Paradigms Crossed: Building and Burning Bridges in Skateboarding’s Disposable History

Ever since I first saw Wes Humpston’s Dogtown cross on the bottom of a friend’s skateboard in 6th grade, I knew the wood, the wheels, and the art were going to be a part of my world. Like Alex Steinweiss and the album cover, skateboard graphics created the look of skateboarding. There were years where the only thing one knew about a particular skateboarder was the image on the bottom of his (rarely her) board. In the pre-internet world of skateboards, there were only a few companies, fewer videos, and only a few people who controlled almost everything. If you know anything from this era, it’s probably tied in some way to Powell and Peralta’s Bones Brigade.

The Bones Brigade

Only a few professional skateboarders outside of those pictured above mattered on as large a scale during the 1980s. Arguments could easily be made for Christian Hosoi, Gator Rogowski, Mark Gonzalez, and Natas Kaupas among others (my favorites from the era are Neil Blender and Jason Jessee), but The Bones Brigade defined the times. Stacy Peralta, already a skateboarding veteran from the Zephyr Team and the Dogtown of the 1970s, handpicked an iconic group of guys. From the household name of Tony Hawk to the kooky innovations of Rodney Mullen, from the longevity of Steve Caballero to the fierce fun of Lance Mountain, The Bones Brigade is the most legendary team in skateboard history. The empire they built only crumbled when it grew too big to feel or follow the zeitgeist.

Sean Cliver's Disposable

“While other companies scrambled to reinvent themselves with fresh, young teams and a more street-oriented direction,” Sean Cliver (2004) writes, “Powell Peralta remained steadfast in sticking to its guns but floundered in exactly how to go about bridging the old and new generations–especially when it came to graphics” (p. 50). Two main people bridge the genetic fallacy of the Big Five of the 1980s to the populist era of the early 1990s: Rodney Mullen and Sean Cliver. The former invented many of the maneuvers that make up modern street skating, and the latter designed the graphics and artwork. All credit due to Steve Rocco, Craig Stecyk, Mark Gonzalez, and Marc McKee, but those guys all remained in separate and largely opposing camps. Mullen and Cliver are the only ones who worked under the Bones Brigade banner at Powell Peralta as well as the Jolly Roger at Rocco’s Word Industries (Mike Vallely notwithstanding, who was more of a pawn than a player and who didn’t seem to want any part of it).

Skateboarding pro-cum-team manager Steve Rocco was once told by a company owner that skateboarders couldn’t run companies. After getting fired as a team manager, Rocco decided to do just that. He sniped team riders, pirated images for graphics, and concentrated on a street-smart street style that immediately connected with the kids of the time. The intense intricacies of freestyle were dead and the barriers to entry for riding monolithic vert ramps were prohibitive to most. Street skating was anyone’s game. Walk out the door, jump on your board, grind a curb: you’re street skating. Focusing on that and the irreverence of youth garnered Rocco unmitigated hate from the established skateboard companies, cease-and-desist orders from copyright holders he violated, and millions of faithful followers.

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A lot of what Rocco did for skateboarding was no different from what Marcel DuChamp and, later, Andy Warhol, did for art. It’s also no different from what sampling and Napster did for music. In his book Disrupt (FT Press, 2010), Luke Williams writes, “Differentiate all you want, but figure out a way to be the only one who does what you do, or die” (p. 2). The irony in skateboarding is that the products don’t differ very much from brand to brand. The subtleties of one board, wheel, or truck are infinitesimal. A world like that needs a Kuhnian shaking-up once in a while, and a lot of the shaking Rocco did back then is still reverberating today: Most skateboard companies are run by current and ex-skateboarders, most BMX companies are run by BMXers, street is the largest genre of either sport, and, thanks in large part to Rocco’s Big Brother Magazine, Jackass is still a thing. As the founder of Foundation and Tum Yeto, Tod Swank, put it to me (2007),

…when Rocco started World Industries, what he really did was liberate skateboarding so that it could move forward. He helped a lot of people start companies, not just me. He lent money and gave advice to a lot of other skateboarders who wanted to start companies. He wanted to see the industry run by skateboarders (p. 274).

“The life of an oppositionist is supposed to be difficult,” wrote Christopher Hitchens (2001, p. 3). Conformity is its own reward, dissent is not (Sunstein, 2003), so by upending the established order, Rocco brought a lot of grief upon himself. There’s the world the way you want it to be, and there’s the way that it is. George Powell and Stacy Peralta depicted skateboarding as they wanted it to be. Steve Rocco was more of a mirror of what it was becoming. For better or worse, it’s still going and growing in that direction.

