The Interface and the Algorithm: Four Recent Books

The much-discussed, much-explored interface between humans and machines is seemingly our final frontier. Comparing the interface to the Victorian novel and the 1950s television show (both of which shaped society’s understanding at the time), Steven Johnson wrote, “There are few creative acts in modern life more significant than this one, and few with such broad social consequences.” The graphical user interface has come to represent all of the many processes going on inside the computer — and the way we interact with each other through them.

The machine is not the environment for the person; the person is the environment for the machine. — Aviv Bergman

Buy This Book from Powell\'sWith Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments (MIT Press), editors Victor Kaptelinin and Mary Czerwinski have compiled essays finding the limits of the current widespread user interface and imagining a post-desktop interface. Studies have found that our current virtual desktop doesn’t afford supporting services for the growing areas of computer-supported collaborative work (CSCW), the ever-expanding diversity of technologies, or the multiple roles or tasks we find ourselves filling. Beyond the Desktop Metaphor is a compendium that reaches just that — beyond the desktop.

Buy This Book from Powell'sLooking back to look ahead, Thomas Erickson and David W. McDonald compiled HCI Remixed: Reflections on Works That Have Influenced the HCI Community (MIT Press). Erickson and McDonald asked fifty-one designers to reflect on one work — something at least ten-years old — that influenced their approach to human-computer interface design. The result is fifty-one brief essays covering artifacts spanning everything from books like Everett Rogers’ Diffusion of Innovations (The Free Press) and Ted Nelson’s Computer Lib/Dream Machines, early innovations like Douglas Engelbart’s mouse and Ivan Sutherland’s SketchPad, and influential people like Edward Tufte and Jane Jacobs. In a field where the research and results are cutting-edge and exciting, but where the literature is often bogged down in minutia and, well, boring, HCI Remixed exhibits a novel approach and is actually fun to read.

It is all just an algorithm with enough unknowns to make a game of it. — McKenzie Wark

Buy This Book from Powell\'sNowhere has HCI been more “remixed” than in computer gaming. A simmering subculture for decades, supposedly the gaming industry has overtaken Hollywood in size, money, and attention. Making sense of this rapid growth and its influence on our culture has spawned confusion, reckless theorizing, and a whole new field of study. Fortunately for us, people like Alexander Galloway and McKenzie Wark have taken up the task of keeping things in perspective. Galloway’s Gaming: Essays on Algorithmic Culture (University of Minnesota Press) draws from over fifty video games — from PONG and Space Invaders to Half-Life and Halo — (as well as his keen critical eye and l33t gamer skills) to deliver a holistic and seasoned approach to gaming studies.

Buy This Book from Powell\'sWark’s Gamer Theory (Harvard University Press), which was originally published in-progress online as “G4M3R 7H30RY,” is written in the aphoristic style of Guy Debord’s The Society of the Spectacle (not unlike Wark’s previous book, A Hacker Manifesto). While its being published online has gotten more attention than the book itself, this should not be the case. Like Wark’s previous work, this is an important text for anyone interested in progressive thought on media and technology — and our relationships with it. Gamer Theory is less about the avatars, images, and interface, and more about the philosophy that drives them. It’s the algorithm as allegory, the formula as form, the rules as rubrics, and what all of it might mean to the culture they’re shaping.

Depending on what end of the human-computer spectrum you’re interested in — from haptics and CSCW to gaming and philosophy — these four books tap the pulse of the melding of humans and machines.

Daniel H. Pink: 9-to-5ers Anthem

Daniel H. Pink has been exploring the way we work for over a decade now. From Free Agent Nation (Warner Books, 2001) to A Whole New Mind (Riverhead, 2005), he’s been unearthing the intricacies of the working world from the abstract to the concrete. His latest book, The Adventures of Johnny Bunko (Riverhead, 2008), is a career guide written in the Japanese graphic-novel style of manga (a trailer for which is embedded below). As the world of work continues to get more and more confusing, we need all the help we can get.

Roy Christopher: Your work has made an interesting shift from the nomothetic to the idiographic, from the working trends of the masses to the career of the individual. Has this been an intentional change in focus?

Daniel Pink: A little bit. I’ve tried to write all my books from the perspective of the individual. As I write, I really think about an individual reader going through the pages and trying to glean some information and guidance. The big change with Johnny B. is that I decide to do a pure narrative — and, of course, I decided to tell that story in the picture-based form that is manga.

RC: Tell me about Johnny Bunko, “the first American business manga.” Where’d you get the idea to present your business writing through the Japanese graphic novel format?

