Sonified Solipsism: Digital Economies of Sound

One of the many lessons of chaos theory was that the limits of numerous traditional scientific and mathematical approaches had been reached. The elements filtered out by the methods in use kept edging in, refusing to be ignored. Information theorists, physicists, and mathematicians were all grappling with similar, persistent problems: noise in phone-lines, measurements that varied wildly at different scales, fluctuations in computer-generated weather, the onset of turbulence in vastly different dynamical systems. New lenses were needed to see a more finely grained world. New tools were needed to measure it.

As a discipline, media studies has been struggling with a similar filter bubble (Parser, 2011). Its sister subdiscipline, sound studies, has been vying to help fix it (Sterne, 2012). Music journalist Alex Ross (2015) writes,

Shortly before his death, in 1992, John Cage said: “We live in a time I think not of mainstream, but of many streams, or even, if you insist, upon a river of time, that we have come to delta, maybe even beyond delta to an ocean which is going back to the skies.” Stream, delta, border, boundary: we keep reaching for geographical metaphors as we speak of genres and we sense that the real landscape of musical activity ultimately has little to do with our tidy delineations, or indeed with the dismantling of them. Fluid and shifting, music is spread out like populations around urban centres, and certain communities could plausibly be assigned to one city’s suburbs or to another’s. Genre may be a kind of gerrymandering practised by musical politicians. Indeed, composers routinely complain when they are described as busters of genre or crossers of boundaries; they tend to view themselves simply as artists working with various kinds of material.

Ross is writing about Björk and musical genres, but thinking outside of the usual boundaries, the usual filters, is exactly what makes sound studies at large so compelling.

The Tones of Our TimesIn The Tone of Our Times: Sound, Sense, Economy, and Ecology (MIT Press, 2014), Frances Dyson writes, “It is really only in the last half century that, à la Cage, we have created an environment from our inner workings, that we have sonified a form of solipsism… Mobile media might move us out of the house and into the world, but the world is now domed by a data cloud” (p. 119). The borders, the boundaries, the bounds may blur, but we still try to draw discrete lines between sound, music, and noise. We still try to control what enters our ears. Earbuds. Noise-cancelling Bose. Beats by Dre.

Félix Guattari wrote in 1989,

Contemporary human beings have been fundamentally deterritorialized. Their original existential territories — bodies, domestic spaces, clans, cults — are no longer secured by a fixed ground; but henceforth they are indexed to a world of precarious representations and in perpetual motion. Young people are walking around the streets with Walkmans glued to their ears, and are habituated by refrains produced far, very far, from their homelands (2015, p. 97).

Chaos MediaAs Stephen Kennedy points out in Chaos Media: A Sonic Economy of Digital Space (Bloomsbury, 2015), these theoretical viewpoints “periodically cohere to form a ‘refrain'” (p. 130): “The refrain calms the chaos — settles things down — resolves anxiety…” (p. 130). Kennedy uses Foucault, Bergson, Bachelard, and Latour’s Actor Network Theory to draw his lines. He writes, “This is a book about space, digital space. As such, it is concerned with boundaries, thresholds, and borders” (p. viii). Music went from strictly live performances to portable recordings. Playback went from ephemeral events to the home hi-fi to the pocket player (see Bartmanski & Woodward, 2015; Bull, 2005; Frith, 2013; Levy, 2006; Zagorski-Thomas, 2014). Lines may be drawn, but they are not so easily maintained.

Ross (2015) continues, “…it becomes clear that for all of her career Björk has created a body of work in which the landscape around her, she herself and the landscape inside of her – her blood, her organs, the sounds made by her and perceived by her – are all one universe of objects and subjects, subjects and objects, robots and humans, plants and animals, stone and volcanoes and oceans at the same time.” With nothing filtered out, we are the tone of our times.

References:

Bartmanski, Dominik & Woodward, Ian. (2015). Vinyl: The Analogue Record in the Digital Age. New York: Bloomsbury.

Bull, Michael. (2005). No Dead Air! The iPod and the Culture of Mobile Listening. Leisure Studies, 24(4), pp. 343-55.

Dyson, Frances (2014). The Tone of Our Times: Sound, Sense, Economy, and Ecology. Cambridge, MA: The MIT Press.

Frith, Simon. (2013). The Industrialization of Popular Music–Part II. In S. T. Horsfall, J-M. Meij, & M. D. Probstfield (Eds.), Music Sociology: Examining the Role of Music in Social Life. Boulder, CO: Paradigm, 223-231.

Guattari, Félix. (2015). Ecosophical Practices and the Restoration of the “Subjective City.” In G. Genosko & J. Hetrick (Eds.), Machinic Eros: Writings on Japan. Minneapolis, MN: Univocal, pp. 97-115.

Kennedy, Stephen. (2015). Chaos Media: A Sonic Economy of Digital Space. New York: Bloomsbury.

Levy, Steven. (2006). The Perfect Thing: How the iPod Shuffles Commerce, Culture, and Coolness. New York: Simon & Schuster.

Parser, Eli. (2011). The Filter Bubble: What the Internet is Hiding from You. New York: Penguin.

Ross, Alex. (2015, February). How Björk Broke the Sound Barrier. The Guardian.

Sterne, Jonathan. (2012). Sonic Imaginations. In Sterne, J. (Ed.), The Sound Studies Reader. New York: Routledge, pp. 1-17.

Zagorski-Thomas, Simon. (2014). The Musicology of Record Production. Cambridge: Cambridge University Press.

The Routledge Companion to Remix Studies

The Routledge Companion to Remix StudiesI am proud to announce that I’ve been asked to contribute a chapter to The Routledge Companion to Remix Studies, edited by Eduardo Navas, Owen Gallagher, and xtine burrough. The collection includes essays by Lev Manovich, Mark Amerika, Kembrew McLeod, Aram Sinnreich, as well as the editors — a whopping 41 chapters in all! My essay, which has largely been hashed out via posts on this very website, is titled “The End of an Aura: Nostalgia, Memory, and the Haunting of Hip-Hop.” Using the tropes of hacking and haunting, as well as a chunk of thought from Walter Benjamin, it deals with the question of memory in a time of easy digital reproduction. Of the essay, Navas, Gallagher, and burrough write in the Introduction,

His inquiry is realized as an actual literary critical performance. Christopher’s text by and large comprises a series of quotes by divergent authors, ranging from cyberpunk to hip-hop, which take the shape of an intertextual collage that turns into a case study of authenticity in the time of constant digital reproduction (p. 6).

Chapter 14: The End of an Aura

Many thanks to Eduardo Navas for inviting me to contribute and to Barry Brummett for pushing me to write about this idea in the first place.

The collection is out now!

Gareth Branwyn: Borg Like Me

Gareth Branwyn

Over the past 30-odd years, writer Gareth Branwyn has been amassing an impressive body of work on the fringes of cyberculture. He wrote for bOING bOING when it was still a print zine, did his own zine called Going Gaga before that, was an editor at Mondo 2000, WIRED, MAKE, does book reviews for WINK, has edited over a dozen books, and is a regular contributor to my own Summer Reading Lists. He’s stayed as jacked-in to our current technoculture as one can be, for as long as there’s been a jack. His new book, Borg Like Me & Other Tales of Art, Eros, and Embedded Systems (Sparks of Fire Press, 2014), collects almost 300 pages of his pieces from all over the place. It’s like a cross between a very personal, edited collection on cyberpunk and a zine anthology.

