remixthebook: Guest Post and Tweeting

In 1997, I wrote a piece about turntablism for Born Magazine called “Band of the Hand.” Years later, I wrote a related piece for Milemarker‘s now defunct Media Reader magazine, called “war@33.3: The Postmodern Turn in the Commodification of Music.” I’ve been revisiting, remixing, and revising these previous thesis pieces ever since. I eventually combined the two and posted them here, but I’ve also written other things that spin off from their shared trajectories.

This week, I am proud to be guest-tweeting for Mark America’s remixthebook (Univeristy of Minnesota Press, 2011). In addition, I posted a piece on the remixthebook site. remixthebook and its attendant activities situate the mash-up as a defining cultural activity in the digital age. With that in mind, I tried to go back to the writings above and update them using pieces of relevant things I’ve written since. If you will, my post is a metamix of thoughts and things I’ve written about remix in the past decade and a half or so, pieces which also represent material from my other book-in-progress, Hip-hop Theory: The Blueprint to 21st Century Culture. It’s a sample-heavy essay that aims to illustrate the point.

Here are a few excerpts:

Culture as meaning-making requires participation. In addition to the communication processes of encoding and decoding, we now participate in recoding culture. Using allusions in our conversation, writing, and other practices engages us in culture creation as well as consumption. The sampling and remixing practices of Hip-hop exemplify this idea more explicitly than any other activity. Chambers wrote, “In readily accessed electronic archives, in the magnetic memory banks of records, films, tapes and videos, different cultures can be revisited, re-vived, re-cycled, re-presented” (p. 193). Current culture is a mix of media and speech, alluded to, appropriated from, and mixed with archival artifacts and acts.

We use numerous allusions to pop culture texts in everyday discourse, what Roth-Gordon calls “conversational sampling.” Allusions, even as direct samples or quotations, create new meanings. Each form is a variation of the one that came before. Lidchi wrote, “Viewing objects as palimpsests of meaning allows one to incorporate a rich and complex social history into the contemporary analysis of the object.” It is through use that we come to know them. Technology is not likely to slow its expanse into every aspect of our lives and culture, and with it, the reconfiguration of cultural artifacts is also not likely to stem. Allusions – in the many forms discussed above and many more yet to come – are going to become a larger and larger part of our cultural vocabulary. Seeing them as such is the first step in understanding where we are headed.

Rasmussen wrote, “there is no ‘correct’ way to categorise [sic] the increasing diversity of communication modes inscribed by the media technologies. Categories depend on the nature of the cultural phenomena one wants to investigate.” Quotation, appropriation, reference, and remix comprise twenty first century culture. From our technology and media to our clothes and conversations, ours is now a culture of allusion. As Schwartz so poetically put it: “Whatever artists do, they are held in the loose but loving embrace of artists past.” Would that it were so.

The whole post is here.

Many thanks to Mark America and Kerry Doran for the opportunity and to everyone else for joining in on the fun. Here’s the trailer for the project [runtime: 1:21]:

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For the Nerds: Bricks, Blocks, Bots, and Books

I used to solve the Rubik’s Cube — competitively. I never thought much of it until I, for some unknown reason, was recently compelled to tell a girl that story. I now know how nerdy it sounds. The girl and I no longer speak.

Erno Rubik among his Cubes.
Some of the things I grew up doing, I knew were nerdy (e.g., Dungeons & Dragons, LEGOs, computers, etc.). Others were just normal. Looking back on them or still being into them, one sees just how nerdy things can be. In a recent column on his SYFFAL site, my man Tim Baker serves the nerds some venom. Nailing several key aspects of the issue, Baker writes,

Thanks to the proliferation of information on the internet anyone can be an expert in anything, well a self-presumed expert. The problem is that people are choosing to become experts in things that might carry a certain cultural currency in fringe groupings but have no real world value. Comic books and niche music scenes are great, and add to the spice of life but no matter how often the purveyors of such scenes repeat the mantra, they are by no means important. They are entertaining and enjoyable but fail to register on Maslow’s hierarchy of needs. So while cottage industries have popped up allowing those who are verbose enough to make a case that Led Zeppelin is essential to who we are, it does not change the fact that these experts are dabbling in the shallow end of the pool.

