Shelflife: The Future of Books

The other day, Soft Skull‘s Richard Nash posted a link to a speech by Mike Shatzkin on the future of books and booksellers, calling it “dead-on.” Having heard the doors to traditional book publishing creek as they close, I have to agree with Richard: insights abound. It looks like the Cluetrain has finally reached the dead media…

One of Shatzkin’s main insights concerns the impact of the web on publishing. No, it’s not the old, knee-jerk “end of print” claim, but one that may still point to print’s end. Where the book industry’s organization is arranged around formats (i.e., it is horizontal), the organization of the web lends itself to topics of interest regardless of format (i.e., it is vertical). The file is now the medium of distribution — not the book or the magazine or whatever: The barriers between media dissolve online. He explains it thusly,

…the Internet naturally tends to vertical organization, subject-specific organization. It naturally facilitates clustering around subjects. And as communities and information sources form around specific interests, they undercut the value of what is more general and superficial information within horizontal media. At the same time, format-specialization makes less and less sense. Twentieth century broadcasting, newspapers, and books had special requirements that demanded scale, sometimes related to production but more often driven by the requirements of distribution. On the Internet, distribution is by files, and files can contain material to be read on screen or printed and read; it can contain words or pictures; it can contain audio or video or animation or pieces of art. When the file becomes the medium of exchange, not a book or a newspaper or a magazine or a broadcast delivered over a network with very limited capacity, it eliminates the barriers that kept old media locked in their formats.

The audio files of the music industry are much more suited for the digital revolution of production. That is, the shift from atoms to bits (though there is The Institute for the Future of the Book which hosts projects such as McKenzie Wark‘s G4M3R 7H30RY, Lawrence Lessig’s release of The Future of Ideas free online, and No Starch Press recently offered free torrents of a couple of their titles). Shatzkin argues that audio books, portable readers, and digital print-on-demand will enable the same for books. Even so, we aren’t seeing the total paradigm upheaval in book publishing that we’ve seen in music. Its transformation is happening piecemeal. For the book market, the shift is good for consumers and long-tail-ready retailers, but not so much for old-order publishers.

For the smaller publishers, branding is now social. Building community through social sites — as Disinformation and Soft Skull have done — is essential, but it just doesn’t make sense for large legacy publishers like Harper Collins or Random House. These smaller web-age publishers are much more agile and attuned to the times. And, as some older publishers are finding out, having an extensive back catalog does not necessarily mean having viable long-tail content.

Competition is stiff and getting stiffer, the zeitgeist is leaving books behind, and the shift to digital is still infecting everything. What does all of this mean for book publishers and authors? As a self-publisher and as a writer, I’ve seen the effects of these trends at work firsthand. Though I opted for a more traditional route with Follow for Now (I’m maintaining an inventory of atoms), print-on-demand services are good and getting better. The digital options are now rivaling the traditional paths to print. This is good news for writers looking for ways to get their ideas out there. The same can be said for the ease of blogging. Making the transition to “paid writer” or “author with a book deal” is the difficult part, though it’s still possible: Christian Lander, the guy who started the “Stuff White People Like” blog, recently landed a reported $300,000 book deal with Random House.

But where is the middle ground? Lander’s deal is clearly an exception to the new rules, and to call the unpaid blogging community “overcrowded” is to do the word a disservice. Can writers — like their musician counterparts — make a living in the new market? Is its resistance to digital assimilation a boon or a burden for book publishing?

Building a Mystery: Taxonomies for Creativity

In a 2005 Daniel Robert Epstein interview, Pi director Darren Aronofsky likened writing to making a tapestry: “I’ll take different threads from different ideas and weave a carpet of cool ideas together.” In the same interview, he described the way those ideas hang together in his films, saying, “every story has its own film grammar so you have to sort of figure out what the story is about and then figure out what each scene is about and then that tells you where to put the camera.” Continue reading “Building a Mystery: Taxonomies for Creativity”

The Just Noticeable Difference

Marié Digby was lauded as the internet’s next big find, a phenomena that had grown organically through digital word-of-mouth, but the media’s multi-roomed echo chamber told on itself. Maybe it was too much, too quickly, but just after Digby’s couple of homey, simple YouTube videos started spreading online, she was featured on radio stations, MTV, iTunes, announcing that she’d been signed to Disney’s Hollywood Records. The official press release headline read, “Breakthrough YouTube Phenomenon Marié Digby Signs With Hollywood Records.” What didn’t come out until later was that her name appeared on that dotted line a year and a half previous. Her online “discovery” was orchestrated from around long, conference-room tables.