References:

Christopher, Roy (2007). Tod Swank: Foundation’s Edge. In R. Christopher (Ed.), Follow for Now: Interviews with Friends and Heroes (pp. 269-276). Seattle, WA: Well-Red Bear.

Cliver, Sean. (2004). Disposable: A History of Skateboard Art. Ontario, Canada: Concrete Wave.

Cliver, Sean. (2009). The Disposable Skateboard Bible. Berkeley, CA: Gingko Press.

Hill, Mike (Director). (2007). The Man Who Souled the World [Motion picture]. Los Angeles: Whyte House Entertainment.

Hitchens, Christopher. (2001). Letters to a Young Contrarian. New York: Basic Books.

Peralta, Stacy (Director). (2012). Bones Brigade: An Autobiography [Motion picture]. Santa Monica, CA: Nonfiction Unlimited.

Sunstein, Cass R. (2003). Why Societies Need Dissent. Cambridge, MA: Harvard University Press.

Williams, Luke. (2010). Disrupt: Think the Unthinkable to Spark Transformation in Your Business. Upper Saddle River, NJ: FT Press.

B-Side Wins Again: Punk Aesthetics

From an early age it was instilled in me that people judge you by how you look, how you dress, how you wear your hair, how you carry yourself. My dad won’t leave the house to do business or see someone without styling and dressing appropriately. We communicate something through every stylistic choice we make. As Umberto Eco (1973) writes, “I speak through my clothes.” To wit, I have seen firsthand many books misjudged by their covers. Still, coming up with this stress on conformity alongside the drive for expression inherent in art, skateboarding, and punk rock, I can’t help but toy with the conflict. In the Summer 1988 issue of Homeboy Magazine, pro BMXer R. L. Osborn wrote,

Homeboy MagazineMy girlfriend doesn’t dig my Megadeth t-shirt. ‘You’re going to shave one side of your head? Holey Levi’s? Throw ’em away. Your hair’s too long. Your hair’s too short. Why does your hair look like a rainbow?’ Everyone feels the heat from friends, family, and whoever else about independent style, yet I can’t help feeling that sometimes envy is covered up with uncool remarks. Hey. let’s be straight about this, it’s your life, your feelings, and your own personal way of expressing yourself and showing the true you (p. 81).

The piece was accompanied by photos of street kids with wacky hair with odd angles and colors, leather jackets with lots of zippers, spikes, chains, and other scary accessories. I was 17 when that issue came out, and though Osborn’s proselytizing wasn’t the first time I’d been exposed to punk aesthetics, it stuck with me. So, when I saw my DIG BMX Magazine colleague Ricky Adam‘s new zine, I immediately thought of R. L.’s words.

Glad to See the Back of You

Ricky Adam’s zine, Glad to See the Back of You (Trajectories, 2013), is full of tattooed attitude. It’s a compendium of punk self-expression mostly in the form of custom jackets with back patches. Glad to See the Back of YouBack patches are largely the domain of bikers or crust punks, the latter of whom fill this zine’s pages. Punk back patches are often cut from old screen-printed t-shirts and hand sewn onto denim or leather jackets or vests along with other patches. The hand-done aspect of them is rarely disguised and gives the look a D.I.Y., provisional feel, and their literal patchwork lends them to subversive bricolage (see Hebdige, 1979). By mixing patches as signs together, punks engage in what Eco (1972) calls “semiotic guerilla warfare.” They express their lack of desire to reunite with the parent culture and celebrate, even parody, the alienation that causes it so much concern (Hebdige, 1979). The crust-punk style takes this alienation to the extreme. Its a war is waged against the established look via its sardonic and scathing rejection thereof (Brummett, 2008; Hebdige, 1979).

Greil Marcus (1989) outlines the complexities of punk’s signification this way:

[A] load of old ideas sensationalized into new feelings almost instantly turned into new clichés, but set forth with such momentum that the whole blew up its equations day by day. For every fake novelty, there was a real one. For every third-hand pose, there was a fourth-hand pose that turned into a real motive (p. 77).

None of this is new, and it might still seem juvenile, but the underlying sentiments haven’t changed. Who cares what’s been co-opted? And who knows what authenticity means anymore? My friend Mark Wieman recently observed how thick and long The Long Tail™ has become. There’s simply no real mainstream anymore, and when it comes to punk and authority, I still feel like my 17-year-old self. I don’t own a pair of dress shoes.