Now, if you know me, you know that I’m the last person to be promoting anything resembling growing up, but I will agree that since the widespread adoption of the web, nerd culture often gets completely out-of-hand. It’s also treated as a choice you can make, but as every true nerd knows, we’re born not made. As my friend Reggie Hancock puts it, citing the most recent nerd icon to end all nerd icons, Tina Fey:

Tina Fey is, unabashedly, a nerd. It’s not a badge of honor she wears, but a stink of reality. She’s not a nerd because she likes Star Wars and did an independent study of comedy in junior high school, Tina Fey likes Star Wars and did an independent study because she’s a nerd. It’s not a persona she assumes, she didn’t live with a dumb haircut for years on purpose, but because Tina Fey was born a nerd, lives as a nerd, and will die a nerd.

To the cheers and glee of nerdkind everywhere, John Baichtal and Joe Meno have edited a collection of ephemera regarding every adults favorite plastic blocks. The Cult of LEGO (No Starch Press, 2011) covers the blocks’ history, how-to, and hi-tech.

Nerd touchstones like comics, movies, LEGO-inspired video games (including Star Wars, of course), Babbage’s Difference Engine, and Turing machines are covered inside, as well as the LEGO font, image-to-brick conversions, home brick-printing, Douglas Couplandbrick artists, record-setting builds, and robots — Mindstorms, LEGO’s programmable robot line, by far the most sophisticated of the LEGO enclaves. Here’s the book trailer [runtime: 1:43]:

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If you want to build stuff with more than just plastic bricks, O’Reilly’s magazine, Make: Technology on Your Time, is the grown-up nerd’s monthly bible. Volume 28 (October, 2011) is all about toys and games. There’s a pumpkin catapult, a kinda-creepy, semi-self-aware stuffed bear, a silly, copper steamboat, a giant bubble blower… It’s all here — and much more. Check the video below [runtime: 2:18].

So, whether you know someone who dweebs over arduinos, has fits over RFIDs, or just loves to build stuff, Make is the magazine. It gets no nerdier. Also, check out the Maker Shed (nerd tools and supplies galore) and Maker’s Notebooks (my favorite thing from this camp).

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Oh, and if you can’t solve the Cube, there’s a LEGO Mindstorms Rubik’s Cube solver on page 245 of The Cult of LEGO. The machine takes an average of six minutes. For the record, my fastest time was 52 seconds.

Get on it, nerds.

David Preston’s Literature & Composition Class Talk

On November 2nd, I was invited to talk to Dr. David Preston’s Literature and Composition class via Blackboard Collaborate and Howard Rheingold‘s Rheingold University. Here’s a screen capture of that talk [Warning: It’s long. Runtime: 1:02:21]. Topics include a few of my projects, the web, advent horizons, collaborative learning, technology in the classroom and in the lives of the youth.

Many thanks to Ted Newcomb and Howard Rheingold for hooking this up, to David Preston and his students for their time, attention, and participation, and to Linda Burns for saving the video. This was a great opportunity and a humbling and inspiring experience.

Follow for Now is Now Available at BookPeople

Yep, nearly five years after its release, Follow for Now is now available at BookPeople in Austin, Texas. As you can see in the photo below, it’s in the General Science section, and I am quite proud.

It’s also in Cyberculture & History, and right now, in the New Arrivals.

So, if you’re in Austin and don’t have a copy, stop by and get yours.

Many thanks to Michael McCarthy and everyone at BookPeople for their support. And to you for yours.

Touching Screens: Digital Natives and Their Digits

Since I attempted to brand and explicate the Advent Horizon idea, the following clip has been circulating online. “The new generation is growing up with more digital than print media,” deigns The Huffington Post. “They play with their parents’ smartphones, tablets, laptops. We guess It’s only natural that they examine items that don’t respond to touch — and then move on to the things that do.” Danny Hillis once said that technology is the name we give to things that don’t work yet. I think this baby would disagree with that statement wholesale [runtime: 1:26]:

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Though I find the sentiment that Steve Jobs “coded a part of her OS” a bit much, this clip reminds me of a story  by Jaron Lanier from the January, 1998 issue of Wired about children being smarter and expecting more from technology. Lanier wrote, “My favorite anecdote concerns a three-year-old girl who complained that the TV was broken because all she could do was change channels.” Clay Shirky tells a similar story in Cognitive Surplus (Penguin, 2010). His version involves a four-year-old girl digging in the cables behind a TV, “looking for the mouse.”