589Mvlz6LWE

Digby wasn’t unlimited bandwidth’s first phony phenom. YouTube’s avidly watched Lonelygirl15, a high school anygirl with a webcam, turned out to be nineteen-year-old aspiring actress Jessica Rose. She’d answered a Craigslist ad for an independent film, landed the part, and — after the “directors” did a bit of explaining — became Lonelygirl15. There was no product attached to the project, but all involved made names for themselves and are now well-represented in Hollywood.
lonelygirl15
These two stories are postmodern-day examples of what it takes to break through our media-mad all-at-once-ness and get noticed, to float some semblance of signal in a sea of noise. To experience the new is really just to notice a difference. In psychophysics it’s called the just noticeable difference (the “jnd”). Creating that difference is becoming more and more difficult as the tide of noise rises higher and higher.

Where Hollywood records and the Lonelygirl15 crew manipulated an emerging media channel, Miralus Healthcare took the opposite tack with their HeadOn headache remedy. They took one look at new media and ran the opposite direction. The original HeadOn television spot, which some ironically claim induces headaches, looks like a print ad and sounds like a broken record. But it worked. The commercial stood in such stark contrast to everything else on TV that the product is known worldwide.

f_SwD7RveNE

It is sometimes claimed that technology makes it so that anyone can perform a certain task, like Photoshop made everyone an artist or Pro Tools made everyone a record producer. We make or tools and our tools make us (as Marshall McLuhan once said), but our tools do not make us great.

The idea that the internet and Pro Tools and — whatever else the advent and proliferation of the computer hath wrought — enables anyone to be an artist is both true and false. True, everyone has the tools to do so, but so few people have the talent. The latter is and always will be the case.

New technologies are normalizing events. Think of it like a crosstown street race where the traffic signals are normalizing events. One might be in the lead for a good bit of the ride, but as soon as everyone is stopped at a traffic light, the race effectively starts over. By way of convoluted analogy, one might be “ahead” in the home production process until Soundforge’s new software hits the scene.

Sure, there are people making money producing music who are not that good, but that doesn’t mean that anyone can compete with Dr. Dre just because he or she sets up a MySpace page and posts some loops from Acid. I’ve heard this argument so often lately, that anyone can cut-and-paste a record together and become a producer. If that were true, then why does Dr. Dre even have a career? Simple: Because he’s good at what he does. Let everyone try it!

Yes, building a name is a huge part of this and one person’s bloated name can overshadow someone else’s immense talents, but the proliferation of tools and channels does not dilute the fact that it takes talent, skills, work, and chance — as an artist and a marketer — to get noticed. Computers, the internet, weblogs, and everything else haven’t made everyone a great writer and killed authors’ careers.

DJ Scratch nailed it when he said, “The reason we respect something as an art is because it’s hard as fuck to do.” Good production, good writing, and good marketing are still hard to do — and it’s getting harder and harder to get them noticed. New tools and new channels don’t change the talent and effort it takes to capture the attention and the imagination of the masses, but a new twist here or there can make the just noticeable difference, and that can be all the difference in the world.

The Interface and the Algorithm: Four Recent Books

The much-discussed, much-explored interface between humans and machines is seemingly our final frontier. Comparing the interface to the Victorian novel and the 1950s television show (both of which shaped society’s understanding at the time), Steven Johnson wrote, “There are few creative acts in modern life more significant than this one, and few with such broad social consequences.” The graphical user interface has come to represent all of the many processes going on inside the computer — and the way we interact with each other through them.

The machine is not the environment for the person; the person is the environment for the machine. — Aviv Bergman

Buy This Book from Powell\'sWith Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments (MIT Press), editors Victor Kaptelinin and Mary Czerwinski have compiled essays finding the limits of the current widespread user interface and imagining a post-desktop interface. Studies have found that our current virtual desktop doesn’t afford supporting services for the growing areas of computer-supported collaborative work (CSCW), the ever-expanding diversity of technologies, or the multiple roles or tasks we find ourselves filling. Beyond the Desktop Metaphor is a compendium that reaches just that — beyond the desktop.

Buy This Book from Powell'sLooking back to look ahead, Thomas Erickson and David W. McDonald compiled HCI Remixed: Reflections on Works That Have Influenced the HCI Community (MIT Press). Erickson and McDonald asked fifty-one designers to reflect on one work — something at least ten-years old — that influenced their approach to human-computer interface design. The result is fifty-one brief essays covering artifacts spanning everything from books like Everett Rogers’ Diffusion of Innovations (The Free Press) and Ted Nelson’s Computer Lib/Dream Machines, early innovations like Douglas Engelbart’s mouse and Ivan Sutherland’s SketchPad, and influential people like Edward Tufte and Jane Jacobs. In a field where the research and results are cutting-edge and exciting, but where the literature is often bogged down in minutia and, well, boring, HCI Remixed exhibits a novel approach and is actually fun to read.