The last time I interviewed Branwyn (in 2001), he told me,

One of the great things about being so bloody old is that I’ve had a chance to experience every flavor of fringe media from the mid-’70s on. I caught the tail end of ’70s hippie media, then the punk DIY movement of the ’80s, then the ’zine publishing scene of the ’90s, and then web publishing in the ’90s.

I finally met Gareth IRL at Maker Faire in Austin in 2008, and we haven’t had a genuine sit-down in over ten years. Once I got my hands on a copy of Borg Like Me, I knew it was time to catch up with him again.

Borg-Like Mail.

Roy Christopher: After all of these years, what finally prompted the collecting of all of these pieces?

Gareth Branwyn: This is a book I started putting together years ago, before I became the Editorial Director at MAKE. But that job was so all-consuming, I knew the book would never happen if I stayed there. So, I left early last year and immediately launched a Kickstarter campaign. I also thought I had a very fun and innovative idea for a collection of this kind, what I call a lazy man’s memoir. I collected content from my 30+ year career and then wove a new, personal narrative around it, via deep intros to the pieces and new essays that helped flesh out the “story.” These (hopefully) create a narrative arc and a point to this book that makes it more interesting (and far more personal) than just a collection of my best writing.

RC: The title of the collection has a very personal connotation that people don’t necessarily know about. Tell us about your very close relationship with the machine.

GB: Well, as I like to tell people: I have an artificial hip, a rebuilt heart, and I take a biological drug that’s bioengineered from mice proteins. So I am literally a chimera—part man, part machine, part mouse. But as I make the point in the book, we are all so heavily mediated by technology and cutting-edge medical science at this point that we are all now cyborgs–part human, part machine.

The book’s subtitle, “& Other Tales of Art, Eros, and Embedded Systems,” also reveals more than people may be aware about me. Over the course of my career, I’ve written about far more than technology. I’ve written a lot about art, music, relationships and love, the occult and spirituality, and various aspects of underground media and culture. I even wrote a column for a sex magazine many years ago. This book is something of a coming out for me, revealing more about the breadth of my interests than I ever have before to a widespread audience. I’m like an onion, man. Layers.

RC: You’re primarily known as a writer through your writings on technology and technology-influenced cyberculture, yet you claim not to be that into technology. What gives, man?

Borg Like Me stamp.GB: Well, that subtitle was a little bit of an exaggeration for effect. I’m not in love with technology for technology’s sake. I’m most fascinated by how people actually use technology, and how they bend (and even break it) for their own purposes. As I say in the book (referring to the William Gibson quote “The street finds its own uses for things”), I’m more interested in the street than the things.  Because I’ve written extensively on how-to technology, such as robot building, people think of me as a real hacker, a real geek. But I’m not. Most of my geek/hacker friends like to tinker and problem solve tech for its own sake, for the challenge. I don’t. I just want my tech to work. As I once said in a MAKE bio piece once: “I’m more of a puffy-sleeved romantic than a pocket-protected geek.”

RC: One of the images from Jamming the Media that has always stuck in my head is that of you and your then-four-year-old son Blake leaving the darkened room of blinking lights that was your media lab at the time. Tell us about his involvement in Borg Like Me.

GB: That’s from the introduction to Jamming the Media, a piece called “The Electronic Cottage: A Flash Forward.” I included that in Borg Like Me. Because of my work in cutting-edge tech and media, Blake grew up completely immersed in early personal technology tools. They all came completely natural to him. He’s a 27-year old digital artist and game designer now, living in the Bay Area, and I think that early immersion is a reason why. He and I used to do things like create animated cartoons in HyperCard by drawing animation frames by hand, scanning them into the computer, and then creating crude animations by flipping the hypercards really fast. I think we even put music on some of them. And one of the games I got for review, Creatures, had a huge impact on him and made him declare he wanted to be a game designer. Hell, he even did some kid reviews of games and early LEGO Mindstorms in Wired and The Baltimore Sun. 

When he was a kid, I actually used to fantasize about him growing up and being some sort of artist, writer, or other creative type, and us collaborating on stuff. So it was was a dream come true working together on this book. At one point, I joked that he was acting as my project manager. So we decided to make it official. He was very pro about it and really did help keep me on track. He also did a ton of incidental art, icons for the book and such, did animation elements for my Kickstarter video, and graphics for the KS campaign. He also co-designed the rubber stamps I created to accompany the book, which I use on all of the mailing envelopes and letters I send out. It really does feel like the book was a collaboration between us. There were so many deeply gratifying aspects of doing this book. Working with him was definitely a highlight.

Borg Like MeThe book was also something of a “getting the band back together.” I worked with 18 artists from my old zine and early cyberculture mag days, people like Mark Frauenfelder, Danny Hellman, John Bergin, Shannon Wheeler, William Braker. There are some 30 illustrations in all.

RC: The artwork was the next thing I was going to ask about. You beat me to it… Twenty years ago, you wrote that “hackers represent the scouts to a new territory that is just now beginning to be mapped out by others.” How would you adjust or amend your conception of the hacker since?

GB: Well, the territory has certainly been mapped, and settled, and over-developed, and large tracts of it sold to the highest bidder. I’ve told people at several of my talks recently that, in the 1990s when I was writing about the “frontier towns of cyberspace,” I never for a moment could have imagined that my parents would now spend almost as much time online as I do. They are the most un-techie people I could imagine and yet they have his and hers desktop computers, laptops, smart phones, and at least one tablet. 

But I think that “hacking the future” process is still happening. I was on a panel at SXSW this year, with Bruce Sterling, Cory Doctorow, and Chris Brown. The subject was basically: What happened to the cyberpunks? Sterling focused on the darker side of things (as he is wont to do): The Silk Road busts, Cody Wilson and 3D-printed guns, Eastern European cybercriminals, and the like. While I think that’s all relevant, I argued that I think lots of cyberpunks became makers. A lot of the people I worked with at MAKE were very involved in early-90s cyberculture. I think, for many of us, we got tired of the overemphasis on virtuality, hyper-mentality, and the denigration of “the meat,” and so there was something of a corrective swing back towards physicality, getting your hands dirty. Mark Frauenfelder (bOING bOING) has an interesting theory about this. In the 90s, when everyone was hacking software and the net, to share your work, all you had to do was send a file or link. But as soon as microcontrollers and other physical computing hardware became readily available and people started hacking with that, suddenly, you needed to show your work off in person. From this grew hardware meetups, hackerspaces, Maker Faires, and the like.

One of the frequent takeaways from Borg Like Me that I’ve heard from readers is that (in the essays about early cyberculture) there’s a palpable sense of frontier spirit, passion, and a sense of just how powerful and potentially revolutionary these democratizing tools can be. These days, when net neutrality is at stake, it’s good to be reminded of the promise and potential that all of this networked tech initially offered. Sure the techno-cultural changes have been deep, and in many ways profound (we take for granted the power of that globally-connected device that we carry, forgotten, in our pockets), but the drift towards mundanity and big media subsumption is insidious and steady. If the “You know, back when I was a cyberpunk…” stories in my book can inspire today’s mutant change agents in even the smallest ways, I’d be thrilled.

RC: Music is another deep interest we have in common. I love the “Immersive Media Notes” spread throughout the book. Diving into media headlong while writing is something I advocate regularly. Do you have specific “writing music,” or do you play whatever you’re into at the time?