Without mutual engagement and accountability across generations, new identities can be both erratically inventive and historically ineffective. — Etienne Wenger

These are all early examples of a new Advent Horizon being crossed. The touchscreen, the latest ubiquitous haptic device, is here to stay. To those who are growing up with it, everything else seems “broken” — much like a TV “that only changes channels” to a native computer user. We become what we behold.

Why am I always looking at life through a window?
— Charlie Gordon in Flowers for Algernon by Daniel Keyes

The screen is already the most seductive of technologies. Think about how much time you spend staring at one screen or another. Iain Chambers (1994) writes, “In the uncanny property of the computer to present a ‘world picture’ we confront the boundary set by the screen, the tinted glass that lies between the apparently concrete world and the simulated one of ethereal lights” (p. 64). We want to get in there so bad. Think of the persistent dream of entering the screen and the machine: NeuromancerTRON, Snow CrashLawnmower Man, Videodrome, and even Inception, among many, many others. It has a mythology all its own.

To its end, we’ve gone from wearing the goggles and gloves of most virtual reality systems to using our bodies as input devices via the sensors of Wii and Kinect, bringing the machine into the room. Where our machines’ portability used to be determined by the size of the technology available, the size of our devices are now dictated by the size of our appendages. We can make cellphones and laptops smaller, but then we wouldn’t be able to hold them or press their buttons individually, a limitation that the touchscreen is admittedly working around gracefully. Still, we have to design at human scale. These are the thresholds of our being with our technology.

The Machine is not the environment for the person; the person is the environment for the machine. – Aviv Bergman

The long-range question is not so much what sort of environment we want, but what sort of people we want. – Robert Sommer

We have to think carefully and cumulatively about what we design. Technology curates culture. Technology is a part of our nature. How will we control it? The same way we do our lawns or our weight: Sometimes we will; sometimes we won’t, but we have to remember that we’re not designing machines. We’re designing ourselves.

References:

Chambers. I. (1994). Migrancy, Culture, Identity. New York: Routledge.

Christopher, R. (2007). Brenda Laurel: Utopain Entrepreneur. In R. Christopher (Ed.), Follow for Now: Interviews with Friends and Heroes. Seattle, WA: Well-Red Bear.

Keyes, D. (1966). Flowers for Algernon. New York: Harcourt.

McLuhan, M. (1964). Understanding Media: The Extensions of Man. New York: McGraw-Hill.

Shirky, C. (2010). Cognitive Surplus: How Technology Makes Consumers into Collaborators. New York: Penguin.

Sommer, R. (2007). Personal Space: The Behavioral Basis of Design. Bristol, England, UK: Bosko Books.

Wenger, E. (1998). Communities of Practice: Learning, Meaning, and Identity. New York: Cambridge University Press.

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And I say peace to Friedrich Kittler (1943-2011).

Not Great Men: The Human Microphone Effect

The passing of Steve Jobs has sent millions of people into reflection and reverie, and begs questions of the possibilities of repeating his vision and success. “Will there ever be another Steve Jobs?” asks one publication. While another contrarily claims that he “was not god,” still others iconize him, call him a tech-messiah, and lament his passing with something just short of worship. As agnostic as I’ve been computer-wise, I’ve always been a fan of the man, but does the death of Steve Jobs mark the end of a human era, the end of the singular genius, the lone visionary, the thought leader? In some ways, I am compelled to answer affirmatively, but to give Jobs all the credit is to do him and others like him a disservice. As Bonnie Stewart put it, “I fully agree that Steve Jobs left us a legacy. But it is not to be him.” We are the reason he was the last of his kind.

The connectivity of the web has all but killed the archetype of the singular visionary leader. Online, we connect to share with each other, not to listen to a single voice. It’s not necessarily the death of the grand narrative and the birth of postmodernism, it’s more the onset of postMODEMism. Ever since we started modulating and demodulating our ideas, information, and identities, our heroes have been in harm’s way. The web is more about processes and projects than products. The web is inherently a collaborative space. Authorship does not equal ownership. We’re in this together.