The punk aesthetic of doing it yourself isn’t about doing it like everyone else. It’s about liberating what’s unique about yourself, exposing what makes you you. As Osborn concludes, “Show us who you really are.”

——————–

Ricky Adam’s Glad to See the Back of You is out in a limited run of 300 (mine’s #154), so get yours now.

References:

Adam, Ricky. (2013). Glad to See the Back of You. Leeds, UK: Trajectories.

Brummett, Barry. (2008). A Rhetoric of Style. Carbondale, IL: The University of Southern Illinois Press.

Eco, Umberto (1972). Towards a Semiotic Enquiry into the Television Message. WPCS, 3, University of Birmingham.

Eco, Umberto. (1973). Social Life as  a Sign System. In D. Robey (Ed.), Structuralism: The Wolfson College Lectures, 1972. New York: Oxford University Press, pp. 57-72.

Hebdige, Dick. (1979). Subculture: The Meaning of Style. New York: Routledge.

Marcus, Greil. (1989). Lipstick Traces: A Secret History of the Twentieth Century. Cambridge, MA: Harvard University Press.

Osborn, R. L. (1988, Summer). Page 65. Homeboy Magazine, 80-81.

Faith Skate Supply Logo Design

As I do most summers, I recently visited my parents in Alabama. Inspired by the new socks I got from Faith Skate Supply in Birmingham, I decided to attempt a logo design.

Faith Skate Supply socks

It’s been a while, so I’m kinda rusty. I had tried once before to come up with a black-metal style, ambigram logo for Faith to no avail (see the two thin-lined attempts in the photo below), but something clicked this time around, and I knew it was possible. So I broke out the Sharpies and went to work.

Faith logo sketches

The line through the middle was the first breakthrough, and once I found the complementary lines in the A and the H (see the bottom two sketches above), I knew I had it. Below is the final, raw Sharpie version.

Faith logo

Plenty more could be done to this (e.g., background, color, embellishments, etc.), and a few of the lines need some adjustment, but I stopped once I got the basic concept on paper. Stoked. I think T-shirts and stickers with this on them would be sick.

Oh, I should add that Faith Skate Supply didn’t commission this design from me. It was purely a personal exercise.

Mise-en-Zine: Adolescent Anthologies

Zines, well, mostly skateboard and BMX zines, defined my formative years. They were our network of news, stories, interviews, events, art, and pictures. It’s very difficult to describe how an outmoded phenomena like that worked once such epochal technological change, one that uproots and supplants its cultural practices, has occurred. FREESTYLIN’s reunion book, Generation F (Endo Publishing, 2008), has a chapter called “The Xerox was Our X-Box,” and that title gets at the import of these things. As I said in that very chapter, “Making a zine was always having something to send someone that showed them what you could do, what you were up to, and what you were into. Ours was the pre-web BMX network” (p. 116, 122). All nostalgia aside, zines are making a comeback, albeit in book-form. Anthologies of old, DIY photocopied publications are making their way through the labyrinth of quasi-traditional publishing.

The true gems of skateboarding zines include Andy JenkinsBend, Tod Swank‘s Swank Zine, Joe Polevy’s Rise Above, Rodger BridgesDancing Skeleton, Grim Ripper, and Power House, and Garry Scott Davis’s Skate Fate, the latter of which has just been collected into a fierce 320-page book, Skate Fate: The Best of Skate Fate: 1981-1991 (Blurb, 2011). In one of my own zines a while back, Rodger Bridges said of Garry Scott Davis,

GSD changed my life. He taught me design. Post-zine design. Pre-computer design. He made me perform leading on long-ass articles by hand, and checked my accuracy by pica. The progenitor of skeleton-less moves that changed skateboarding, skate zine and grunge typography/design. Way before what’s-his-name. In my book at least. And it don’t stop. He don’t stop. I’ve received multiple packages in multiple mailboxes due to multiple relocations over the years since our physical paths diverged. All of them filled with evidence of his creative continuum. CARE packages stocked with vinyl and plastic from his band CUSTOM FLOOR, back issues of Arcane Candy, and thick-ass zines chronicling life, Stingray obsession, and ongoing brilliant collaborations. My Skate Fate collection has survived hurricanes and flooded garages, sacredly stored in boxes and solidly kept dead-center. I can remember how it sounded when I shot Garry from deep within Mt. Baldy Pipeline — 10 o’clock or so at 4 p.m. some Friday (probably) approaching two decades in the rear-view and dead set on forward momentum.