GB: Music has always been so deeply interwoven into my life, even before I met my late-wife, a musician, and lived with her for 22 years. I can’t think of many things in my past without thinking of the music that soundtracked those experiences. As I was writing the book, I noticed how many pieces mentioned music, were about music, or had music attached to them in my mind. So I created those “Immersive Media Notes” so that readers could listen to the music associated with that piece before, during, or after. The idea was inspired by the essay “By This River” (and the Eno song from where it gets its name). That song is so hauntingly beautiful to me and completely encodes much of my relationship with my wife. I felt like people HAD to listen to that track to better appreciate the feelings I was trying to convey in that piece. It’s funny though – I actually added the “Immersive Media Notes” at the very last minute, even after the book was in first proofs, and it’s one of the things that always gets mentioned by readers/reviewers.

RC: What’s coming up next for a Borg like You?

GB: I’m working on a number of projects. For my imprint, Sparks of Fire Press, I’m working on two new chapbooks in the Borg Like Me series. The Eros Part is a collection of my writings on love, sex, and muses. I promised this as one of the premiums for my Kickstarter campaign. Then I’m working on a follow up to my popular Gareth’s Tips on Sucks-Less Writing. I’m excited about that. I think there is some great new material in there. I’m also working on a big project I’m not at liberty to talk about, but if it comes through, it’ll be amazing. Oh, and I’ve also been working on Café Gaga, which’ll be a periodic podcast of things that are currently holding my attention. And I continue to do regular reviews for WINK Books, a gig that I really love. So, I’m definitely keeping busy!

Keeping Records with Christian Marclay

John Cage once said, “…music instructs us, that the uses of things, if they are meaningful, are creative; therefore the only lively thing that will happen with a record, is, if somehow you could use it to make something which it isn’t.” (quoted in Block & Glasmeier, 1989, p. 73). As much as any legitimate Hip-hop turntablist, Christian Marclay has made a career of repurposing vinyl records. Exhibits that include rearranging record cover art into new pieces, lining a gallery floor with records for patrons to walk upon (and then playing those trampled records later), and of course manipulating records on turntables to create new sound collages have all been parts of his extensive body of work.

Christian Marclay: Tone Arms

The punk movement was a liberating influence, with its energy, its non-conformism, its very loud volume of sound. Its amateurish, improvised side gave me the courage to make music without ever having studied it — Christian Marclay (quoted in Szendy, 2000, p. 89).

Like two of his more obvious forebears, John Cage and Brian Eno, Marclay is more artist than musician. Hew told Kim Gordon (2005), “I went to art school, not to music school. I don’t think like a musician” (p. 10). To wit, he’s worked in many other media besides sound. Readymades, collages, video, and performances all find their way into his work. “The more I worked with records,” Marclay told Alan Licht (2003), “the more I realized the potential of all the sounds generated with just a turntable and a record and started to appreciate all thes eunwanted sounds that were traditionally rejected: skipping, clicks and pops, all this stuff that people didn’t want. I started using these sounds for their musical quality and doing all kinds of aggressive, destructive stuff to the records for the purpose of creating new music” (p. 89).

On & By Christian MarclayIn On & By Christian Marclay, edited by Jean-Pierre Criqui (MIT Press, 2014), Marclay adds, “I try to make people aware of these imperfections, and accept them as music; the recording is a sort of illusion; the scratch on the record is more real” (p. 42). He questions each medium itself in terms of itself. One of the most extensive explorations of his work, On & By Christian Marclay boasts pieces by Douglas Kahn, David Toop, Zadie Smith, and Roalind Kraus, among many others, as well as several artist statements and interviews with Marclay himself. It’s as good a place as any to start and an essential text for anyone already familiar.

Borrowing term “telegramophony” from Derrida (1987, p. 90), Peter Szendy writes of Marclay’s Telephones (1995), “The fact remains that Christian Marclay does not reject this ghostly, phantasmal telegramophony. He plays with it, trifles with it, turns it into the tacked-on plot of his story/ies. Of his stories without a story, abstract like the color charts of memory, but each time concretely arresting like a call that cannot be delayed” (p. 115). Marclay uses the broken metaphor, “Memory is our own recording device” (quoted in Khazam, 2000, p. 31), but his works can be seen as montages of broken metaphors. There seems to be something damaged or at least slightly off about the connections he makes and breaks. “For a fragment of the past to be able to be touched by the present,” wrote Walter Benjamin (1999), “there must be no continuity between them” (p. 470). This temporal discontinuity and its interstitial ghosts are the raw stuff that Marclay works with. Records, tapes, telephones—the fragmented ghosts of history are in there, speaking out and seeking their way out of the threshold.

Is history simply a matter of events that leave behind those things that can be weighed and measured—new institutions, new maps, new rulers, new winners and losers—or is it also the result of moments that seem to leave nothing behind, nothing but the mystery of spectral connections between people long separated by place and time, but somehow speaking the same language?
— Greil Marcus, Lipstick Traces

Christian Marclay: Record Without a CoverGreil Marcus (1989) describes punk as remaining “suspended in time” (p. 2), an unfinished nihilistic revolution. And just as punk has a dubious relationship with Dada and the Situationist International, so does Marclay. Guy Debord‘s first book, Mémoires (1959), was bound in sandpaper to wreck the books filed next to it on the shelf. Noise-punk band White‘s “Life on the Ranch of Elizabeth Clare Prophet” 7″ record (1996) came bound in a self-destructive sandpaper sleeve. Christian Marclay released Record Without a Cover (1985/1999), which is just what its name implies, with the same thought in mind: This record will sound different every time you play it. Its slow decay will become a part of its performance. Leaving the record unsleeved and unprotected was an act of creative destruction.

“The loss of control in music is actually what interests me the most,” Marclay tells Russell Ferguson (Criqui, 2014), “The struggle between control and loss of control is so much the core of improvised music. Many artists have been interested in that threshold between determinacy and indeterminacy, and not just John Cage, but also Duchamp, Pollock, Burroughs, and others” (p. 76).

The exploration of the land between those lines now belongs to Christian Marclay.

———-

Here’s Marclay live on the October 29, 1989 episode of the short-lived music television show Night Music:

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References:

Benjamin, Walter. (1999). The Arcades Project. Cambridge: Belknap Press.

Block, Ursula & Glasmeier, Michael. (1989). Broken Music: Artists’ Recordworks. Berlin, Germany: Berliner Kunstlerprogramm des DAAD.

Criqui, Jean-Pierre. (2014). On & By Christian Marclay. Cambridge, MA: MIT Press.

Debord, Guy. (1959). Mémoires. France: Allia.

Gordon, Kim. (2005). Interview with Christian Marclay. In Christian Marclay (pp. 6-21). New York: Phaidon Press.

Marcus, Greil. (1989). Lipstick Traces: A secret History of the Twentieth Century. Cambridge, MA: Harvard University Press, p. 4.

Szendy, Peter. (2007). Christian Marclay on the Phone. In RE:Play. Zurich: jrp/ringier.

Szendy, Peter. (2000). Le son en Image. L’Ecoute. Paris: Ircam/L’Harmattan.