In spite of recent reports, the creative class is very real, and, as Scott Smith pointed out, is the larger part of the masses currently occupying Wall Street. The creative class is still here, but like the creative genius, no one owes us a living. We have to make our own way, and we will.

Unlike others, I don’t think the Big Idea is dead either. I think our collaborative, networked thinking makes it more difficult to see the collaborative origins of the singular innovation. If ideas are networks, then big ideas are big networks. Even Jobs brought to market what were previously existing, networked ideas: “He saw what technologies were on the verge of being possible — and what technologies consumers were ready to accept,” Josh Bernoff wrote when Jobs stepped down as Apple CEO in August. “There could have been no iPhone without the habits created by iPods and Blackberry, no Mac without Apple and IBM PCs embraced by those who came before… Apple doesn’t make flash memory, microprocessors, touchscreens, or, for the most part, websites. It just puts them all together.” Toward the end of this 1996 interview with Steve Jobs on Wall Street Week with Louis Rukeyser [runtime: 4:32], Jobs talks about the sheer openness of the internet and how no one single company can ever contain it [the internet bit starts around 3:15]. “We’re going to see innovation contain it,” he says.

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No weak men in the books at home
The strong men who have made the world
History lives on the books at home
The books at home

It’s not made by great men

The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

It’s not made by great men
— Gang of Four, “Not Great Men”

It’s downright eerie watching these ideas collide in realtime on the choppy live-feed of Slavoj Žižek addressing the protestors of Occupy Wall Street today, as they respond in unison: “You don’t need a genius to be your leader.” This call-and-response is called “The Human Microphone” and is used due to restrictions on amplified sound in the public space of New York City. In an ironic mix of collaborative leadership, collective allegiance, communication technology, and lacks thereof, The Human Microphone is the perfect metaphor for the death of the hero. There is no “one for all” anymore. History’s not made by great men. As Bonnie Stewart concludes, “So maybe in this new world order, we should stop touting those who are ‘crazy enough to be geniuses’, — which is a romantic notion, even if it is sometimes true, like with Jobs — and reward those who are best able to share and innovate in teams.”

The good news for all is that collaboration makes each of us bigger. Find the folks that empower you to do more, to be more, and avoid the ones who don’t. As the Hopi once put it, “We are the ones we’ve been waiting for.”

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Here’s a clip of an odd yet amazing cover of Gang of Four’s “Not Great Men” by an appropriately all-female Japanese percussion group [runtime: 4:09]:

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Many thanks to my friend Dave Allen for sharing links and the Japanese Gang of Four cover clip, to Mike Schandorf for sharing the Žižek live-feed, and to my friend and collaborating champion Heather Gold for sharing the Steve Jobs clip. Onward together.

Drawing Lines in Time: The Advent Horizon

Significant advances in technology are disruptive. They are beginnings. They are bifurcations. They are the initial conditions from which our media is born. As Jean Cocteau once put it, “The public does not like dangerous profundities; it prefers surfaces” (1972, p. 316). Feared and disparaged at first, technological contrivances are eventually welcomed in and change our world. They literally change our minds. They change our relationship with our world and with each other. Not unlike learning new words, every new advance is a new addition to our media lexicon. Our media vocabulary includes those technologies with which we feel facile or familiar. Cocteau continues, “As a matter of fact, the public likes to ‘recognize’ the familiar. It hates to be disturbed. It is shocked by surprises” (p. 315), and no one states the matter more clearly than Barry Brummett:

Every new technology is feared, is compared unfavorably to the one before, and is misunderstood, especially in the early years of its inception. We simply have fewer anxieties about computers, for instance, now than we did during their introduction into the global market and culture (p. 172).