It is all just an algorithm with enough unknowns to make a game of it. — McKenzie Wark

Buy This Book from Powell\'sNowhere has HCI been more “remixed” than in computer gaming. A simmering subculture for decades, supposedly the gaming industry has overtaken Hollywood in size, money, and attention. Making sense of this rapid growth and its influence on our culture has spawned confusion, reckless theorizing, and a whole new field of study. Fortunately for us, people like Alexander Galloway and McKenzie Wark have taken up the task of keeping things in perspective. Galloway’s Gaming: Essays on Algorithmic Culture (University of Minnesota Press) draws from over fifty video games — from PONG and Space Invaders to Half-Life and Halo — (as well as his keen critical eye and l33t gamer skills) to deliver a holistic and seasoned approach to gaming studies.

Buy This Book from Powell\'sWark’s Gamer Theory (Harvard University Press), which was originally published in-progress online as “G4M3R 7H30RY,” is written in the aphoristic style of Guy Debord’s The Society of the Spectacle (not unlike Wark’s previous book, A Hacker Manifesto). While its being published online has gotten more attention than the book itself, this should not be the case. Like Wark’s previous work, this is an important text for anyone interested in progressive thought on media and technology — and our relationships with it. Gamer Theory is less about the avatars, images, and interface, and more about the philosophy that drives them. It’s the algorithm as allegory, the formula as form, the rules as rubrics, and what all of it might mean to the culture they’re shaping.

Depending on what end of the human-computer spectrum you’re interested in — from haptics and CSCW to gaming and philosophy — these four books tap the pulse of the melding of humans and machines.

Defence Against Weapons of Mass Distraction

In a post called “Kill Your Email” on his guest blog on the Powell’s site, best-selling author Neil Strauss made the statement that “most of us are constantly busy but not constantly productive.” It’s a simple, but key insight. At what point does your day consist of more distractions than plans? There’s a threshold in there somewhere, and finding it is crucial not only to getting things done, but to enjoying your everyday existence. Continue reading “Defence Against Weapons of Mass Distraction”

Recurring Themes, Part Six: Sleeper Artifacts

“The essence of culture is found in all its artifacts.”
— Pete Robinson in Donald Antrim’s Elect Mr. Robinson for a Better World

During one of our mid-session chats at the skatepark recently, my friend Greg mentioned that a lot of the older guys he skated with at various parks, guys who’d skated back in the late 70s and early 80s, started skateboarding again after seeing the Dogtown and Z-Boys documentary. I don’t know why, but this struck me as an odd phenomenon. I guess because it was a halo effect I hadn’t thought about.

Similarly, in Doug Pray’s 2001 movie Scratch, in interviews with a lot of today’s prominent turntablists, one of the questions was, “What made you want to be a DJ?” A large majority of the interviewees named Herbie Hancock’s 1983 hit “Rockit” as the defining impetus for their becoming DJs. This also struck me as odd since the main thing that stuck with me about that song was the video’s disturbing robotic mannequins (see below). “Rockit” is also a total anomaly in the Herbie Hancock canon, but it brought scratching to the mainstream with its infectious hook, based on the frenetic but rhythmic scratches of GrandMixer DST alongside Hancock’s catchy keyboards and mechanized vocals. Unbeknownst to me, it also had a major role in setting off what would become the turntablism movement — the DJ as musician.

RadI read a similar series of interviews with professional BMX riders a few years ago, and the same question was posed to the day’s top pros. Again, a large majority cited one cultural artifact as their starting point. This time, it was the 1986 Hal Needham movie Rad. Given my age, and the fact that I was already deep into BMX when Rad came out (I clearly remember going to see it the night it opened in my town in Alabama), I never thought that it would affect the sport the way it obviously did.

Along the same lines, Duane Pitre claimed Back to the Future (1985) was the reason he started skateboarding, and I’m guessing he’s not the only one.

These few examples demonstrate clearly to me that culture is about our relationships to cultural artifacts, and not necessarily their intended purposes. It’s about the effects of artifacts, and not the artifacts themselves. It’s about the ripple, not the rock.

I always cite James Gleick‘s Chaos as a turning point in my adult life. Reading that book turned me back into a reader and set me on my way to graduate school.

What cultural artifacts changed your path or had a deep impact on you?

Here is the aforementioned video for Herbie Hancock’s “Rockit” (runtime: 3:25):

S7dAxvj2mlU