Interfaces of the Word

Designer James Macanufo once said that if paper didn’t exist, we’d have to invent it. Paper, inscribed with writing and then with printing, enabled recorded history (Ong, 1977). Media theorist Friedrich Kittler (1990) wrote that print held a “monopoly on the storage of serial data” (p.245). Even as writing represents a locking down of knowledge, one of “sequestration, interposition, diaeresis or division, alienation, and closed fields or systems” (Ong, 1977, p. 305), Walter Ong points out that it also represents liberation, a system of access where none existed before. After all, we only write things down in order to enable the possibility of referring to them later.

@mathpunk People would make fun of you if you were working on software for communicating with the dead even though that’s half the purpose of writing. [Tweeted, November 1, 2014]

Paper Knowledge“Written genres,” Lisa Gitelman writes in her latest book, Paper Knowledge: Toward a Media History of Documents (Duke University Press, 2014), “depend on a possibly infinite number of things that large groups of people recognize, will recognize, or have recognized that writings can be for. To wit, documents are for knowing-showing” (p. 2). This “knowing-showing” is the liberation aspect of writing and printing, the enabling of access. She continues, “[J]ob printers facilitate or ensure the pure exchange function. That is, they ensure value that exists in and only because of exchange, exchangeability, and circulation” (p. 48).

“Digital documents… have no edges” (Gitelman, 2014, p. 17). A “document” in digital space is only metaphorically so. Every form of media is the same at the digital level. Just as genres of writing emerge from discursive fields according to the shared knowledge of readers, “the ways they have been internalized by members of a shared culture” (Gitelman, 2014, p. 17), digital documents are arranged in recognizable forms on the screen. The underlying mechanisms doing the arranging remain largely hidden from us as users, what Alex Galloway (2013) calls “the interface effect” (passim). It’s kind of like using genre as a way to parse massive amounts of text, as a different way to organize and understand writing.

Comparative Textual MediaGitelman also rightfully makes an appearance in Comparative Textual Media: Transforming the Humanities in the Postprint Era (University of Minnesota Press, 2013), edited by N. Katherine Hayles and Jessica Pressman, further arguing the importance of job printing and helping define and redefine the fraught term “print culture.” Other pieces include ones by Matthew Kirschenbaum, Johanna Drucker, Jessica Brantley, and an excellent, contextualizing introduction by the editors. In her chapter, Rita Raley outlines what she calls “TXTual Practice,” describing screen-based, “born-digital” works as unstable, “not texts but text effects” (p. 20). Her essay moves away from viewing the digital document and other such contrivances as metaphors and toward employing Galloway’s interface effect. Galloway’s view casts the old argument of interfaces becoming transparent and “getting out of the way” in a bright and harsh new light, writing that their “operability engenders inoperability” (p. 25).

Reading Writing InterfacesLori Emerson’s Reading Writing Interfaces: From the Digital to the Bookbound (University of Minnesota Press, 2014) takes on the “invisible, imperceptible, inoperable” interface, starting with ubiquitous computing. Once our devices obsolesce into general use, “those transparent devices that achieve more the less they do” (Galloway, 2013, p. 25), they escape everyday criticism. The interface stuff hides in those edges that aren’t really there. The words I write now float and flicker on a screen in a conceptual space I barely understand. Emerson cites the mass seduction of the Macintosh computer interface and the activist digital media poetics that critique that seduction. Her media archeological approach unearths the hidden mechanisms of reading and writing and the ways we negotiate screen- and print-based texts. It’s no surprise that Reading Writing Interfaces is one of the better recent books on these issues.

Type on ScreenLike Judith Donath’s The Social Machine (MIT Press, 2014), Type on Screen: A Critical Guide for Designers, Writers, Developers, and Students (Princeton Architectural Press, 2014), edited by Ellen Lupton, takes a designer’s tack on these issues. Though it’s a guide rather than a scholarly study, the book covers contrivances and conventions like type sizes, fonts, grids, scrolls, spines, wireframes, wayfinding, laundry lines, and designing the written word for different screens, as well as case studies of each. It’s an excellent way to frame one’s thinking on all of the above for critique or the classroom. Or both.

If paper didn’t exist, we’d have to invent it. Would anyone say the same for the screen?

References:

Emerson, Lori. (2014). Reading Writing Interfaces: From the Digital to the Bookbound. Minneapolis, MN: University of Minnesota Press.

Galloway, Alexander R. (2013). The Interface Effect. Malden, MA: Polity Press.

Gitelman, Lisa. (2014). Paper Knowledge: Toward a Media History of Documents. Durham, NC: Duke University Press.

Raley, Rita. (2013). TXTual Practice. In, N. Katerine Hayles & Jessica Pressman (Eds.), Comparative Textual Media: Transforming the Humanities in the Postprint Era (pp. 183-197). Minneapolis, MN: University of Minnesota Press.

Kittler, Friedrich A. (1990). Discourse Networks: 1800/1900. Stanford, CA: Stanford University Press.

Lupton, Ellen (Ed.) (2014). Type on Screen: A Critical Guide for Designers, Writers, Developers, and Students. New York: Princeton Architectural Press.

Ong, Walter J. (1977). Interfaces of the Word: Studies in the Evolution of Consciousness and Culture. Ithaca, NY: Cornell University Press.

Bedlam and Then Some: This is not the Future

One of the many methods used in futures studies is what is called environmental scanning. “All futurists do environmental scanning,” write Theodore J. Gordon and Jerome C. Glenn, “some are more organized and systematic, all try to distinguish among what is constant, what changes, and what constantly changes” (p. 3). The process, which includes several distant early warning techniques (e.g., expert panels, literature reviews, internet searches, conference monitoring, etc.), helps inform the pursuits of issues management and strategic planning. According to William Renfro, President of the Issues Management Association, issues management consists of four stages: identifying potential future issues, researching the background and potential impacts of these issues, evaluating issues competing for a corporation or nation’s operations, and developing appropriate strategies for these operations (see Renfro, 1993, p. 67).

A little further afield, science fiction is another place we look to “see” the future (Hollinger, 2010; Woodgate, 2004). Citing Marx’s reification and Baudrillard’s simulacrum, Adam Roberts (2006) writes, “Science as simulation is the reason why fictional science, or ‘SF’, is so much more fun to watch than real science…” (p. 113). Spaceships, robots, cyberspace: These all exist in some form in the real world, but the widespread perception of these contrivances come from science fiction books and movies. “In the context of SF,” Roberts writes, “this reification works most potently on the interconnected levels of representation of technology and the technologies of reproduction” (p. 113). At varying levels, we look to science fiction to show us the potential directions in which technology is going.

Derek Woodgate (2004), founder of The Futures Lab, calls this method the “wide-angled lens” approach (p. 52). Analyzing the work of William Gibson, Woodgate (2004) writes, “Here, in the various levels of connectivity, we need to study the patterns and signals suggested by the ‘lens’ and models. More important, we must be able to recognize the patterns and make connections between seemingly unrelated data in a way that will provide us with powerful and effective future leverage points” (p. 60). As much as Gibson denies being a predictor of any stripe, his work is invariably consulted as a map to the future of technology.