One of the ideas in my talk “Disconnecting the Dots: How Our Devices are Divisive,” as well as in my book-in-progress The Medium Picture is the line we draw at the edge of our comfort zone with new technologies. It’s a line we draw as individuals as well as a society at large. I call it the Advent Horizon. I was pushed to explain it further by David Burn:

@davidburn Two key phrases from #Geekend presentations this week: Advent Horizon and Interchange Zero c/o @RoyChristopher and @sethpriebatsch#brainy

We feel a sense of loss when we cross one of these lines. From the Socratic shift from speaking to writing (see Wolf, 2007), to the transition from writing to typing, we’re comfortable — differently on an individual and collective level — in one of these phases. As we adopt and assimilate new devices, our horizon of comfort drifts further out while our media vocabulary increases. Any attempt to return to a so-called “Natural State” is a futile attempt to get back across the line we’ve drawn for ourselves.

Evidence that we’ve crossed one of these lines isn’t difficult to find. Think about the resurgence of vinyl record sales, or the way we teach computer animation. The former is an analog totem from a previous era, the latter is analog scaffolding for the digital world (what Bob Greenberg calls “analog drudgery“). Fans of vinyl records are either clinging to their youth or celebrating the only true music format that ever mattered. A vinyl record is a true document of a slice of time.

I visited Full Sail University in Orlando, Florida last summer. In their animation and game design programs, students take illustration (with pencils and paper), flipbook-style animation (with paper and lightboxes), and 3D modeling (real-world 3D, sculpture with clay and other materials) before they ever sit down at a computer. Clinging to a previous era and having to back up to learn something new: These are evidence that an Advent Horizon has been crossed.

Each generation is born during a certain technological era, between these lines we draw. We are imprinted by the media technology with which we grow up. For instance, there has always been a television in my world. When I was born, it was there. In contrast, my parents remember when the first TV arrived in their house. William Gibson tells the story.

The only memory I have of a world prior to media is of standing in a peanut field on a farm in Tennessee, looking down the hill at a black, 1950s, sort of, late ’40s panel truck, driving along the road.

One of the next earliest memories is of my father bringing home this wooden, box-like thing, with a cloth grille on the front, and a little round, circular television screen, which, I believe, we had for some time prior to there actually being any broadcast to receive.

And then there was a test pattern. I think the test pattern preceded any actual broadcast for several weeks, and the test pattern itself was only available briefly, at scheduled times. And people… neighbors, would come, and they would look at this static, non-moving pattern on the screen that… promised something.

And then television came.

As Alan Kay once said, “Technology is anything that was invented after you were born” (quoted in Kelly, 2010, p. 235). I have never known a world without television, and my students have never known — or don’t remember — a world without computers, the web, or cellular phones. Perhaps they will cross a line of comfort when implants become the norm for their children, but the world before wireless connectivity means nothing to them.

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Here’s the relevant clip from my talk in Boston, thanks to David Burn [runtime: 1:37]:

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By the way, the “L” and “B” story at the beginning of this clip was a secret message to my girlfriend, who became my fiancé on this trip to Boston. Here’s to connecting our dots, Lily Brewer.

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Many thanks to Sloane Kelley, Jake and Miriam Hodesh, and the rest of my Geekend family, as well as David Burn for the push on this idea.

References:

Brummett, Barry. (2008). A Rhetoric of Style. Carbondale, IL: Southern Illinois Press.

Cocteau, Jean. (1972). Cocteau’s World: An Anthology of Writings by Jean Cocteau. Margaret Crosland (Ed.). New York: Dodd, Mead & Company.

Kelly, Kevin. (2010). What Technology Wants. New York: Penguin.

Neale, Mark. (director). William Gibson: No Maps for These Territories [Motion picture]. London: Docurama.

Wolf, Maryanne. (2007). Proust and the Squid: The Story and Science of the Reading Brain. New York: Harper.

SF MusicTech Summit 2011: Discovery is Disruptive

In 1986, Tony James’ post-Generation X outfit Sigue Sigue Sputnik released a record that included advertisements between its songs (If you haven’t heard it, you probably should. It’s called Flaunt It). James explained the move saying, “Commercialism is rampant in society. Maybe we’re a little more honest than some groups I could mention… Our records sound like adverts anyway.” Though it was taken with the appropriate amount of irony twenty-five years ago, the idea was disruptive. Well, my good friend Dave Allen invited me to join him on a panel at SF MusicTech Summit this year where I heard someone propose — nay they had a business based on — the same idea as the Sigue Sigue Sputnik farce, designed for streaming online… The topic of our panel? The Lack of Disruption in Music Technology.

