vita Futurista), among many others.
If any of you get a chance to attend GA Tech’s Demo Day and see what they’re up to there, I strongly recommend doing so: good food, good people, and lots of great ideas. Many thanks to the presenters, and Susan Robinson, Jay Bolter, and Janet Murray for making us feel welcome and for making it another brain-sparking good time.
Too Much Information: Four Recent Books
In his 1995 book, Being Digital (Vintage), Nicholas Negroponte drew a sharp and important distinction between bits and atoms, bits being the smallest workable unit of the digital world, and atoms being their closest analog (no pun intended) in the physical world. In the meantime, this distinction has become more and more important as our world becomes increasingly digital or reliant on digital technologies.
As an over-simplified example, shelf space in a regular “bricks and mortar” bookstore is limited, but online it isn’t. In order to pay its rent and stay in business, a physical bookstore has to carry books that sell at a faster pace than an online store, which can afford to carry books that sell less often. The latter is called “the long tail,” and it’s how Amazon was able to stake its claim as “The World’s Largest Bookstore” and eventually to expand into every other product line one can put in a box or an inbox. When it comes to purely digital artifacts and products (e.g., digital file sharing, music downloads, ebooks, etc.), the power law on which the long tail is based isn’t truncated (as it is eventually in the Amazon example, and sooner in the traditional bookstore example).
Chris Anderson admittedly didn’t invent the idea (Jeff Bezos for one has been making millions with it for years), but no one else has covered it like he has in his book. The Long Tail: Why the Future of Business is Selling Less of More (Hyperion, 2006) is the concept shot from every angle, through every available lens. The idea is that blockbusters, hits, best sellers form “the short head” of the graph, and the niche items, cult phenomenon, lesser sellers form “the long tail.” Our culture is moving down the tail (i.e., it has become “niche-driven” as opposed to hit-driven) and off the shelf (online as opposed to in the store). Most retail stores only have room to carry items in the short head, while online “etailers” can carry items further down the tail. And when it comes to digital products, shelves are no longer an obstacle, in more ways than one.
When products move from shelves to databases, the way they can be organized changes. Everything is Miscellaneous: The Power of the New Digital Disorder (Times Books, 2007) is David Weinberger’s take on Web 2.0’s tags and folksonomies, set in contrast to objects in physical space (bits vs atoms). “Orders of order” he calls them. Items on shelves are limited by the rules of the physical world. Items in a database are not. The former can be filed in one category, on one shelf, in one place (the first order of order). The latter can be searched, browsed, alphabetized, tagged — all at the same time (the third order of order). These orders of order also apply to encyclopedic information — Wikipedia’s bits as opposed to Encyclopedia Britannica’s atoms — and the way it is created.
In Infotopia: How Many Minds Produce Knowledge (Oxford, 2006), Cass R. Sunstein continues some of the work he did in Why Societies Need Dissent regarding deliberation, group polarization, and emergent knowledge. The most obvious and most successful example is Wikipedia. Whereas mindless mobs wait at the bottom of many collaborative slippery slopes (see a sharp antithesis to Wikipedia at Urban Dictionary), Wikipedia is frighteningly accurate. My friend and colleague Tim Mitchell proposed a great test of Wikipedia’s success: If you doubt the site’s aggregate knowledge, check its information against something you do know, as opposed to something you don’t. Sunstein’s book goes a long way to explaining the ins and outs of why collaborative filtering might provide the best method for knowing things.
Mark Hurst’s Bit Literacy: Productivity in the Age of Information and E-mail Overload (Good Experience, 2007) approaches the infoglut from more of a self-help angle, proposing an ambitious plan for getting things done and getting things organized in the digital deluge. It’s not quite the panacea it purports to be, but useful ideas abound. Finding signal in the noise — especially in the noise of your own email, photos, files, to-do lists – is what bit literacy is all about.