The above approaches represent applied systems thinking for future planning. I briefly outline them here in order to analyze a few trends I’ve witnessed in recent science fiction, trends I do not believe are reliably predictive. As a member of the Futurist Board of the Lifeboat Foundation and fancying myself an amateur futurist, I enjoy dabbling in the techniques of futures studies. Pointing out the wrongs is much easier than getting it right, nonetheless, the following are four misrepresentations of future technology that I’ve seen popping up on movie screens:

Star Wars

Holograms: We all remember how futuristic Princess Leia’s message to Obi-Wan Kenobi looked when beamed out of R2D2’s projector in the original Star Wars (1977), and holograms have persisted throughout the series. Dennis Gabor was awarded the Nobel Prize in Physics in 1971 for his invention and development of the holographic technique for 3-D image representation. Since then they’ve shown up all over the science fictional universe in film, television, and novels: Total Recall (1990), Vanilla Sky (2001), Paul Levinson‘s novel The Pixel Eye (2003), The Island (2005), Avatar (2009), the Fringe television series (2008-2013), Spike Jonze’s her (2013), The Giver (2014), and perhaps most famously in the Star Trek series, home of the Holodek, as well as the aforementioned Star Wars films.

The best holograms have the resolution of old, black-and-white television. No one is going to turn away from the high-definition flat-screens found on every surface these days to look at a choppy, transparent, 3-D ghost.

her

Voice-activated Interfaces: This is another invention that’s been used throughout science fiction, from Edward Bellamy’s novel Looking Backward (1888) to Star Trek. While the movie her (2013) uses voice activation throughout, there’s a particularly unlikely scene showing main character Theodore Twombly (played by Joaquin Phoenix) checking his email while riding home on public transportation. That scenario is currently as commonplace as they come, but he’s doing it via a voice-activated interface. It’s like widespread adoption of the Bluetooth headset: Can you imagine everyone everywhere reciting commands to their communication devices? It would be Bedlam and then some!

Using a microphone for information input is the opposite of listening to headphones. The former is impossible to do in a crowded car, bus, train, office, or living room, while the latter is happens more often than not. I’ve also never really seen how modality can be expressed via voice. Without a supplementary input device, how does one, for instance, differentiate between writing, editing, and just talking?

Elysium

Exoskeletons: Robotic and semi-robotic exoskeletons are often shown as military contrivances used to augment human strength and agility. They’ve appeared most recently in Elysium (2013) and Edge of Tomorrow (2014). While these provide nice narrative crutches by keeping humans in the fore, and one can easily envision other uses for them, the future of warfare is largely unpersoned. Remotely controlled devices like missiles, bombs, satellites, and drones are the more likely path of future skirmishes. For an excellent speculative tale on the latter, see Daniel Suarez’s novel Kill Decision (2012).

Cloud Atlas

Round Screens: Outside of a radar room, I’ve only seen round screens in one movie. The Wachowski brothers’ adaptation of David Mitchell’s brilliant novel Cloud Atlas (2013) is full of bad ideas, but this has to be the most wrong-headed. Like the hologram, round screens look futuristic, but the grid as a textual and architectural form predates Gutenberg (see Hurlburt, 1978; Williamson, 1986). Unless we stop using symbolic language, its displays need to be rectangles. Screens, like the pages they emulate, require right angles.

To paraphrase Kenneth Burke (1974), science fiction provides equipment for living in future and alternative worlds — even when it gets it wrong. As Elizabeth Grosz (2000) writes, “History is made an inexhaustible enterprise only because of the ongoing movement of time, the precession of futurity, and the multiplicity of positions from which this writing can and will occur” (p. 1021). Science fiction’s speculative trajectories often show us what’s possible, even if its just by showing us what’s not.

References:

Burke, Kenneth. (1974). The Philosophy of Literary Form. Berkeley, CA: University of California Press.

Glenn, Jerome C. & Gordon, Theodore J. (2003). Futures Research Methodology, V2.0. Washington, DC: AC/UNU Millennium Project.

Grosz, Elizaneth. (2000, Summer). Histories of a Feminist Future. Signs, 25(4), pp. 1017-1021.

Hollinger, Veronica. (2010, March). A History of the Future: Notes for an Archive. Science Fiction Studies, 37(1), pp. 23-33

Hurlburt, Allen. (1978). Grid: A Modular System for the Production of Newspapers, Magazines, and Books. New York: Van Nostrand Reinholt Co.

Renfro, William L. (1993). Issues Management in Strategic Planning. Westport, CT: Quorum Books.

Roberts, Adam. (2006). Science Fiction: The New Critical Idiom. New York: Routledge.

Williamson, Jack H. (1986, Autumn). The Grid: History, Use and Meaning. Design Issues, 3(2), pp. 15-30.

Woodgate, Derek (with Pethrick, Wayne R). (2004). Future Frequencies. Austin, TX: Fringecore Publishing.

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Special thanks to my futurist friends Scott SmithFrank Spencer, Stuart Candy, Jamais Cascio, Bruce Sterling, and Emily Empel for getting me psyched about futures studies in the first place, and to Lily Brewer and Kathleen Tyner for providing additional texts and inspiration.

Contested Boundaries and Saturated Selves

In her book The Social Machine (MIT Press, 2014), Judith Donath outlines designs for living online. Echoing George Lakoff and Mark Johnson (1980), she writes, “We are embodied beings, who have evolved in the physical world; our thoughts and imagination are rooted in the sensory experience of our physical surroundings. Online, there is no body; there is only information. We comprehend abstract ideas by reframing them in metaphoric terms that ultimately derive from physical experience” (p. 9). One needn’t look any further that a computer’s desktop to see this in action. “Immersion” was once a strong notion in computer-mediated communication studies, online communities, and virtual reality. Now we are not so much immersed in media as we are saturated by it.

The Social MachineDonath points out that these are boundary issues. Walls, fences, locked doors, online moderators—“the doormen of discussions” (p. 159), spam filters, and other gate-keeping contrivances protect the private from the public and vice versa. Even with such boundaries in place, our embodiedness is still at risk. We are as sieves, filtering news from noise, or as sponges, soaking up information and influence of all kinds. The latter evokes Psychologist Kenneth Gergen’s “saturated self”:

Emerging technologies saturate us with the voices of humankind—both harmonious and alien. As we absorb their varied rhymes and reasons, they become a part of us and we of them. Social saturation furnishes us with a multiplicity of incoherent and unrelated languages of the self (1991, p. 6).

Nearly twenty years ago, Nicholas Negroponte (1995) pontificated on the fading boundaries of the “post-information age,” writing,

In the same ways that hypertext removes the limitations of the printed page, the post-information age will remove the limitations of geography. Digital living will include less and less dependence upon being in specific place at specific time, and the transmission of place itself will start to become possible. In the post-information age, since you may live and work at one or many locations, the concept of an “address” now takes on new meaning (p. 163).

The history of the internet is largely a story of broken-down boundaries (see Grodin & Lindolof, 1996; Jenkins, 2006; van Dijck, 2013). Its architecture “rests upon principles of convergence, which enable multiple and overlapping connections between varieties of distinct social spheres” (Papacharissi, 2011, p. 305). The inherent irony of Negroponte’s observation is that since physical location no longer matters in the digital, post-geographic workday, it makes it matter even more. If you can work from anywhere, where you live means more than ever. You can live wherever you want regardless of where your work is. The old boundaries are gone.