The "Lack of Disruption" Panel (l to r): Dave Allen, Roy Christopher, Corey Denis, David Ewald, Alex Ljung, and Jesse von Doom.

Audio streaming sites and services seem to be all the rage this year, and whenever he starts a new project with a client as Digital Strategist at NORTH, Dave always asks “What does it solve?” In our panel meetings we added “Who does it serve?” to that. Streaming services have become what Dave calls “the mechanics of consensus.” That is, they all use the same outmoded model (i.e., draw up business plan, acquire venture capital, launch service, place advertising on the free part, charge for premium service without advertising, etc.) as if it’s the only way to do things. This model follows and barely updates the broadcast radio model of the 1920s. As Dave says, “There’s nothing new in digital!” In his pre-talk post, “What happened to the Big Idea in music technology?” he points out that

…when FM radio became homogenized and the US radio stations formed into conglomerates such as Clear Channel, they neutered the DJ. When Wolfman Jack was programming his own rock shows in the USA, and across the Atlantic in London John Peel was exposing young people’s ears to music they’d never heard, they were just two examples of the extraordinary power DJs had on the music business. They were tastemakers, influencers, and filters of music culture. When the conglomerates did away with the role of the DJ in favor of automated playlists they ruined everything. The DJ was the voice of the station and he or she was considered dangerous to the bottom line if they were to offend their advertisers – they had to play nice, or go. The music streaming companies didn’t see the problem that needed solving – the lack of authentic DJs who programmed their own shows – because they thought “interactivity” was the answer.

The streams on these services are controlled by algorithms, and they’re similar on every service. If you like one Norwegian Black Metal band, you’re soon to be recommended every Norwegian Black Metal band. Discovery comes from difference, and these algorithms are based on similarities. They all serve up sameness. How about some Swedish Black Metal for a change? The DJs at KEXP (or whomever), as well as Wolfman Jack, or John Peel might keep you in a stable groove, but they also know when to yank you out of a rut. Dave says that getting up from his desk to flip over a record on the turntable is about as interactive an experience as he can imagine while at home listening to music. Either way: The human element cannot be replaced with playlists.

Dave wondering why he invited me.

RT @rebeccagates: read a comment from #sfmusictech about “need to make music more participatory”. uhhh…how about going to a live show?

It’s not all about interactivity though. There is also a mounting wave of social-media fatigue — on both sides. TAG Strategic’s Corey Denis pointed out that some artists don’t want or like to engage with their fans. We often say that a 21st-century art inherently involves multimedia, and while that might be true more often than not, it doesn’t mean every artist wants or needs to tweet. There are as many kinds of artists, performers, and entertainers as there are arts, performances, and entertainment. Some of them don’t require status updates. Social media killed the video star. Where companies and consultants are still pursuing interactivity and engagement, Dave often pushes for more passivity. People are tired of engaging with you, and sometimes there’s just no reason for you to “be social.” From the other side of the fourth wall, my man Tim Baker just posted this piece at SYFFAL about how social media kills fandom. He writes,

As for artists, I can’t tell you how many have destroyed their legacies and turned me off to their works completely based soley on their Twitter accounts. Artists and Twitter should be a match made in heaven but time and time again it is used as a sounding off board for the most idiotic, self absorbed and generally dickish thoughts, or recaps of the minutiae that only someone on the autism spectrum would need to share. Additionally most artists are not smart in the sort of way that translates into short form quick bursts. It comes off much more as indulgent at best, and idiotic at worst. Gone are the days of artists being interesting because they were mysterious and unobtainable and here are the days where modern artists are overexposed and not even remotely interesting. It is sad really that the tool that when used sparringly is so effective, is abused to such a level.