Johnny BunkoDP: It was a bunch of factors. I spent a couple of months last year in Japan studying the manga industry. One of the things I discovered that manga is ubiquitous in Japan — 22% of all printed material is in comics — in part because it’s a form that’s for adults as well as
kids. In any Japanese bookstore, you can find manga to help you manage your time, learn about Japanese history, find a mate, etc. But as popular as manga has become in the U.S., we still don’t have that genre of manga for adults. What’s more, when it comes to career
information, people today get their tactical information online — what keywords to include in a résumé, info about what a company does, etc. What they want from a book is what they can’t get from Google: strategic, big picture advice. That’s why I’ve organized this book around the six broad principles about satisfaction and impact at work that I wish I’d known 25 years ago.

A Whole New MindRC: A Whole New Mind goes a long way to reconciling the brain-hemisphere bias we’ve all been trained to accept. The book is definitely full of solid insights, but did you ever feel like you were reaching a bit?

DP: No. If anything, people have told me that I went overboard in the book repeating that both hemispheres — or, more accurately, both left-brain and right-brain style thinking — are important.

RC: There seem to be two sides to the whole-mind concept: one is an opening up to new ideas and influences so that one doesn’t become stale, and the other is a narrowing of stimuli just so one can get one’s work done. How do we find a balance in this?

DP: That’s one of the most central questions of personal productivity. And there’s no simple answer. It seems like it’s less about balance than about being able to toggle back and forth between those two modes. The key, of course, is figuring out when to shift. I have a tough time with that myself.

RC: I’ve been primarily freelancing for most of the last decade. Looking back, how prescient were your ideas in Free Agent Nation?

DP: I let others decide the prescience. What I see is that this form of working has become more prevalent and more socially acceptable. And perhaps more interesting, Corporate America itself is becoming more free agent-like. Job tenures are shorter; companies hire people without extending any expectation that new hires will be there for a long time. Organizations are extending much greater flexibility over time and work style. And, of course, they’re shifting responsibility like health care and pensions to the individual. In some sense, whether we’re getting a 1099 or a W-2, we’re all free agents now.

——

Here is the trailer for Daniel Pink’s Johnny Bunko (runtime: 1:46):

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How to Get into College

How to get into CollegeOver the past ten years, I’ve been rejected by graduate schools no less than twenty times. This year, however, I was accepted by three of them. This proves at least two things: 1) Persistence does indeed pay off, and 2) I know a little bit about applying to colleges. A lot of the following might seem like common-sense advice, but once deep in the fray of applying, I find periodic reminders quite helpful. Continue reading “How to Get into College”

Defence Against Weapons of Mass Distraction

In a post called “Kill Your Email” on his guest blog on the Powell’s site, best-selling author Neil Strauss made the statement that “most of us are constantly busy but not constantly productive.” It’s a simple, but key insight. At what point does your day consist of more distractions than plans? There’s a threshold in there somewhere, and finding it is crucial not only to getting things done, but to enjoying your everyday existence. Continue reading “Defence Against Weapons of Mass Distraction”

Digital Media Demo Day at Georgia Tech

I ventured to Atlanta again this year for Georgia Tech’s Digital Media department‘s Winter Demo Day, and it definitely re-greased the mental wheels. When you’re stuck while thinking about technology and media, an event like this is sure to shake things loose.

The Digital Media program at Georgia Tech spans the spectrum that runs from Human-Computer Interaction (HCI) to film production. Students and faculty come from all points on the spectrum as well, thereby making the input and the output of the department is as diverse as its people. Their semiannual Demo Days allow them to strut their wares, from fully immersive digital environments and emergent games to interactive TV and experimental film, from completed works to projects-in progress. A loose theme this year could’ve been merging the virtual with the corporeal: There were lots of projects bridging bodies and avatars and several others exhibited new approaches to haptics. It’s very difficult to keep a summary about such an event brief, but here are a few highlights.

Kenny Chow’s Generative Visual Renku project uses Fox Harrell’s GRIOT System to create a digital environment for collaborative, linked-poetry using pictographs. Renku is similar to Haiku except that it is a form of linked poetry. Chow’s project allows groups of people connected via a network (e.g., the internet, an intranet, or a social space such as Facebook) to collaborate on pieces of artwork using icons. In the process, GRIOT and Chow’s Renku system create a visual grammar by which the artworks can be built and interpreted.

Over the past couple of years, Susan Robinson has been quietly remediating her Oscar-nominated film Building Bombs (which is now available on DVD) into an interactive piece, the engine behind which manages the relationships among the various personalities and issues in the film. By dragging pictures and icons around on the screen, the user can see how they react to each other and watch video clips from the film. It’s much more impressive and interesting than I can make it sound here.

Space Vectors by Ari Velazquez, Jimmy Truesdell, and Kurt Stilwell is a tabletop video game for up to four players. Each player has a base to protect and three types of space vessels — controlled by tangible objects placed on the tabletop — with which to protect it and attack the others. As it stands now, players set up initial conditions, press “start,” and watch the game unfold. Eventually, Ari says, the game will be very active over the course of play. The interesting thing about Space Vectors‘ current state is how complex the game play is given its relative simplicity. Set up a few pieces, let the game go, and watch to see if your strategy works.