The End of AbsenceThe overwhelming irony now is that where we are matters less than the digital wares with which we saturate our selves. On the commute, at school, at work, at home, on a trip, visiting friends—the smartphone usurps all of these with a persistent and precise hold on our attention. In William Gibson‘s term, the online world has “everted” itself into physical space. The fact that it is now inescapable is what writer Michael Harris calls “the end of absence.” His is an example of what I have called the Advent Horizon. We feel a sense of loss when we cross one of these lines. From the Socratic shift from speaking to writing, to the transition from writing to typing, we’re comfortable—differently on an individual and collective level—in one of these phases. As we adopt and assimilate new devices, our horizon of comfort drifts further out while our media vocabulary increases. It takes 30 years for a full, generational change and with that a full shift in advent horizons. Harris notes, “If you were born before 1985, then you know what life is like both with the internet and without. You are making the pilgrimage from Before to After” (p. 15).

Reaching across one of these divides, Thomas de Zengotita (2005) writes of digitally zombified youth,

… It was if they were somnambulating, hypnotized, into some newborn zone of being where hallowed custom and bizarre context were so surreally fused that the whole tableau seemed poised to shimmer off into the ether at any moment (p. 155).

Ours is a chronic presence in a chronic present. Donath (2014), writes of our online personal presences, “The stranger, as we think of him now, may cease to exist” (p. 336). But Harris (2014) adds, “Before all memory of those absences is shuttered, though, there is this brief time when we might record what came before. We might do something with those small, barely noticeable instances when we’re reminded of our love for absence. They flash at us amid the rush of our experience and seem to signal: Wait, wasn’t there something…?” (p. 8).

Well, was there?

References:

de Zengotita, Thomas. (2005). Mediated: How the Media Shapes Our World and the Way We Live in It. New York: Bloomsbury.

Donath, Judith. (2014). The Social Machine: Designs for Living Online. Cambridge, MA: The MIT Press.

Gergen, Kenneth. (1991). The Saturated Self: Dilemmas of Identity in Contemporary Life. New York: Basic Books.

Grodin, Debra & Lindlof, Thomas R. (1996). Constructing the Self in a Mediated World. Thousand Oaks, CA: Sage.

Harris, Michael. (2014). The End of Absence: Reclaiming What We’ve Lost in a World of Constant Connection. New York: Current.

Jenkins, Henry. (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Lakoff, George, & Johnson, Mark (1980). Metaphors We Live By. Chicago: University of Chicago Press.

Negroponte, Nicholas. (1995). Being Digital.  New York: Knopf.

Papacharissi, Zizi. (2011). A Networked Self. In Zizi Papacharissi (Ed.), A Networked Self: Identity, Community, and Culture on Social Network Sites (pp. 304-317). New York: Routledge.

van Dijck, José. (2013). The Culture of Connectivity: A Critical History of Social Media. New York: Oxford University Press.

Is Anyone There? On her and Transcendence

Cinema is our most viable and enduring form of design fiction. More than any other medium, it lets us peer into possible futures projected from the raw materials of the recent past, simulate scenes based on new visions via science and technology, gauge our reactions, and adjust our plans accordingly. These visions are equipment for living in a future heretofore unseen. As video artist Bill Viola (1995) puts it,

The implied goal of many of our efforts, including technological development, is the eradication of signal-to-noise ratio, which in the end is the ultimate transparent state where there is no perceived difference between the simulation and the reality, between ourselves and the other. We think of two lovers locked in a single ecstatic embrace. We think of futuristic descriptions of direct stimulation to the brain to evoke experiences and memories (p. 224).

Miles explains love to Edgar the computer in Electric Dreams (1984)
— Miles explains love to Edgar the computer in Electric Dreams (1984)

Welcome to the world of Pinecone Computers. This model will learn with you, so type your name and press Enter key to begin.
— Miles Harding reading from a computer manual in Electric Dreams (1984)

Since the big-screen tales of the 1980s’ PC-era, the idea of machines merging with humans has been a tenacious trope in popular culture. In Tron (1982) Kevin Flynn was sucked through a laser into the digital realm. Wired to the testosterone, the hormone-driven juvenile geniuses of Weird Science (1985) set to work making the woman of their dreams. WarGames (1983) famously pit suburban whiz-kids against a machine hell bent on launching global thermonuclear war. In Electric Dreams (1984), which is admittedly as much montage as it is movie, Miles Harding (played by Lenny von Dohlen, who would go on to play the agoraphobic recluse Harold Smith in Twin Peaks) attempts to navigate a bizarre love triangle between him, his comely neighbor, and his new computer.

From the jealous machine to falling in love with the machine, the theme remains pervasive 30 years on. As Ray Kurzweil writes of Spike Jonze’s her,

Jonze introduces another idea that I have written about (and that is the central theme of Barry Ptolemy’s movie about my ideas, Transcendent Man), namely, AIs creating an avatar of a deceased person based on their writings, other artifacts and people’s memories of that person. In her, the AIs get together and recreate 1960s philosopher Alan Watts (whom I remember from my teenage years).

Theodore Twombly at work in her (2013).
— Theodore Twombly at work in her (2013).

I’d say “her” is a movie about (the education of) an interesting woman who falls in love with a man who, though sweet, is mired in biology. — , Tweeted on February 16, 2014

in her, Theodore Twombly (played by Joaquin Phoenix) writes letters for a living. Letters between fathers and daughters, long-distance lovers, husbands, wives. He condenses stories from the vapor of their nuances. In doing so, he is especially susceptible to the power of narrative himself since his job involves the constant creation of believable, vicarious stories. His ability to immerse himself in the stories of others makes it that much easier for him to get lost in his operating system (“Samantha,” voiced by Scarlett Johansson) as she constructs narratives to create her personality, and thereby, their relationship.

In many ways, her can be read as a response to Lost in Translation (2003), directed by Jonze’s wife at the time, Sophia Coppola, who, like Jonze did for her, won an Academy Award for Best Original Screenplay. That movie is in part about the dissolution of Jonze and Coppola’s relationship. Where Giovanni Ribisi plays a goofy, self-involved Jonze (“John”) in Lost in Translation, Rooney Mara plays an ununderstanding, judgemental Coppola (“Catherine”) in her: mere caricatures of themselves played out in bit parts. Where others have no problem with it, ex-wife Catherine has no truck with Theodore’s new OS love. He nonetheless remains incredulously committed.

Cognitive scientist Douglas Hofstadter calls our imbuing machines with more intelligence than they have—even when we know better—“The ELIZA Effect,” after Joseph Weizenbaum’s text-based psychoanalytic computer program, ELIZA. Hofstadter writes, “The most superficial of syntactic tricks convinced some people who interacted with ELIZA that the program actually understood everything that they were saying, sympathized with them, even empathized with them” (p. 158). ELIZA was written at MIT by Weizenbaum in the mid-1960s, but its effects linger on. “Like a tenacious virus that constantly mutates,” Hofstadter continues, “the Eliza effect seems to crop up over and over again in AI in ever-fresh disguises, and in subtler and subtler forms” (p. 158). To wit, in Chapter One of Sherry Turkle’s Alone Together (2011; specifically pp. 24-25), she extends the idea to our amenability to new technologies, including artificial intelligence, embodied or otherwise: “And true to the ELIZA effect, this is not so much because the robots are ready but because we are” (p. 25).

More germane to her is a program called KARI, which stands for “Knowledge Acquiring and Response Intelligence.” According to Dominic Pettman‘s first and only conversation with Kari (see Pettman’s Look at the Bunny, 2013), there’s a long way to go before any of us are falling in love with our computers.