David Ewald calls this phenomenon the “erosion of trust,” and it happens at every intersection: artists to labels, labels to radio, labels to technology, everyone to “social media experts,” fans to everyone, artists to everyone, etc. Why should they trust you with something they can do themselves? But also, why should they trust you with something that don’t want to do and don’t necessarily care about in the first place? Artists should concentrate on their art. As fans, we’ve bought and replaced every format out just trying to hear the artists we love. If the music is good, we will find it and support it. We don’t need your help. As a lifelong music fan and someone who doesn’t use any of the online services, I can honestly say that my experience with music is better right now than it ever has been. Anyway, by design our panel asked more questions than it answered — and definitely more than we could answer sufficiently in an hour. Here are my thoughts from SF MusicTech Summit, collected in web-ready, low-bandwidth blurbs:

  • Solve real problems and serve real people. Artists and fans are real people. We don’t care where your money comes from.
  • Discovery is disruptive. Discovery comes from difference. Stop seeking and serving sameness.
  • The human element cannot be replaced with playlists. Just because technology can curate doesn’t mean that it should or that it does it well.
  • Social media killed the video star. Be social when it makes sense. Shut up when it doesn’t.
  • Music will take care of itself. Stop acting like music needs you to save it. It doesn’t.

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Many thanks to Dave for inviting me, Lily for going with me, my fellow panelists for the great talk, and to Brian and Shoshana Zisk, Cass Philipps, and all at SF MusicTech Summit for putting this thing together. Also, props to Luke Williams for getting us stoked on this idea in the first place. Onward.

[photos by Lily Brewer]

Boombox Apocolypse: From Mixtapes to Mash-ups

The turntable is easily the most iconic cultural artifact associated with Hip-hop, but the advent and adoption of the boombox had as much to do with its spread and tenacity. Before raps were on the radio, they were on the tapes. Think of the turntable and the microphone as the senders and the boombox and the cassette as the receivers: without recording and playback, Hip-hop wouldn’t have lasted long. The already choked socioeconomic conditions from which it sprang could’ve buried it like so much tape hiss. Two recent books explore the technology of Hip-hop beyond the turntable.

Never put me in your box if your shit eats tapes. — Nas

When Hip-hop migrated to the middle spaces between the coasts and big cities, it did so via cassettes. Mixtapes were such an integral part of its spread that I felt weird when I first bought a “Rap” CD (The same could be said for any other underground movement of the time: punk, hardcore, metal, etc.). When it was shared and heard, it was done so on scratchy cassettes. Sometimes these tapes were played in cars, home stereo systems, and Walkmans, but they were more importantly played in giant boomboxes, each occasion allowing producers taking advantage of different aspects of sample-based recording (for a full discussion of these differences, see Schloss, 2004). Unlike today’s iPods, the presence of the boombox was also a public presence. Just as we gather around some screens and stare at others alone, we once gathered around the speakers of boomboxes. When I got my first Walkman and stopped lugging around my Sony boombox, it was a blessing to my back and the sanity of those around me (most notably my parents), but boomboxes remain a part of the iconography of Hip-hop.

Lensman Lyle Owerko set out to document this aspect of the culture with The Boombox Project: The Machines, the Music, and the Urban Underground (Abrams Image, 2010), which is not only a visual history of early Hip-hop street technology, but an oral one as well. Everyone from the usual suspects like LL Cool J, the Beastie Boys, Adisa Banjoko, and Malcolm McLaren, to the less-than-usual like DJ Spooky, The Clash, Chad Muska, and David Byrne display and discuss their boomboxes.

The Boombox Project illustrates that the reception of Hip-hop is as important as its inception, and that the boombox played a major role in its early days. It was the site and the sight of the sound in the streets. Here is the book trailer for The Boombox Project [runtime: 0:40]:

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From mixtapes to mash-ups, Hip-hop is the blueprint to 21st century culture (This is the crux of my Hip-hop Theory — much more on that soon). What used to be done via mixers, faders, and turntables is done via software, iPods, and the internet. In the hands of the indolent and uncreative, sampling is dull at best and disturbing at worst — but so is guitar-playing. The tools are neutral. It’s what you do with them that counts. Can I get a witness?

Yes! No one has explored this undulating landscape more than Aram Sinnreich. His Mashed Up: Music, Technology, and the Rise of Configurable Culture (University of Massachusetts Press, 2010) is one half theory, one half practice and establishes an argument that sampling is the latest legitimate form of musical expression, an argument that seems silly to both sides of the debate. Busting a sextet of binaries, Sinnreich makes quick work of complex terrain, mixing media theory and musicology, as well as copyright and counterculture. Mashed Up is the most complete book I’ve seen on our current culture of convergence.