As bandwidth increases, Negroponte’s observation from over a decade ago is finally showing its impact. The distinction between bits and atoms is an important one, and perhaps more important than we previously realized, whether we’re trying to find something or just find something out.
frontwheeldrive.com: 1997-2007
Yes, after ten years online, frontwheeldrive.com has come to an end. The following is the explanation I posted over there: Continue reading “frontwheeldrive.com: 1997-2007”
Recurring Themes, Part Five: The End of Humanity
“Through fiction we saw the birth
Of futures yet to come
Yet in fiction lay the bones, ugly in their nakedness
Yet under this mortal sun, we cannot hide ourselves”
— Isis, “In Fiction”
There’s an episode of The Twilight Zone I watched as a kid that stuck with me. I don’t remember all of it, just the end: There’s a man, a bibliophile, he’s the last person left on earth, and he’s ecstatic because he’s surrounded by books. Then he breaks his glasses.
Since first seeing Children of Men’s vision of humanity without hope about a year ago, I’ve been spotting eschatological themes everywhere. Cormac McCarthy’s The Road and David Markson’s Wittgenstein’s Mistress are a couple more examples from my recent reading. The release of the film I Am Legend marks another for the pile.
Though both movies depict a dystopian picture of humankind’s future, Director Alfonso Cuarón said that he envisioned Children of Men as the “anti-Blade Runner.” He told the set designers, “I don’t want inventiveness, I want reference,” adding “Don’t show me the ‘great idea’, show me the reference in real life.” The result is not only a very gritty and real feeling but also a very possible one, a feeling that our world could look like the one in the film sooner than we care to realize. Wholesale infertility notwithstanding, indeed, a lot of what is depicted in Children of Men is happening right now.
In a talk that should certainly be included in future printings of his recently reissued Enjoy Your Symptom! (Routledge, 1992), philosopher and cultural critic Slavoj Zizek describes the infertility in Children of Men as “spiritual infertility.” Just as the works of art collected in the museum in the movie lack their historical context, so do the citizens lack hope. Most of their spirits are blatantly suffocated by its absence. This hopelessness is evident in nearly every aspect of the movie, from the government-sanctioned “suicide kits” to the stagnation of technology. The lack of offspring produces a society with no need for maintenance (Though national security is of the utmost concern in Children of Men, the deterioration of the infrastructure couldn’t help but evoke to me James Howard Kunstler’s The Long Emergency [Grove Press, 2006], in which he cites strip malls, suburbs, and big-box retailers as signs that we’re building “a country not worth defending”).
Among the many visual metaphors in the film (e.g., the many animals, Theo’s lack of shoes, etc.) is the boat in the final scene. Zizek interprets the boat as a metaphor for humanity’s lack of roots in the movie. The refugees in captivity, the artwork in the museum, and — even with the hope of Kee and The Human Project — the extant populace of Children of Men’s world are set adrift on a sea of existential uncertainty and spiritual bankruptcy.
Similarly, the man and the boy (they’re not given formal names) in Cormac McCarthy’s The Road are adrift in a post-apocalyptic world with nothing but what they can carry or scavenge to live on and nothing but their wits to protect them as they trudge farther and farther down a road. The road is apparently leftover from a decimated infrastructure, a lone strip of asphalt plodding toward the sea like a geographical lifeline. Steven Shaviro pointed out a perfect example of their dire situation in the line “Mostly, he worried about their shoes” (funny that a similar metaphor was evident in Children of Men).
“There were few nights lying in the dark that he did not envy the dead.” — from The Road
The Road’s agoraphobic landscape leaves one aching for shelter. Its mise en scène is one of nonstop exposure and unknown dangers lurk seemingly at every point along the road. In the same way that silence can be deafening, McCarthy’s economy of prose only adds to the feeling of stifling openness. There are no lush turns of phrase, no whimsy in words just as there is neither lushness nor whimsy in the world described.
David Markson’s Wittgenstein’s Mistress depicts a similarly desolate world, though the narrator seems much more sanguine about it. She roams from place to place, taking what she needs from abandoned households, borrowing vehicles as needed, and pausing intermittently to type her story on a typewriter. It’s a beautifully written and intricately realized story.