Kevin Flynn getting zapped into the computer in Tron (1982).
— Kevin Flynn getting zapped into the computer in Tron (1982).

Others imagine a much more deliberate merging, postulating an uploading of human consciousness into the machines themselves, known in robotic and artificial intelligence circles as “The Moravec Transfer.” Its namesake, roboticist Hans Moravec, describes a human brain being uploaded, neuron by neuron, until it exists unperturbed inside a machine. But Moravec wasn’t the first to imagine such a transition (for another early example, see Stine, 1979). NASA’s own Robert Jastrow wrote in 1984 that uploading our minds into machines is the be-all of evolution and would make us immortal. He wrote,

At last the human brain, ensconced in a computer, has been liberated from the weakness of the mortal flesh… The machine is its body; it is the machine’s mind… It seems to me that this must be the mature form of intelligent life in the Universe. Housed in indestructible lattices of silicon, and no longer constrained in the span of its years by the life and death cycle of a biological organism, such a kind of life could live forever (p. 166-167).

Dr. Will Caster merges with the machine in Trancendence (2014).
— Dr. Will Caster merges with the machine in Transcendence (2014).

In Transcendence (2014) Dr. Will Caster (played by Johnny Depp) and his wife (“Evelyn,” played by Rebecca Hall, who almost seems to be filling in for an unavailable Johansson) do just that. Caster is terminally ill and on the verge of offloading his mortal shell. Once uploaded into a quantum computer connected to the internet, Caster becomes something less than himself and something more simultaneously. It’s the chronic consciousness question: What is it about you that makes you you? Is it still there once all of your bits are transferred into a new vessel? The Casters’ love was strong enough for them to try and find out.

If Kubrick and Spielberg’s AI: Artificial Intelligence (2001) can be read as an allegory for gays being accepted by their parents (see Kraus, 2004, p. 182), what sociological anxieties can we superimpose over her and Transcendence? I am admittedly a lapsed student of AI, having dropped out of the University of Georgia’s Artificial Intelligence master’s program several years ago. My interest in AI lies in the weird ways that consciousness and creation butt heads in the midst of such advanced technologies. Mix a love story in there and you’ve got questions and quests for a lifetime. As Jonze himself puts it, “… a lot of the feelings you have about relationships or about technology are often contradictory” (quoted in Michael, 2013). Love and technology willing, when one of us has to be leaving, we won’t let that come between us, okay?

References:

Hofstadter, Douglas. (1995). Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought. New York: Basic Books.

Jastrow, Robert. (1984). The Enchanted Loom: Mind in the Universe. New York: Simon & Schuster.

Kraus, Chris. (2004). Video Green: Los Angeles Art and the Triumph of Nothingness. New York: Semiotext(e).

Michael, Chris. (2013, September 9). Spike Jonze on Letting Her Rip and Being John Malkovich. The Guardian.

Pettman, Dominic. (2013). Look at the Bunny: Totem, Taboo, Technology. Ropley Hants, UK: Zer0 Books.

Stine, G. Harry. (1979, July). The Bionic Brain. Omni Magazine, vol. 1, #10, pp. 84-86, 121-122.

Turkle, Sherry. (2011). Alone Together: Why We Expect More from Technology and Less from Each Other. New York: Basic Books

Viola, Bill. (1995). Reasons for Knocking at an Empty House: Writings 1973-1994. Cambridge, MA: The MIT Press.

Weizenbaum, Joseph. (1976). Computer Power and Human Reason. San Francisco: W.H. Freeman.

Mixed Metonymies: Mechanization and Culture

Meanings are malleable. Words bend and break under the stress of unintended use, abuse, or overuse. Like machine parts pushed past their limits, cogs stripped bare of their teeth, the language we use wears out, weakening the culture that carries it and our knowledge thereof.

Charles Babbage's wheel work.

Aldous Huxley (1970) writes, “In the days before machinery men and women who wanted to amuse themselves were compelled, in their humble way, to be artists. Now they sit still and permit professionals to entertain them by the aid of machinery” (p. 11). We use metaphors and metonymies of the machine to explain everything from individual bodies  and brains to society and the cosmos (see Lakoff, 1993; Raunig, 2010; Wilden, 1972). Aristotle used many anthropomorphic ideas to describe natural occurrences, but the technology of the time, needing constant human intervention, offered little in the way of metaphors for the mind. Since then, we have compared the human mind to the clock, the steam engine, the radio, the radar, and the computer (Vroon, 1987). Machines, engines, motors—these are visible, tangible things. The mechanizations we need to watch are the ones we can’t see. As Bettina Knapp (1989) writes, “…machines increasingly cut people off from nature in general and from their own  nature, in particular” (p. 28).

Mechanization Takes CommandIn Mechanization Takes Command: A Contribution to Anonymous History (University of Minnesota Press, 2013), originally published in 1948, Sigfried Giedion attempts to elucidate the cause of this splitting from our nature, the break between thought and feeling in modern society. The culprit according to Giedion? Mechanization. He uses a typological approach, moving chronologically through each of his categories: springs (movement), means (hand, key, assembly line), agriculture (gardening, bread-making, meat production), household (chair, table, furniture, feminism, refrigeration), and bath (steam, shower). This provides a matrix of mechanization (time vs type) that creates a fresh view across this “anonymous history.”

In spite of the machines, interesting people are still central to the story. Giedion follows how the in-house feminism of Catherine Beecher and “curtailed drudgery and improved organization” (p. 512) lead to the further mechanization of the home. He illustrates how Charles Babbage informed Frederick Taylor’s time studies, scientific management, and the division of labor of Taylor and Henry Ford, the inventors of modern industrialization.

“More perhaps than machinery,” writes John Kenneth Galbraith (1967), “massive and complex business organizations are the tangible manifestation of advanced technology” (p. 19). Institutions, bureaucracies, organizations like organisms led to the globalization of the machine: processors, keyboards, harddrives, screens, spreadsheets, websites, databases, fiber optic cables, satellites, wireless clouds bulging gray with data… Paul Virilio (1995) shortens the term “cyberspace” from its imaginary original form “cybernetic space-time” (p. 140), the extending of which evokes the ultimate mechanical prosthesis of the mind, a planet-spanning, command-control system to end all such systems.

The usually glum Huxley (1970) has his high notes: “Giving leisure and wealth, machines make general culture possible. There can be no doubt that many people, who would otherwise have longed in vain, are now permitted, thanks to machinery, to satisfy their longing for culture” (p. 11). From tilling machines to networked screens, our technology curates our culture. Like the precision workings of cogs and gears, let us be mindful of the language we use to describe it.

References:

Galbraith, John Kenneth. (1967; 2007). The New Industrial State. Princeton, NJ: Princeton University Press.

Giedion, Sigfried. (1948; 2014). Mechanization Takes Command: A Contribution to Anonymous History. Minneapolis, MN: University of Minnesota Press.

Huxley, Aldous. (1970). America and the Future: An Essay. Austin, TX: Jenkins Publishing Company.

Knapp, Bettina. (1989). Machine, Metaphor, and the Writer: A Jungian View. University Park, PA: Pennsylvania State University Press.

Lakoff, George. (1993). The Contemporary Theory of Metaphor. In Andrew Ortony (Ed.), Metaphor and Thought (pp. 202–251). Cambridge, MA: Cambridge University Press.