A little closer to home, Greg Siegfried’s zine Need No Problem was a mainstay of our quaint, little Southeast Alabama skate scene. Hailing from Ozark, Greg was the first of us to skate and is still going strong. Need No Problem chronicled the comings and goings of ramps and spots and those who rode them not only in Ozark, but all over the Southeast.

Inspired by GSD’s The Best of Skate Fate book, Greg recently compiled all of the issues of Need No Problem into one volume. Like all of these collections, it’s a compilation of snapshots from an era that has long passed, the current incarnations of same having moved online years ago.

I have toyed with the idea of compiling my zines into a single volume, but alas having not been as diligent as Rodger Bridges, I am missing many issues. Mike Daily is putting together an Aggro Rag collection, which will totally rule… Anyway, I cannot overstate the importance of the experience of trading and making zines. As I said in Generation F, “Those first issues were the first steps on a path I still follow” (p. 117). Still true.

Spike Jonze’s Twizzler Lakai Commercial

Directed by Johannes Gamble and Federico Vitetta, this one-minute clip of Rick Howard, Mike Carroll, and Spike Jonze quickly captures the spirit of skateboarding with your friends. Its handful of brief vignettes illustrate how sessions out on the board are as much about clowning on each other and dorking around as they are trying to land genetically enhanced, “molecular” kickflips — even though the latter is what people will be talking about. Continue reading “Spike Jonze’s Twizzler Lakai Commercial”

The Lies Are All True: Alien Workshop’s Mind Field

In the late 80s and early 90s, skateboarding started a transition from a five-company economy to an independently-owned, skateboarder-run, hundred-company industry. All of the sudden everyone had a company, a brand, a team, a video. Most of them are long-gone, but for a few years there, it was difficult to keep up (Foundation’s Tod Swank tells the story best).

Alien Workshop was one of the original skateboard companies to emerge from the cacophony of skateboarding’s new-found independence, and for twenty years hence they’ve maintained a uniqueness that sets them apart from the changing trends of the SoCalcentric skateboard industry at large. This uniqueness manifests itself in all aspects of their existence. Their team and their videos are no exception.

Mind FieldMind Field (2009) is a reminder of everything Alien Workshop stands for, a reminder less like a post-it note and more like an atomic bomb. While one might describe Alien Workshop films as “artsy,” it never gets in the way of the skateboarding. Besides, artful clips of J. Mascis noodling around at home on his guitar, writhing plastic robot bugs, twisting weathervanes, high roaming clouds, interesting buildings, and flocking birds all ultimately coalesce into what Alien Workshop — and indeed skateboarding — is all about: individual artistic expression.

And what about the skateboarding? Well, Omar Salazar’s part, which emerges seamlessly from the clips of him strumming along with Mascis, is pure four-wheel fun. Whether it’s the over-vert full-pipe 50-50 or his huge hippie leaps, Omar just looks like he’s completely enjoying himself the whole damn time. It’s infectious.

Arto Saari’s part (my favorite here — embedded below) proves he can combine tech with gnar like no one else this side of Chris Cole. He peppers his part with subtle flips and shoves here and there without a single slippage in style or steez — and most of his tricks are big-man burly. Do not sleep on the boy.

Self-styled enigma Jason Dill keeps skateboarding weird and wild at the same time. His parts in Feedback (1999) and Photosynthesis (2000) are two of my most-watched, and his part here is hereby added to the pre-session playlist.

One can’t help but think of the mighty Jason Jessee when watching Anthony Van Engelen’s part, but he also channels some old John Lucero (the tailslide to noseslide ledge switchers). He skates mean like the both of them used to, but his update is all AVE. Where others hesitate, Anthony just monster-trucks it.

All of the rumours
Keeping me grounded
I never said, I never said that they were
Completely unfounded
— Morrissey

Heath Kirchart’s closing clip doesn’t just make me want to skateboard, it makes me want to put my head down and go hard for everything I’ve ever dreamt of doing. It takes more than talent to make top-notch street skating look this clean. From the opening BS 360 and FS allie-oop lien boosters (ten feet up?) to the motorcycle tow-in street-gap BS flip, Heath just slays everything in sight, and he does it all with style and smoothness not seen since Ethan Fowler’s heyday. Determination is evident, and his thanks list in the credits says it all (“Nobody.”).