The end may or may not be coming, let’s just be careful with those glasses, just in case.
Car-Race Meat Spiral Chief Restaurant Snail Button
No, it’s not some new awesome, all-purpose web widget. That was the subject line of an email I just received. The next one read “Butterfly Drink Book Army Data Base Aeroplane Space Shuttle,” and “Worm Data Base Rainbow Jet fighter Compass Pocket Telescope” was after that. They were spam of course, and, as much as it still frustrates me that there’s an entire industry dedicated to intruding my inbox (and phone line, and hard drive), I’m trying to see the positive.
The subject lines above are perfect fodder for Mind Hack #19 [Seed Your Mental Random-Number Generator] from O’Reilly’s Mind Performance Hacks (edited by Ron Hale-Evans). I mean, you can make that stuff up, but randomness is easier if it just arrives via email.
Another one I use a lot is Hack #27 [Play Mind Music]. Though I still often play Hip-hop when I work, I’ve been listening to more and more instrumental music. Here’s a sample of my recent playlist of “mind music”:
- Explosions in the Sky All of a Sudden I miss Everyone, The Earth is Not a Cold Dead Place, Friday Night Lights OST
- Cliff Martinez Solaris OST, Wicker Park OST
- Pelican City of Echoes, The Fire in Our Throats Will Beckon the Thaw
- Red Sparowes At the Soundless Dawn, Every Red Heart Shines Toward the Red Sun
- Main Hz, Motion Pool
- Mogwai Zidane OST, Mr. Beast, Happy Music for Happy People
- Peter Gabriel Long Walk Home (Rabbit-Proof Fence OST), Passion (The Last Temptation of Christ OST), Birdy OST
- Brian Eno Eno Box I: Instrumentals, Music for Airports, Apollo, Discreet Music, etc.
(Brian Eno might be the best creative catalyst available, what with his cannon of ambient music and his co-creating the Oblique Strategies [Hack #23]). Mind Performance Hacks has nearly a hundred tricks and exercises to rattle your brain out of its usual patterns.
I also just read The 4-Hour Workweek (Crown) by Tim Ferriss and am in the middle of Daniel Pink‘s A Whole New Mind(Riverhead), both of which have exercises that will make you think differently. The former has more for achieving personal goals, delegating responsibility, and getting free of your work, while the latter has more regarding cognitive and creative concerns. Pink contends that the next revolution will come not from left-brained engineers and accountants but from right-brained creative types like designers, teachers, and storytellers (good news for artists that want to be formerly known as “starving” — thank you, Govone), and his book is rife with exercises for your right hemisphere.
Anyway, I’m now thankful for weird subject lines in spam messages. Anything that makes me think about things in a different way is welcome.
What tricks do you have for tackling problems creatively?
Reconnect the Dots: Toward a Decentralized Social Network
About a year ago, I had a discussion with my friend Ryan Lane about a “Trillian for social networks.” Having no idea how such a thing would work (and realizing that I probably wasn’t the only one thinking about it), I was trying bouncing aspects of it around with someone who might have an idea how it would work. Skip ahead to last summer, my friend Justin Kistner and I had a similar conversation. Well, in the meantime, Justin has gone several more steps toward making this a reality. Continue reading “Reconnect the Dots: Toward a Decentralized Social Network”
Adam Gnade: Loose Lips Sink Ships
Adam Gnade is a rebel and a vagabond, a walking, talking, song-writing, book-writing, modern-day George Hayduke. His “talking songs” have taken him all over the world — virtually and actually — but his focus is good ol’ America. Though he’s found home all over the map, he currently resides in Portland, Oregon, where he says, “the air smells good.” Adam has several records out, a book coming out, and more of both on the way — if he’s not sinking poaching ships soon. Continue reading “Adam Gnade: Loose Lips Sink Ships”