In honor of the boombox, indulge me for a few more minutes and check out this video from The Nonce. It’s “Mix Tapes” from their 1995 debut World Ultimate (Check for cameos from members of Project Blowed) [runtime: 3:34]. Dope:

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References:

Oworko, L. (2011). The Boombox Project: The Machines, the Music, and the Urban Underground. New York: Abrams Image.

Schloss, J. G. (2004). Making Beats: The Art of Sample-based Hip-hop. Middletown, CT: Wesleyan University Press.

Sunnreich, A. (2010). Mashed Up: Music, Technology, and the Rise of Configurable Culture. Amherst, MA: University of Massachusetts Press.

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Apologies to the late, mighty Hangar 18 for stealing their title for this post.

We No Longer Have Roots, We Have Aerials: Insect Media

With the recent finding that ants’ social networks are similar to our online social networks, “insect media” sounds like less of a metaphor and more of a direct analogy, but Jussi Parikka’s Insect Media: An Archeology of Animals and Technology (University of Minnesota Press, 2010) is much more than either. He hedges from writing metaphorically preferring to show how the evolution of technology is a system of assemblages and flows, much like those found in the insect world. Conflating the two presents its own problems (see my own rather cavalier homology between dinosaurs and bicycles and how flight came about), but Parrika sidesteps them like so many ant legs.

Insects make me scream and shout
They don’t know what life’s about
They don’t have blood
They’ve got too many legs
They don’t have brains in their heads
They know they’ll rule the world some day
They bite and sting me anyway
— Oingo Boingo, “Insects”

At its core, Parikka’s is a systems view. Citing Georges Canguilhem (1992) against Marshall McLuhan (1964; as well as Ernst Kapp, Teilhard de Chardin, et al.), Parikka notes that when we compare media as the extensions of humans to media as the externalized world of insects, we run into severe problems when it comes to certain technologies, namely wheels and fire. He evokes Deleuze and Guattari, writing that we must stop thinking about bodies as closed systems and realize that they are open and constituted by their environment, what Maturana and Varela call “structural coupling” (1987; Maturana & Poerkson, 2004). Our skin is not a boundary; it is a periphery: permeable, vulnerable, and fallibly open to external flows and forces.

[W]e do not so much have media as we are media and of media; media are brains that contract forces of the cosmos, cast a plane over the chaos (p. xxvii).

Even though our own media technology is killing insects in droves, Parikka proves that they provide a fertile space for thinking about the ways that we currently communicate with each other and mediate the spaces between ourselves and our world. And if you’re really into the bugs (as I have gotten since reading Parikka’s book), Hugh Raffles’ Insectopedia (Vintage, 2010) is a brilliant survey of insect knowledge. Arranged alphabetically by subject (as any proper *pedia should be), Raffle’s book is a compendium of historical research, travel essays, sober meditations, brief vignettes, and in-depth stories about our diminutive planetary companions. It’s a crash education in entomology and a damn fun read.

Next time you’re visited or intruded upon by one of our tiny neighbors, take a second to contemplate what they can teach us about our own ways. We’re more like them they we think. They’ll probably rule the world someday, but in the meantime — as these two books illustrate — they can teach us something anyway.

 

References:

Canguilhem, G. (1992). “Machine and Organism.” In J. Crary & S. Kwinter (eds.), Incorporations. New York: Zone Books.

Maturana, H. R. & Poerkson, B. (2004). From Being to Doing: The Origins of the Biology of Cognition. Heidelberg, Germany: Carl-Auer Verlag.

Maturana, H. R. & Varela, F. J. (1987). The Tree of Knowledge: The Biological Roots of Human Understanding. Boston: Shambhala.

McLuhan, M. (1964). Understanding Media: The Extensions of Man. New York: McGraw-Hill.

Parikka, J. (2010). Insect Media: An Archeology of Animals and Technology. Cambridge, MA: University of Minnesota Press.

Raffles, H. (2010). Insectopedia. New York: Vintage.

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Apologies to Ken Wark for stealing his title for this post and to Ash Crawford for stealing Ken’s title for this post.