Heath Kirchart in Mind Field

I don’t want to geek and gush much more, but let’s not forget the rest of the team. Grant Taylor kills is with big tricks and stamina to match. Steve Berra and Rob Dyrdek turn in short but impressive parts. Kalis keeps it gangster as usual. Dylan Rieder’s opening montage ollie impossible is the cleanest execution of that trick ever committed to video. His part — as well as those of Tyler Bledsoe, Jake Johnson, and Mikey Taylor — illustrate why The Workshop has one of the best teams out right now.

There’s plenty more to say — especially about the parts I just yadda-yadda’d — but the last thing I want to mention is the soundtrack. It’s mostly a solid mix of current Pitchfork-rock (Animal Collective, Battles, Elliott Smith, etc.) and individual style (Dyrdek’s Traffic, AVE’s Adolescents, Heath’s creepy Morrissey song, and you know Kalis skates to the Boom-Bap: “Boom Box” by Bullymouth). Aforementioned Workshop friend J. Mascis and his skate-video stalwarts Dinosaur Jr. contribute several songs (“A Little Ethnic Song” and “Creepies,” and “Almost Ready,” “Grab It,” and “Crumble,” respectively), and original Workshop pro Duane Pitre contributes two pieces (“Music For Microtonal Guitar And Mallets” and “Study For ‘Sun AM'”). The Workshop is a family.

Skateboarding is about pushing yourself and having fun with your friends. Mind Field may lean a little more on the former, but it’s still fun. If nothing else, it proves that Alien Workshop and solid skateboarding are here to stay.

———–

Here’s Arto Saari’s part in Mind Field [runtime: 3:57]. The hyped kinked rails are only a fraction of the story.

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A New Level

Level MagazineThe old Level Magazine was one of those titles that put the Life in “lifestyle” magazine — and it’s back online starting today! Editor/publisher/leader Chris Noble invited me to contribute, so I’ll be posting bits over there on a regular.

Here’s the history of the magazine direct from Chris:

In 1999, the magazine Level was born. Brothers Mark and Chris Noble, publishers of a BMX magazine and a core MTB magazine, got bored of going into their local newsagent and seeing nothing on the lifestyle shelves for them or their like. The US had produced Grand Royal, a happy-go-lucky hobby, more or less, of The Beastie Boys, and Mark and Chris felt that there was a gap in the UK market for something along those lines.

How hard could it be?

After several months of masterminding, almost-disastrous back-and-forth wrangling with the bureaucracy of WH Smith (the main wholesaler/retailers in the UK), designing and redesigning and getting editor Chris Quigley on board, Level quietly appeared on magazine shelves across the UK and beyond.

With the contributions of various luminaries—some of whom grace these web pages—and a remit of “All Things Good”, Level went down well. Unhindered by strict genres or target niches, it really did fill a gap. The talk was underground but very complimentary. Issue 01 picked up the UK’s inaugural Magazine Design Awards’ “Best Designed Consumer Magazine” prize.

From then on, the only way was, well, neither up nor down. The high-budget, low-moral advertising vultures of the London-based competition had a stranglehold on the ad spends of the rich and famous brands. Despite an increase in promotional spend and advertising sales strategy, Level, without a desire to sell its soul, found its pages to be a hard sell. Only the most discerning of brands supported the magazine, and it just wasn’t enough. The brakes came on in November 2000, after only eleven issues.

But it’s always been there. Gnawing away in the back of our minds, especially that of publisher/designer Chris Noble. The brothers parted ways with the publishing company at the end of 2006, but Chris saw to it that he took Level with him.

Since then, Chris has had more time to think about bringing the magazine back in one way or another, and during the first half of 2009, he dove head-first into the world of web code which he had so far largely managed to avoid.

And the rest is browser history.

level screenshot

Many thanks to Chris Noble. I am damn proud to be a part of the new era of Level.

Check it out.

Go Skateboarding Day: Secret Spot

So, I was bumming around in San Marcos, Texas over the Go Skateboarding Day weekend, and I ran into this skateboard kid who used to live in Austin. He told me about this secret, outlaw spot in my neighborhood in Austin, and gave me some sketchy directions to it.

When I got back, I checked it out, and sure enough: a hidden concrete playground with lumps and lips and pool corners — less than a mile from my place!

Below are the surveillance photos I took of it upon my return:

Secret Spot: Shady Tranny

Secret Spot: Pool Corner

Secret Spot: Green Thing

It’s on… [Updates to follow.]