Notably missing this year — or maybe I just notably missed them — were Brian Shrank and company and their Mashboard Games (one of my favorites from last year, which explores haptics by mining affordances from the standard QWERTY keyboard). Also M.I.A. were Ian Bogost and Eugene Thacker. Next time, guys…

The EGG's Mermaids: Click to enlargeOther highlights included Second Life/Augmented Reality (which involved combining physical actors with digital avatars), Mermaids (an MMOG that explores the emergent behavior of large groups), Flourishing Future (an interactive children’s tangible-object tabletop video game involving making a city more environmentally friendly), and Machinima Futurista (which uses the Second Life/Augmented Reality project to recreate the 1916 Italian Futurist film Vita Futurista), among many others.

If any of you get a chance to attend GA Tech’s Demo Day and see what they’re up to there, I strongly recommend doing so: good food, good people, and lots of great ideas. Many thanks to the presenters, and Susan Robinson, Jay Bolter, and Janet Murray for making us feel welcome and for making it another brain-sparking good time.

Car-Race Meat Spiral Chief Restaurant Snail Button

No, it’s not some new awesome, all-purpose web widget. That was the subject line of an email I just received. The next one read “Butterfly Drink Book Army Data Base Aeroplane Space Shuttle,” and “Worm Data Base Rainbow Jet fighter Compass Pocket Telescope” was after that. They were spam of course, and, as much as it still frustrates me that there’s an entire industry dedicated to intruding my inbox (and phone line, and hard drive), I’m trying to see the positive.

Mind Performance HacksThe subject lines above are perfect fodder for Mind Hack #19 [Seed Your Mental Random-Number Generator] from O’Reilly’s Mind Performance Hacks (edited by Ron Hale-Evans). I mean, you can make that stuff up, but randomness is easier if it just arrives via email.

Another one I use a lot is Hack #27 [Play Mind Music]. Though I still often play Hip-hop when I work, I’ve been listening to more and more instrumental music. Here’s a sample of my recent playlist of “mind music”:

  • Explosions in the Sky All of a Sudden I miss Everyone, The Earth is Not a Cold Dead Place, Friday Night Lights OST
  • Cliff Martinez Solaris OST, Wicker Park OST
  • Pelican City of Echoes, The Fire in Our Throats Will Beckon the Thaw
  • Red Sparowes At the Soundless Dawn, Every Red Heart Shines Toward the Red Sun
  • Main Hz, Motion Pool
  • Mogwai Zidane OST, Mr. Beast, Happy Music for Happy People
  • Peter Gabriel Long Walk Home (Rabbit-Proof Fence OST), Passion (The Last Temptation of Christ OST), Birdy OST
  • Brian Eno Eno Box I: Instrumentals, Music for Airports, Apollo, Discreet Music, etc.

(Brian Eno might be the best creative catalyst available, what with his cannon of ambient music and his co-creating the Oblique Strategies [Hack #23]). Mind Performance Hacks has nearly a hundred tricks and exercises to rattle your brain out of its usual patterns.

A Whole New MindI also just read The 4-Hour Workweek (Crown) by Tim Ferriss and am in the middle of Daniel Pink‘s A Whole New Mind(Riverhead), both of which have exercises that will make you think differently. The former has more for achieving personal goals, delegating responsibility, and getting free of your work, while the latter has more regarding cognitive and creative concerns. Pink contends that the next revolution will come not from left-brained engineers and accountants but from right-brained creative types like designers, teachers, and storytellers (good news for artists that want to be formerly known as “starving” — thank you, Govone), and his book is rife with exercises for your right hemisphere.

Anyway, I’m now thankful for weird subject lines in spam messages. Anything that makes me think about things in a different way is welcome.

What tricks do you have for tackling problems creatively?

Sticker Nation by Srini Kumar

I don’t know how most people feel about stickers, but they make me get all smiley. Sticker Nation (Disinformation) contains over 400 stickers emblazoned with subversive themes. Classic slogans like “Let the good times roll,” “Express yourself,” and “Power to the people” are peppered amongst “I just changed the world,” “Listen to Marshall McLuhan,” “Eat more veggies,” and “Talk nerdy to me.” My personal favorite is “When I hit the drum, you shake the booty,” but it’s difficult to have a favorite when there are so many good ones in here. Continue reading “Sticker Nation by Srini Kumar”

A Hacker Manifesto by McKenzie Wark

A Hacker Manifesto is the Big Picture of not only where we are in the “information age,” but where we’re going as well. Adopting the epigrammic style of Guy Debord’s Society of the Spectacle, as well as updating its ideas, Ken Wark establishes so-called “knowledge workers” as an unrecognized social class: “the hacker class.” Wark also updates Marx and Engels, Deleuze and Guattari, Nietzsche, and a host of others: Continue reading “A Hacker Manifesto by McKenzie Wark”