Raunig, Gerald. (2010). A Thousand Machines: A Concise Philosophy of the Machine as Social Movement. New York: Semiotext(e).

Virilio, Paul. (1995). The Art of the Motor. Minneapolis, MN: University of Minnesota Press.

Vroon, P. A. (1987). Man-Machine Analogs and Theoretical Mainstreams in Psychology. In W. J. Baker, M. E. Hyland, H. van Rappard, & A.W. Staats (Eds.), Current Issues in Theoretical Psychology (pp. 393–141). New York: North-Holland.

Wilden, Anthony. (1972). System and Structure: Essays in Communication and Exchange. London: Tavistock.

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Babbage wheel-work image from James Gleick‘s The Information (New York: Pantheon, 2011, p. 97).

Cool by Committee: Cultural Capital and Art

“Nobody wants to be uncool,” writes Chris Kraus in her book Video Green (Semiotext(e), 2004, p. 24). She’s writing about the trials of graduate school, specifically MFA programs and the inherent ambiguity in determining the value of art. The rigor of graduate work is part of the gatekeeping and cultural encoding that make the art world go ’round, that make cool art cool. Kraus continues,

…this two-year hazing process is essential to the development of value in the by-nature-elusive parameters of neoconceptual art. Without it, who would know which cibachrome photos of urban signage, which videotapes of socks tossing around a dryer, which neominimalist monochrome paintings are negligible and which are destined to be art? (p. 24)

Damien Hirst: Shark

In his search for authenticity, writer Andrew Potter reduces this hard-won pedigree down to just an artist’s brand. His favorite example is Damien Hirst. “One logical endpoint of this takes us to the world of contemporary art,” he writes (2010), “where many of the works in and of themselves are so ludicrous in concept and so inept in execution that the old philistine war cry ‘My child could do that’ is an insult to untalented children everywhere. But this objection misses the point, which is that the work itself is totally irrelevant. What is being sold is the artist himself [sic], his [sic] persona, or better, his [sic] brand” (p. 98). Brands in this context are largely decided on by the gatekeepers in art schools, galleries, and museums, not so much by “the market” in any economic sense. Potter’s reductionist view is blind to an artist’s training and talent, not to mention her art’s raw aesthetic appeal. Hirst’s art speaks in the language of authenticity (see Boyle, 2003), which must make it worse. Potter adds, “[S]narkiness over sharkiness isn’t serious art criticism, and judging Hirst’s work by the criteria of technical skill, artistic vision, and emotional resonance is like complaining that the Nike swoosh is just a check mark” (p. 99). We may think we’re unaffected by such subversions, but that is a danger in itself. “Considering yourself immune to advertising and branding is not a solution,” writes Rob Walker (2008), “it’s part of the problem” (p. 68).

No MediumWhen Thomas Kuhn (1970) conceived of a paradigm, he was referring to the attitudes and beliefs of the scientists in a community, not the scientific facts themselves. His paradigms are “the entire constellation of beliefs, values, techniques, and so on shared by the members of a given community” (p. 175).* Certain things matter because enough of us decide that they do. We also decide that some of those things matter more than others and that some of them are cooler than others. Cool is tribal. It travels in groups, committees, and communities (see Eckert, 2000; Liu, 2004; Wenger, 1998).

All of these examples hover between what Pierre Bourdieu (1986) called social capital and what he called cultural capital: a system of exchange that takes cultural knowledge as its gold standard. Such knowledge creates in-groups and out-groups (Leppehalme, 1997). You are down if you get the reference and not if you don’t. Craig Dworkin writes in his book No Medium (MIT Press, 2013), “…[W]e are misled when we think of media as objects. Indeed, the closer one looks at the materiality of a work—at the brute fact of its physical composition—the more sharply a social context is brought into focus” (p. 30). Communities of people imbue these objects and their relationships with value. Cool could be the product of an MFA, but it could just as easily be the right amount of properly placed irony or the timely subverting of a paradigm. As Dave Allen puts it in his recent piece “White Ants and Flying Saucers,”

As the famous phrase goes: You are entitled to your own opinions, but not your own facts. This is not to say there won’t be another transitory effect that may destabilize the current models, it is just to say that we must work hard to untangle our strongly held beliefs from the actual reality of the situation. That is where the opportunity for informed debate lies, and the opportunity should be embraced by all who have strong and passionate feelings for the “future of music.”

We tend to think of technological shifts as driven by their own forces (see Winner, 1977), as diffusing through the same old channels (see Rogers, 2003), or as slouching toward their own attractors. People still decide what counts though. Untangling the changes and how we feel about those changes points to the impossibility of finding distance from our devices: The changes happen without our noticing. It’s only when we look back that we can tell a threshold has been crossed, that the paradigm has shifted, that what we thought was cool is now not so much. Sound artist David Dunn (1999) describes it this way:

Most of what we live in now is a technological environment. That’s the status quo. That’s the social ground that constrains us. The degree to which we understand these tools is the degree to which we have freedom from them. If we don’t understand them and don’t know how they work, we easily ascribe to them some mystical significance and belief that the machines are doing our thinking for us (p. 65).

Capital may only want more capital, but art and technology don’t want anything. They are each radically subjective in their own ways. As Kaya Oakes (2009) writes, “Any valid culture, anything that changes people’s perception and way of thinking is made of many, many voices, and the disharmony and occasional harmony of those voices is what makes things interesting and complicated when you’re trying to define what that culture means” (p. 17). I prefer interesting and complicated over cool any day.

* Kuhn’s other definition of paradigms involves the models in use as puzzle-solving tools among those scientists (see Kuhn, 1970, p. 175).

References:

Allen, Dave. (2014, March 11). White Ants and Flying Saucers. Beats Music.

Boyle, David. (2003). Authenticity: Brands, Fakes, Spin and the Lust for Real Life. New York: Harper Perennial.

Dunn, David & van Peer, René. (1999). Music, Language, and Environment. Leonardo Music Journal, 9, 63-67.

Dworkin, Craig. (2013). No Medium. Cambridge, MA: The MIT Press.

Eckert, Penelope. (2000). Linguistic Variation as Social Practice: The Linguistic Construction of Identity in Belten High. Hoboken, NJ: Wiley-Blackwell.

Kraus, Chris. (2004). Video Green: Los Angeles Art and the Triumph of Nothingness. New York: Semiotext(e).

Kuhn, Thomas. (1970). The Structure of Scientific Revolutions (Second Edition, Enlarged). Chicago, IL: University of Chicago Press.

Leppihalme, Ritva. (1997). Culture Bumps: An Empirical Approach to the Translation of Allusions. Bristol, PA: Multilingual Matters.

Liu, Alan. (2004). The Laws of Cool: Knowledge Work and the Culture of Information. Chicago, IL: University of Chicago Press.

Oakes, Kaya. (2009). Slanted and Enchanted: The Evolution of Indie Culture. New York: Henry Holt & Co.

Potter, Andrew. (2010). The Authenticity Hoax: Why the “Real” Things We Seek Don’t Make Us Happy. New York: Harper Perennial.

Rogers, Everett M. (2003). Diffusion of Innovations (5th Edition). New York: Free Press.

Walker, Rob. (2008). Buying In: Why We Buy and Who We Are. New York: Random House.

Wenger, Etienne. (1998). Communities of Practice: Learning, Meaning, and Identity. Cambridge, UK: Cambridge University Press.

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